WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: Flygon on December 07, 2012, 11:49:49 PMAin't nobody got time for that. Yeah, I'll have to give baby mario head movement, after all, it's just baby mario's trophy rigged into yoshi's WaistN, I can use yoshi's Bust and Neck bones to make him move.
Umm it'd be better if he had custom bones, to avoid his neck being stretched unnaturally due to parent bones moving in a lot of animations.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on December 08, 2012, 12:08:30 AM
Umm it'd be better if he had custom bones, to avoid his neck being stretched unnaturally due to parent bones moving in a lot of animations.
Actually I can weight the head into more than one bone, that way, he wont get his head randomly stretched. If I add a custom boneset, I would have to make a fitmotion file for it.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


Quote from: Flygon on December 08, 2012, 12:12:17 AM
Actually I can weight the head into more than one bone, that way, he wont get his head randomly stretched. If I add a custom boneset, I would have to make a fitmotion file for it.
I'm pretty sure that would still cause some unnatural stretching.
Well, whatever you figure out, let me know and I'll send you him with the fixed shell.

A small preview for the few Tales fans out there:
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burning questions? contact me at bjelkiers.tumblr.com

Aw snaps. Guy. Marth? Would love to have him over Roy.


Quote from: ExorcistRain on December 08, 2012, 12:16:42 AM
I'm pretty sure that would still cause some unnatural stretching.
Well, whatever you figure out, let me know and I'll send you him with the fixed.
I meant some kind of minimum moves for baby morio, just to not have him completely paralized.
First I'll play with the original files, if it works I'd like to edit the original ones.
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


Quote from: Flygon on December 08, 2012, 01:29:53 AM
I meant some kind of minimum moves for baby morio, just to not have him completely paralized.
First I'll play with the original files, if it works I'd like to edit the original ones.
Rigging something to two bones equally and having it move  usually results in that part shrinking instead of stretching. Move one of yoshis unused bones or name it after something that does move.

Quote from: Iwvi on December 08, 2012, 01:40:15 AM
Rigging something to two bones equally and having it move  usually results in that part shrinking instead of stretching. Move one of yoshis unused bones or name it after something that does move.
No, I mean, Baby Mario is rigged into WaistN, if I wight at least a .25 to the neck bone, it will move without deforming, I've tried that bfore and it works, I did that with Rhyperior's tail, it's rigged into more than one bone and it looks better than if it was rigged to HipN
3DS: 3780-9595-2194 Tumblr: http://oktavia-von-sekendorff.tumblr.com


December 08, 2012, 08:29:51 PM #7057 Last Edit: December 08, 2012, 08:36:41 PM by Boygos
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Having a lack of verts is a real [censored].


Hey.

Put your large pictures in spoilers. :v
I don't take requests.

My PSA Thread
[move][/move]

Quote from: Boygos on December 08, 2012, 08:29:51 PM
Sorry but you are not allowed to view spoiler contents.


Having a lack of verts is a real [censored].

Just add more vertices. :srs:
That model could use them anyway, since it's already a small and low-detailed character to begin with.

December 08, 2012, 08:44:46 PM #7060 Last Edit: December 09, 2012, 12:38:38 AM by Nanobuds
Quote from: KingJigglypuff on December 08, 2012, 08:30:52 PM
Hey.

Put your large pictures in spoilers. :v
He doesnt need to use the spoilers in this thread for pics of hacks... unless he posts more than  one.

Post Merge: December 09, 2012, 12:38:38 AM

Rig done, just gotta fix the bone glitches.


Do you guys enjoy making my old vertex hacks obsolete?  :'(

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*eagerly awaits Boba Fett*

The imports never get as much downloads as the old vertex hacks anyway. I see your getting round to rigging that Kenny model I gave you ages ago Boygos, what took you so long?

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Quote from: AdfroMan on December 09, 2012, 01:40:51 AM
The imports never get as much downloads as the old vertex hacks anyway. I see your getting round to rigging that Kenny model I gave you ages ago Boygos, what took you so long?

That's merely down to the fact that the Brawl modding community and the interest in Brawl modding is significantly less than what it was in the vertexing days.  It has little to do with the quality of the mods.  If those vertexes were made now, they'd probably have quite a lot less downloads.