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Author Topic: WIP Workshop  (Read 4654890 times)
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StupidMarioFan1
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    « Reply #7050 on: December 07, 2012, 05:08:30 PM »


    Ain't nobody got time for that. Yeah, I'll have to give baby mario head movement, after all, it's just baby mario's trophy rigged into yoshi's WaistN, I can use yoshi's Bust and Neck bones to make him move.
    Umm it'd be better if he had custom bones, to avoid his neck being stretched unnaturally due to parent bones moving in a lot of animations.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7051 on: December 07, 2012, 05:12:17 PM »


    Umm it'd be better if he had custom bones, to avoid his neck being stretched unnaturally due to parent bones moving in a lot of animations.
    Actually I can weight the head into more than one bone, that way, he wont get his head randomly stretched. If I add a custom boneset, I would have to make a fitmotion file for it.
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    « Reply #7052 on: December 07, 2012, 05:16:42 PM »


    Actually I can weight the head into more than one bone, that way, he wont get his head randomly stretched. If I add a custom boneset, I would have to make a fitmotion file for it.
    I'm pretty sure that would still cause some unnatural stretching.
    Well, whatever you figure out, let me know and I'll send you him with the fixed shell.

    A small preview for the few Tales fans out there:
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    « Reply #7053 on: December 07, 2012, 05:27:09 PM »


    Aw snaps. Guy. Marth? Would love to have him over Roy.
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    Flygon
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    « Reply #7054 on: December 07, 2012, 06:29:53 PM »


    I'm pretty sure that would still cause some unnatural stretching.
    Well, whatever you figure out, let me know and I'll send you him with the fixed.
    I meant some kind of minimum moves for baby morio, just to not have him completely paralized.
    First I'll play with the original files, if it works I'd like to edit the original ones.
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    « Reply #7055 on: December 07, 2012, 06:40:15 PM »


    I meant some kind of minimum moves for baby morio, just to not have him completely paralized.
    First I'll play with the original files, if it works I'd like to edit the original ones.
    Rigging something to two bones equally and having it move  usually results in that part shrinking instead of stretching. Move one of yoshis unused bones or name it after something that does move.
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    Flygon
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    « Reply #7056 on: December 07, 2012, 07:00:08 PM »


    Rigging something to two bones equally and having it move  usually results in that part shrinking instead of stretching. Move one of yoshis unused bones or name it after something that does move.
    No, I mean, Baby Mario is rigged into WaistN, if I wight at least a .25 to the neck bone, it will move without deforming, I've tried that bfore and it works, I did that with Rhyperior's tail, it's rigged into more than one bone and it looks better than if it was rigged to HipN
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    Boygos
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    « Reply #7057 on: December 08, 2012, 01:29:51 PM »



    Having a lack of verts is a real [censored].
    « Last Edit: December 08, 2012, 01:36:41 PM by Boygos » Logged



    KingJigglypuff
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    « Reply #7058 on: December 08, 2012, 01:30:52 PM »


    Hey.

    Put your large pictures in spoilers. :v
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    My PSA Thread

    BlackJax96
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    « Reply #7059 on: December 08, 2012, 01:39:44 PM »



    Having a lack of verts is a real [censored].


    Just add more vertices. Im srs here
    That model could use them anyway, since it's already a small and low-detailed character to begin with.
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    nanobuds
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    « Reply #7060 on: December 08, 2012, 01:44:46 PM »


    Hey.

    Put your large pictures in spoilers. :v

    He doesnt need to use the spoilers in this thread for pics of hacks... unless he posts more than  one.

    Post Merge: December 08, 2012, 05:38:38 PM
    Rig done, just gotta fix the bone glitches.

    « Last Edit: December 08, 2012, 05:38:38 PM by Nanobuds » Logged

    Aafyre
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    « Reply #7061 on: December 08, 2012, 06:14:03 PM »


    Do you guys enjoy making my old vertex hacks obsolete?  Cry

    ..............

    .................................

    *eagerly awaits Boba Fett*
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    GentlemanPotato
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    « Reply #7062 on: December 08, 2012, 06:40:51 PM »


    The imports never get as much downloads as the old vertex hacks anyway. I see your getting round to rigging that Kenny model I gave you ages ago Boygos, what took you so long?
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    Gamma Ridley
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    « Reply #7063 on: December 08, 2012, 07:04:39 PM »




    If anyone can tell who this is supposed to be, I... will be genuinely surprised.

    Not done yet please don't lynch me
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    SiLeNtDo0m
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    « Reply #7064 on: December 08, 2012, 07:19:14 PM »


    The imports never get as much downloads as the old vertex hacks anyway. I see your getting round to rigging that Kenny model I gave you ages ago Boygos, what took you so long?

    That's merely down to the fact that the Brawl modding community and the interest in Brawl modding is significantly less than what it was in the vertexing days.  It has little to do with the quality of the mods.  If those vertexes were made now, they'd probably have quite a lot less downloads.
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