WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Ashley and Red on January 10, 2015, 06:29:02 PM
My mouse is broken,so sometimes the damn thing unrig all ><

Post Merge: January 10, 2015, 06:38:47 PM



Lana is done, gotta add the shaders, edit the textures and she is ready to go  :af2:

Oh, [censored] yes! :D

Quote from: Tabuu Forte Akugun on January 10, 2015, 10:17:56 PM
Oh, [censored] yes! :D
haha, thanks :P

So, meanwhile, my sister requested me, and she is just 6 lol Anyways, is my first mport with expressions, and in BB it works. gotta see ingame... :3




I'm about to release her.

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Quote from: Tabuu Forte Akugun on January 10, 2015, 11:11:50 PM
I'm about to release her.

Sorry but you are not allowed to view spoiler contents.


she is GREAT!! Did you added her MMD "shaders"?

Quote from: Ashley and Red on January 10, 2015, 11:13:16 PM
she is GREAT!! Did you added her MMD "shaders"?

I did not. I was going for more realism.

Her hair looks like it has some normal issues. Random dark spots.

Quote from: Nαnobuds on January 10, 2015, 11:23:58 PM
Her hair looks like it has some normal issues. Random dark spots.

I was never able to figure out how to fix that.

Quote from: Tabuu Forte Akugun on January 10, 2015, 11:25:05 PM
I was never able to figure out how to fix that.

using effects on this model in MMD give same results, maybe is a normal problem



This is my first ever model, 3DS Max 2013. I'm wondering if there's anything I should be doing to make my life easier when I get to the importing stage.

Try to even out his arms so that they're completely horizontal instead of lowered like they are right now.

All Brawl models come in a very strict "T-Pose" so rotating the bones to match your model before you rig it is a real pain. Doing this will save you a lot of trouble.


Yeah the polys on the shoulder are very sloppy so I was going to redo them anyway.

I tried exporting as .obj and .dae, and Maya 2015 wouldn't read it. I used .fbx and got tons of errors and the normals were all over the place.

UV mapping has been a complete nightmare, as you can see I was very lazy with it just because I found it easier to model when it had some approximation of textures.

Is 3DS the best program for importing or is Maya comparable? I'm starting to prefer the Maya interface and I want to try animating it as well.

Well, you can definitely import from both, but transferring between the two might be a little bit of a pain.

I personally use Max for modeling so I can't help you quite as much, but I CAN say that Maya is definitely the best for animation.


here's a final pic of Lu Bu... just needs some fixing with the thumbs and waist/hip area
[spoiler]
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Figured it doesn't hurt to post it here, too, now that I made more progress on it.

childhood :D

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