TABUU / FREDRIK PSA house. Magolor - Current WIP

Started by Tabuu Forte Akugun, December 06, 2011, 01:44:06 AM

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Quote from: DemonBoy on August 17, 2013, 01:17:42 AM
The more I see him, the more I feel like I can give him a better rig. .-.

Great animation though. Texture looks really nice too.
It's probably why I can see some of those rigging errors.

Naw, I couldn't impose. I have a bit of trouble with his shoulder pads, though. It's very easy to clip through them with his arms. D: But no, you've done enough. :)

Quote from: Mr.MW on August 17, 2013, 01:18:37 AM
need some tail attacks too
just saiyan

Oh, he's getting some. No worries. :3

Quote from: Tabuu Forte Akugun on August 17, 2013, 01:20:30 AM
Naw, I couldn't impose. I have a bit of trouble with his shoulder pads, though. It's very easy to clip through them with his arms. D: But no, you've done enough. :)
Did I not rig them to their own bones? Even if I did decide to rig him it would probably take months to complete. I'm pretty sure I have his .max file somewhere on my External HDD though.

Oh, they're rigged. But it's just that the way that they are is a bit limiting. Plus when I put them high enogh, the cape parts on top of them sink right through. I wish I could show you what I mean, it's hard to explain some of it.

But yeah. I would still rather stick to this rig. It's excellent otherwise. Plus I wouldn't have to go through the trouble of adding his shiny stuff again and etc. D:

Oh ok, now I remember. That's the part I had most trouble with. I think I tried to rig the top part of the cape and the shoulder pads in a way the they move with the shoulders. I know what you're talking about though.

Well if you need me to do some extra work on his model, let me know.
I'll be more than happy to help.

What's that supposed to be? .-.

A flip? A flip-kick? A flip-tail whip?

Either way, it looks quite odd to me. But I can't really give my thoughts, unless I know what it is.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: DemonBoy on August 17, 2013, 01:44:17 AM
Oh ok, now I remember. That's the part I had most trouble with. I think I tried to rig the top part of the cape and the shoulder pads in a way the they move with the shoulders. I know what you're talking about though.

Well if you need me to do some extra work on his model, let me know.
I'll be more than happy to help.

For now, no, there was a slight deformation on the start of his tail, but that was my doing. I had animated/posed it wrong. But for now this will do. ;D If you really want to do more work, it's up to you, but not really necessary.

Quote from: KingJigglyBouncingTits on August 17, 2013, 01:46:03 AM
What's that supposed to be? .-.

A flip? A flip-kick? A flip-tail whip?

Either way, it looks quite odd to me. But I can't really give my thoughts, unless I know what it is.

It's a half-backflip that goes into a double kick, then he falls onto his front and stands back up.

August 17, 2013, 02:47:45 AM #426 Last Edit: August 17, 2013, 06:06:15 AM by TheShyGuy
I'm sorry. There was quite a bit I could talk about - and did.  This is a warning of the upcoming wall of text. I added bold colored headers so it's not so monotonous along with a few other things.  There's a bit of redundancy, but I left them in there because I was unsure about whether to keep them in or not.

Sorry but you are not allowed to view spoiler contents.


Sorry but you are not allowed to view spoiler contents.




Sorry but you are not allowed to view spoiler contents.



I'm just all over the place because this is a big post and I'm losing sight of what my initial motive for making the post =p.  I was just going to post a thing or two...but I ended up just making a post about quite bit of animation ideas.  However, I hope you atleast consider my advice and ideas.  Sorry if i sounded rude in some parts, or was too ambiguous.  The key ideas (bolded) should be something you should look into though.

Please don't get discouraged by this post.  If anything, I hope this helps other animators reading the post to become a bit more interested and maybe inspired by animation.  I love animation, but haven't done so in quite some time.  I haven't animated with BrawlBox in over 3 years =p and I know how painful it can be.  Animation is not a simple process. It can be tough and complicated.  But in the end, when you create that amazing and fluid animation that breathes personality and life into your character, it'll be well worth the effort.


I see what you're getting at there, bro. But I should post a new gif of the updated Wait1. D:

But now you've inspired me to take that AttackDash2 and just redo it. It's crap anyways. Thanks for the feedback. ;D

Im sorry, my laptop is messed up and it was about die. So I made the post even though it's unfinished. I'll try to finish the post and edit this one if no one else posts before I finish.

Okay. I look forward to more from you.

Anyway, I'm completely revamping tail animations in my motion file.

August 17, 2013, 06:26:12 AM #430 Last Edit: August 17, 2013, 06:57:14 AM by TheShyGuy
I'm sorry. There was quite a bit I could talk about - and did.  This is a warning of the upcoming wall of text. I added bold colored headers so it's not so monotonous along with a few other things.  There's a bit of redundancy, but I left them in there because I was unsure about whether to keep them in or not.

---Start
Sorry but you are not allowed to view spoiler contents.


Sorry but you are not allowed to view spoiler contents.




Sorry but you are not allowed to view spoiler contents.


----End


I'm just all over the place because this is a big post and I'm losing sight of what my initial motive for making the post =p.  I was just going to post a thing or two...but I ended up just making a post about quite bit of animation ideas.  However, I hope you atleast consider my advice and ideas.  Sorry if i sounded rude in some parts, or was too ambiguous.  The key ideas (bolded) should be something you should look into though.  They're not all formal concepts.  I won't lie some of these "key" concepts were just analyzing your animations and were simply there to sum up my thoughts on that point.

Please don't get discouraged by this post.  If anything, I hope this helps other animators reading the post to become a bit more interested and maybe inspired by animation.  I love animation, but haven't done so in quite some time.  I haven't animated with BrawlBox in over 3 years =p and I know how painful it can be.  Animation is not a simple process. It can be tough and complicated.  But in the end, when you create that amazing and fluid animation that breathes personality and life into your character, it'll be well worth the effort.


August 17, 2013, 05:21:59 PM #431 Last Edit: August 17, 2013, 06:34:46 PM by Tabuu Forte Akugun
Wow, you weren't lying when you said this would be a wall of text, haha. ;D

Anyway, I'm going to post my redo of the Wait animation, as well as my wait 2 and 3 and the last dash attack soon, for input. :)

And now I shall re-do counter attack 2 and dash attack 2 with your ideas in mind.

Also, I just got done animating Tabuu. I'm exploring lots of new animation territory with King Cold. :)

Stay tuned to this post for new animation gifs. <3

EDIT Here we go.

Edited Wait1:


Wait2 (Another one on my Re-do list. It sucks more and more when I look at it. D:


AttackDash13, or the last hit of his Dash Attack combo, the Skull Basher.


Wait3:


Forward Smash:

Wait3 looks more like a taunt...
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
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Quote from: Akeno-sempai on August 17, 2013, 06:55:23 PM
Wait3 looks more like a taunt...

I was gonna make it his side taunt, but I have something else there. D: And in DBZ BT3, if you leave Cold idle for a while, he'll do that same exact animation.

August 17, 2013, 07:21:29 PM #434 Last Edit: August 17, 2013, 07:22:30 PM by TheShyGuy
I made this post before you added more animations..It takes me a little while to make posts because I'm trying to improve my writing skills. So I avoid typing shortcuts for words and re-read what I type for mistakes and clarity.

Yeah, again I apologize for it, but I hope you got some good ideas out of it.  Based on the "exploring animation territory", it sounds like you did =p. Anyways, the new animations look a lot better.

The tail animation on Wait1 looks a lot better.  I can still see that overall looping problem which messes with the tail animation. Hmm, right before loop ends, the tail is sorta curled. Try to build off that flow in order to create the start and end  of the tail loop.  Of course, the problem is at the beginning of the loop too, so you'll have to touch it up a little bit.  

The Wait2 animation looks like he's trying to do "that pose".  I got a question.  Is the camera viewing the side of King Cold?  So basically, he's turning to face the side (in game) to do that pose?  What if you kept him in the Wait1 orientation and did that pose without the turn?  In-game, it might be easier for the player to view it from the the Wait1 orientation without taking away from what you were trying to express. Plus that removes the need to re-orient his whole body like you had to.

AttackDash13 looks real nice.  It's good enough that the small issues would barely be noticed in game.  Personally this is my favorite of the 3 animations.

When he tenses up to do the elbow hit, try also to do the "negative" with the the front leg. Almost like the front elbow and leg are in sync, make it so the leg quickly moves forward and nearly stops abruptly (with a little recoil of course).  Also think about that backflip video I posted.  In this case, during the load up, extend his whole body, legs included, more vertically (not exactly vertical).

This is a bit more of a polish criticism, but try to "leave the right arm behind" when he explodes into the hit.  During the loadup, look at where  his right arm is. Try to anchor that fist in the air, for the most part, around that area.  This goes back to the inertia idea and the snake-like chain reaction delay.