Adding Wind Waker Cell-Shading to your Import.

Started by Spex130, January 09, 2012, 09:44:46 PM

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Blame BJ, lol.

There was a change in BrawlBox's options since the tutorial was made.



You can use .66b.

I also need to edit the Tutorial. You can skip step 5 with the newest version.


June 16, 2012, 05:42:13 PM #33 Last Edit: June 16, 2012, 05:52:32 PM by DemonBoy
Alright so I tried this but My character was either completely grey or white if it wasn't at a certain angle.

Could it be that I have cull none on or that my model only uses one material?

Quote from: DemonBoy on June 16, 2012, 05:42:13 PM
Could it be that I have cull none on or that my model only uses one material?

Cull shouldn't matter, here.

And what do you mean by only uses one material?


I meant that it only uses one texture for everything.

anyway I got it to work. I just had to edit the shader0 as opposed to adding a new one and replacing that

Hmm. Odd that it would work like that. I'll have to investigate, but congrats and all.


Hey Spex. I followed your tutorial, and updated King DDD's Shaders, but his eyes are messed up. They look like this:
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on May 08, 2013, 02:18:28 PM
Hey Spex. I followed your tutorial, and updated King DDD's Shaders, but his eyes are messed up. They look like this:
Sorry but you are not allowed to view spoiler contents.


Looking at Dedede's .Pac file, he uses materials to do eye movements/blinking/looking/etc. If you try to apply Cel-Shading to that, his eyes will break. Completely.

I've also found that trying to set up eye materials like this after you've broken them comes up with some pretty bad results, so to fix this you're just going to have to do everything again, but AVOID replacing Dedede's eye material and shader. That should fix it.

Dedede actually doesn't look half-bad Cel-shaded, haha.


Quote from: Spex130 on May 08, 2013, 02:34:39 PMLooking at Dedede's .Pac file, he uses materials to do eye movements/blinking/looking/etc. If you try to apply Cel-Shading to that, his eyes will break. Completely. I've also found that trying to set up eye materials like this after you've broken them comes up with some pretty bad results, so to fix this you're just going to have to do everything again, but AVOID replacing Dedede's eye material and shader. That should fix it. Dedede actually doesn't look half-bad Cel-shaded, haha.
Oh, that would explain it. {(:{p OK, I'll have to remember that.
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PM me your FC as well, K?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Yeah this didn't work at all just made my character grey and messed up his texture. perhaps I should try a different version of BB?  I used .68

Well, I can't really help you if it simply failed. It's never failed for me, haha. What was your character?


sorry if it's a necropost, but the model i'm trying to add a shader to, doesn't actually have the option available D: (it's grayed out)

(btw, i'm trying with Toon Link's bombs)
What exactly does this thread do?

I looked. Using BB .71, it says the model has some "errors," which is probably why it won't allow you.

If you export and reimport it via DAE, you will be allowed to add shaders and materials, though. It might work. Give it a shot.

Also, on another note, in the later versions of Brawlbox, the shader and material format were changed, so the package provided in the OP won't work with BB .68 on and such.

I'll see what I can do about updating that.


A lot of times when I try to replace materials with "tetra_all" it suddenly says "BrawlBox has stopped responding" for no reason.