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« Reply #18930 on: May 31, 2015, 10:39:03 AM » |
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Anyone else think that this makes Mario look like a stoner?
...Har har
To be fair, he's had a hard life. He's been on a bumpy road recently.
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« Reply #18931 on: May 31, 2015, 10:56:40 AM » |
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Lol. I'm starting to wonder if I should keep my updates exclusive to my FB page. XP
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« Reply #18932 on: May 31, 2015, 11:37:31 AM » |
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His nipples are Chaos Emeralds. I'm looking for a good shader for the stone, if anyone has a suggestion.
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« Last Edit: May 31, 2015, 11:39:13 AM by SJS »
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« Reply #18933 on: May 31, 2015, 12:09:58 PM » |
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Who wants a Cia model? I've been rebuilding her missing meshes for an SFM import, but I wuldn't mind passing the max scene to someone here so they can optimize and rig her for Brawl e ve
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« Reply #18934 on: May 31, 2015, 01:03:23 PM » |
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Making a Kumatora custom model, I'm really bad with heads and hair right now, so I'm just going to work on her body atm.
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« Last Edit: May 31, 2015, 01:05:02 PM by Mansta8 »
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« Reply #18935 on: May 31, 2015, 02:41:12 PM » |
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His nipples are Chaos Emeralds. I'm looking for a good shader for the stone, if anyone has a suggestion. You could always use a Spec map to get a more precises shine, however, If you're looking for shaders you should definitely look at the trophies. It's a lot easier to find a shader you like with the new Brawlbox. I don't exactly know what kind of effect you're looking for, but I know that the Arman trophy has a really...really subtle shine to it. P.S. Mario is looking amazing! Great job.
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« Reply #18936 on: May 31, 2015, 03:32:43 PM » |
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His nipples are Chaos Emeralds. I'm looking for a good shader for the stone, if anyone has a suggestion. Good luck sonic finding the chaos emeralds on a rocky mountain. Hardy hardy har har.
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Formerly known as Nick.
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« Reply #18937 on: May 31, 2015, 03:44:26 PM » |
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Placeholder textures.
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« Reply #18938 on: May 31, 2015, 04:21:33 PM » |
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They look great for placeholders!
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« Reply #18939 on: May 31, 2015, 04:47:13 PM » |
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My spider senses tell me thats Ashley's dress mesh
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« Reply #18940 on: May 31, 2015, 06:17:16 PM » |
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Kumatora <3
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« Reply #18941 on: May 31, 2015, 07:02:36 PM » |
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Wanted to do modernized Ice Climbers. Using this design for inspiration. I want to add some ropes hanging from his belt and maybe a couple more little details. Not sure if I'm going to be doing the fur as a multi-layered mesh like it is in Brawl or just leaving it as is. I'd like to have the layered fur, but it seems just a tad too troublesome. I might attempt it, though.
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« Reply #18942 on: May 31, 2015, 07:05:55 PM » |
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My spider senses tell me thats Ashley's dress mesh
I had originally planned on using that lol, I was more accustomed to TL's UV mapping so it's a modified Toon Link torso.
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« Last Edit: May 31, 2015, 07:07:57 PM by Mansta8 »
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« Reply #18943 on: June 01, 2015, 08:56:35 AM » |
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It's ON, MOFO! (this is in-game, BTW)Transparency isn't showing right, though
Looks nice. even tho I hate that game. stupid bootses.
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« Reply #18944 on: June 01, 2015, 09:03:06 AM » |
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Very cool,
have an idea of what stage to put it on??
Prolly just make it a unique layout or something similar to spear pillar (without all the BS) Added a ton of masks to shade the road and also mapped out the color profile of an 8 minute song for the stage to go through so it doesnt just cycle between the rainbow anymore. Just gotta add the background elements and road hazards to liven it up a bit
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