WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Nanobuds on December 04, 2012, 07:24:42 PM
For the wings, re-name the first cape bones.

Then, rotate them so that they fit along the wing.

What do you mean "the first" when referring to the Cape bones? Which ones are first? I assumed moving bones as opposed to vertices created issues when you rig; Don't model vertices need to be adjusted to fit the bones and not the other way around?

Quote from: the_randomizer on December 04, 2012, 11:30:26 PM
What do you mean "the first" when referring to the Cape bones? Which ones are first? I assumed moving bones as opposed to vertices created issues when you rig; Don't model vertices need to be adjusted to fit the bones and not the other way around?
The first bone would be the: XMant01N bones.

Firsts of the cape bones are
Center: CMant01N (Possible tail since it's in the middle)
Left: LMant01N (Could be used for the left wing)
Right: RMant01N (Could be used for the right wing)

Of course when arranging bones make sure you take note of their ID dependent bones.
I've dealt with this with a few of my hacks in order to make a part 'move'.

Quote from: the_randomizer on December 04, 2012, 11:30:26 PM
What do you mean "the first" when referring to the Cape bones? Which ones are first? I assumed moving bones as opposed to vertices created issues when you rig; Don't model vertices need to be adjusted to fit the bones and not the other way around?
have u even looked at ganons cape bones
if u null the first bones u can rotate them(the first bones only) to fit the wings with no glitches after that just export dae and do not rotate in 3ds max
- the rotation needs to be done in brawlbox...

and the translation, moving bone translations in Max kills the model, literally.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

December 05, 2012, 12:00:45 AM #6979 Last Edit: December 05, 2012, 12:05:26 AM by the_randomizer
Quote from: Mr.MW on December 04, 2012, 11:43:13 PM
have u even looked at ganons cape bones
if u null the first bones u can rotate them(the first bones only) to fit the wings with no glitches after that just export dae and do not rotate in 3ds max
- the rotation needs to be done in brawlbox...
1
Define "null", I'm not sure what you mean when using 3DS max. Perhaps if someone could post a screenshot? It is on the top, on the bottom? I know where the cape bones are, I don't know which bone you're talking about is, or what null means in modeling.  Do I rig the wings, do I rotate them.  So far I haven't been able to understand a damn thing when it comes to rigging wings....man, do I suck.

Quote from: StupidMarioFan1 on December 04, 2012, 11:59:21 PM
and the translation, moving bone translations in Max kills the model, literally.

That's where I'm getting lost, do I rig the wings or do I not rig them. What does null mean, I mean seriously. I've been getting nothing but vague answers and it's pissing the hell outta me.

If someone, you know, gave me actual steps for me to take, maybe I'd be able to get something done? I need to have specific information, step-by-step, what programs to use, etc. Instead of "use 3DS Max" or "null the cape bones".  I'm a modeler, not a mind-reader.

[censored] maybe if you made a help thread rather than clog this thread up you'd get less vague answers. Null = rename the bone. Simple. Easy. Wonderful.

There. Now quit it.

You have to make the bone edits in BrawlBox, export that as a dae, import that into 3ds max, and contiune your rig from there. You need to have the model rigged to atleast one bone, and is working in BrawlBox before you can move the cape bones to fit the wings.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

seriously, ur starting to spam this thread way too much with only questions, it's not that hard to rotate a frigging bone and rename it, and you dont need to do this in brawlbox, do it in 3ds max before adding the skin modifier to the model and done...

I come to this thread for WIPs, not low self esteem. Have some faith in yourself for a change.
Look at my CSPs. While you're at it, come and help fix some broken hacks.. Don't stop! Check out LSTeam's cBliss recolor project.


December 05, 2012, 01:03:23 AM #6984 Last Edit: December 05, 2012, 01:04:35 AM by the_randomizer
Deal. I'll be good.

Muscular Frog with an Attitude and some Shades :vyse:
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At randomizer: sorry Null is a hard word indeed i didnt know wat it meant the first time i saw someone use it but i googled it lol
Once u rename a bone it becomes Unuseful to the moveset therefore renaming it "nulls" the bone.

please fix those seems/seams in the UVmap or texture :srs:

December 05, 2012, 01:19:15 AM #6987 Last Edit: December 05, 2012, 01:24:11 AM by Mr.MW
of course :srs:
i couldnt find the progress i have but last time i checked i think i had to edit the uv's no big deal
idontknowyet how i will rig da neck though
ill have to look into ur hack over ganon i forget his name
Jokerkid...


Post Merge: December 05, 2012, 01:24:11 AM

Ah its War from Darksiders lol

December 05, 2012, 01:53:59 AM #6988 Last Edit: December 05, 2012, 01:54:51 AM by the_randomizer
Basic t-pose after changing the bones' position; imported without a hitch. Now this is more like it.

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Quote from: Mr.MW on December 05, 2012, 01:17:05 AM
Muscular Frog with an Attitude and some Shades :vyse:
Sorry but you are not allowed to view spoiler contents.




At randomizer: sorry Null is a hard word indeed i didnt know wat it meant the first time i saw someone use it but i googled it lol
Once u rename a bone it becomes Unuseful to the moveset therefore renaming it "nulls" the bone.

YAY!!!!!!!!!!!!!!!!!!!!!!!!!!! someone got to it!!!!!!!!!!!!!!