WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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January 03, 2013, 06:14:38 AM #7785 Last Edit: January 03, 2013, 06:16:11 AM by Mr.MW
Quote from: sonicshuffle42 on January 03, 2013, 06:03:10 AM
I like how he asks for a skin wrap tutorial after suggesting to use skin wrap in the first place  :>.>palm:
Im pretty sure that was Iwvi...
Quote from: Anivernage on January 03, 2013, 05:48:03 AM
:>.>: You didnt follow your own tutorial to get to a tutorial.
That is Because Im a Boss
I do as I please :P

Quote from: Aafyre on January 03, 2013, 05:54:05 AM
Yay for more DKC!

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You are Makin something 2d into 3d!
Noice

Quote from: Mr.MW on January 03, 2013, 06:14:38 AM
Im pretty sure that was Iwvi...
indeed.

Quote from: Mr.MW on January 03, 2013, 06:14:38 AM
That is Because Im a Boss
I do as I please :P

k <3 now use the tut and follow the step 4 spoiler :af:

Quote from: sonicshuffle42 on January 03, 2013, 05:32:38 AM
I'm sure there's others, but this's the one I used.
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Also, any time there's "viva" something there's usually a "la" before the something, just sayin  r)

Skin wrap takes about three quarters of the tweakage out :D

Yep, adding that video to the favorites list.

January 03, 2013, 06:24:54 AM #7788 Last Edit: January 03, 2013, 06:25:47 AM by Mr.MW
Quote from: Anivernage on January 03, 2013, 06:18:07 AM
indeed.
k <3 now use the tut and follow the step 4 spoiler :af:
Im way ahead of you lol
already bookmarded iwvis tut and liked on youtube the video sonic shuffle posted

very interesting stuff
skin wrap actuall steals the rig of an alread rigged character...
so for example hayabusa master chief which i already have over captain falcon(it fit almost perfectly with no vertex editing) could use some of dat...

Quote from: the_randomizer on January 03, 2013, 06:21:20 AM
Yep, adding that video to the favorites list.
^^This

January 03, 2013, 06:26:42 AM #7789 Last Edit: January 03, 2013, 06:28:07 AM by the_randomizer
Now if there was only a UV mapping tutorial here in the Tutorial section....just saying. It would be useful for fixing imports, I really need to learn it for future projects.  :P

Quote from: Segtendo on January 03, 2013, 06:03:11 AM
With swimmable water? Of course!

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Looks nice though. Love to see stages still being made :D


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First Spoiler: Wireframe view of the model
Second Spoiler: Normal view of the almost done rig (only hands/wrists left to go)


I've come to play, just deal with it~

You got the skirt working? Nice. The handlessness is scary though


:srs:
The motionetc ported fine in brawlbox....wtf....
I'll have to get a new file and port it....

I've come to play, just deal with it~

January 03, 2013, 05:51:44 PM #7794 Last Edit: January 03, 2013, 05:53:57 PM by the_randomizer
Quote from: sonicshuffle42 on January 03, 2013, 05:41:17 PM

:srs:
The motionetc ported fine in brawlbox....wtf....
I'll have to get a new file and port it....


What?

If you're porting it over Sheik or Zelda, you'll need to extract the animation file from the motionpac and replace the animation in one of the common_en files.

Quote from: the_randomizer on January 03, 2013, 05:51:44 PM
What?

If you're porting it over Sheik or Zelda, you'll need to extract the animation file from the motionpac and replace the animation in one of the common_en files.
Is there just seveal motionetc.pac's for certain characters in the common_en files?
Also, mind telling me which one it is...

I've come to play, just deal with it~

Zelda and Sheik have motion files in common_en.pac

January 03, 2013, 06:34:37 PM #7797 Last Edit: January 03, 2013, 06:37:46 PM by the_randomizer
Quote from: sonicshuffle42 on January 03, 2013, 06:14:44 PM
Is there just seveal motionetc.pac's for certain characters in the common_en files?
Also, mind telling me which one it is...

Charizard, Bowser, Zero Suit Samus, Sheik, Zelda, Yoshi (and others I can't remember) share animation data in common_en files. There are five in the System folder for RSBE01.
Common_en4 and 5 have Charizard, Sheik and Bowser's information, I just need to find out what's what. What you do is extract the altered animation file you made in the fitcharmotionetc.pac, then you open up the animation in the common_enx file and then replace the old one with the new ones you extracted.

Common_en, common4_en and common5_en are the ones that contain the information for movesets.  Common2 and common3 contain item information I believe.  You'll need to cycle through multiple moves to find the one that matches the character (i.e. there are several animations named "catchwait", but the one that matches the character must be found).

Hopefully, my explanation didn't make you confused. If it did, I apologize.

Quote from: the_randomizer on January 03, 2013, 06:34:37 PM
Charizard, Bowser, Zero Suit Samus, Sheik, Zelda, Yoshi (and others I can't remember) share animation data in common_en files. There are five in the System folder for RSBE01.
Common_en4 and 5 have Charizard, Sheik and Bowser's information, I just need to find out what's what. What you do is extract the altered animation file you made in the fitcharmotionetc.pac, then you open up the animation in the common_enx file and then replace the old one with the new ones you extracted.
not yoshi lol samus,zss,sheik,zelda,bowser,GBowser and all 3 pokemon trainer pokes  well all trasnforming chars except wario
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