WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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So I thought I would test my rig so far, and it looks pretty good (the legs and dress) but wtf happened to the textures D':


I've come to play, just deal with it~

January 01, 2013, 02:41:21 AM #7726 Last Edit: January 01, 2013, 02:42:39 AM by Mr.MW
Quote from: sonicshuffle42 on January 01, 2013, 01:22:42 AM
lol no I mean vertex editing ._. which I'm not good at period.
*sigh* why does nobody make a model ripper that forces an actual T pose T-T
I mean, the model's skin is there, and a T pose isn't hard to create. at least not for bi-peds.
well u can always rotate the bones, do a quick rig on the arms,
rotate up to t-pose
fix the rig
and than rotate back to initial pose

if any glitch u can also always export as obj the "quick" t-posed model
3ds max is a very expensive program, u really dont need to be vertex editing to t-pose with all the tools 3ds max has to offer...

as far as the textures does the whole body only use one texture?

Quote from: Mr.MW on January 01, 2013, 02:41:21 AM
well u can always rotate the bones, do a quick rig on the arms,
rotate up to t-pose
fix the rig
and than rotate back to initial pose

if any glitch u can also always export as obj the "quick" t-posed model
3ds max is a very expensive program, u really dont need to be vertex editing to t-pose with all the tools 3ds max has to offer...

as far as the textures does the whole body only use one texture?
For the most part yes, but I had to divide it up into a bunch of polys to make it easier to rig...

I've come to play, just deal with it~

Quote from: Mr.MW on January 01, 2013, 02:41:21 AM
well u can always rotate the bones, do a quick rig on the arms,
rotate up to t-pose
fix the rig
and than rotate back to initial pose

if any glitch u can also always export as obj the "quick" t-posed model
3ds max is a very expensive program, u really dont need to be vertex editing to t-pose with all the tools 3ds max has to offer...

as far as the textures does the whole body only use one texture?

Student Edition my friend, no need to pay for 3DS. It has the same features, you just can't sell what you make. That's what I use.

Quote from: sonicshuffle42 on January 01, 2013, 02:47:51 AM
For the most part yes, but I had to divide it up into a bunch of polys to make it easier to rig...
in that case maybe the texture is not named correctly inside 3ds max or is not proper cmpr format
Quote from: the_randomizer on January 01, 2013, 03:08:29 AM
Student Edition my friend, no need to pay for 3DS. It has the same features, you just can't sell what you make. That's what I use.
I have the student Hacked version :D

Quote from: Mr.MW on January 01, 2013, 03:16:47 AM
in that case maybe the texture is not named correctly inside 3ds max or is not proper cmpr formatI have the student Hacked version :D

Why is it hacked? There's no need to, my version works perfectly fine for Brawl hacks.

Quote from: the_randomizer on January 01, 2013, 03:22:30 AM
Why is it hacked? There's no need to, my version works perfectly fine for Brawl hacks.
maybe so
but mine is registered and everything
lol


Well the rig is nearly finished, just have to do the fingers.

However I tried testing him in-game, but he won't show up at all.  :-\
Quote from: Gumdramon on January 01, 2013, 02:18:11 AMAnd I was thinking of using Marth, but since Mr.Solar suggested Toon Link, it would be WAY less heart ache.
Yer welcome.  :af:

But how come you wanted to put him on Marth in the first place?

Quote from: Solar99 on January 01, 2013, 03:34:23 AM

Well the rig is nearly finished, just have to do the fingers.

However I tried testing him in-game, but he won't show up at all.  :-\Yer welcome.  :af:

But how come you wanted to put him on Marth in the first place?
Lol maybe the materials are set to cull all?
anywayz so No one here Knows Ultraman?
*sighs*

Quote from: Mr.MW on January 01, 2013, 03:36:28 AM
Lol maybe the materials are set to cull all?
anywayz so No one here Knows Ultraman?
*sighs*
What I mean is that I when I select Ike, the game just uses Ike's default model rather than the one I imported.


Quote from: Mr.MW on January 01, 2013, 03:36:28 AMLol maybe the materials are set to cull all? anywayz so No one here Knows Ultraman? *sighs*
That aint Ultraman, that's Kamen Rider..........Odin, am I right?
NNID: Cha0sKnight     3DS FC: 4768-7680-2509

January 01, 2013, 04:25:09 AM #7737 Last Edit: January 01, 2013, 04:26:32 AM by Mr.MW
Quote from: Chaos_Knight on January 01, 2013, 04:08:24 AM
That aint Ultraman, that's Kamen Rider..........Odin, am I right?
im talkin about this:
Quote from: Mr.MW on December 31, 2012, 05:20:26 AM
Today Was A Good Day
Look at What I found, repaired, and Imported Into 3ds Max
There are a couple more versions a little more complex but i like to work with classics though dis one will get some upgrades<.<
Who should it go over though?

coming to think about it i might use some kame rider's bodies to "upgrade" these models polygons and stuff...

wow finnaly ultraman


Quote from: Mr.MW on January 01, 2013, 04:25:09 AMim talkin about this:coming to think about it i might use some kame rider's bodies to "upgrade" these models polygons and stuff...
Oh I thought you were refering to Solar's post. :>.>palm:
NNID: Cha0sKnight     3DS FC: 4768-7680-2509