WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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From the Deadpool game released yesterday.


[censored]. You can rip models from that game? We need that sexy Deadpool.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on June 26, 2013, 07:03:23 PM
[censored]. You can rip models from that game? We need that sexy Deadpool.
I'm still working on him haha. I have no intentions of rigging him, but I'll give him to Beyond if he wants it.


Quote from: Segtendo on June 26, 2013, 07:03:23 PM
[censored]. You can rip models from that game? We need that sexy Deadpool.
yes you can since the game using unreal engine 3
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: StupidMarioFan1 on June 26, 2013, 06:20:27 PM
Pretty sure that Mega Man's texture isn't finished yet.
I know, I meant will they be like [Wii U] Mario that KTH made?

June 27, 2013, 12:38:15 AM #10775 Last Edit: June 27, 2013, 12:43:47 AM by Nanobuds


Quote from: Boygos on June 26, 2013, 07:05:24 PM
I'm still working on him haha. I have no intentions of rigging him, but I'll give him to Beyond if he wants it.

Beyond's current Deadpool is perfect though. I don't think it needs a replacement.

Because Snoopy was kind enough to show me how to fix normals, I'm updating my Mario import from the Mario Party 9 Title Screen.
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It's a slow and painful process, so that's why there aren't that many fixed normals. Most noticable is the left glove sicne it's fully done, but I got the nose, the cap logo, and a few other places done. You really have to compare him to this portrait to notice the differences.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

I believe you could use threshold to fix all nomals at once. Or just put them to the same smoothing group (if they are a single object) if they are not, you could just clone it, then vertex weld (you'll lose the skin). Then recover the skin using skin wrap in the new fixed object and selecting the original one as the on to follow. The thing is, that there should be an easy way.

boygos, what interesting models are there in deadpool's game?

Quote from: Iwvi on June 28, 2013, 06:54:59 AMI believe you could use threshold to fix all nomals at once. Or just put them to the same smoothing group (if they are a single object) if they are not, you could just clone it, then vertex weld (you'll lose the skin). Then recover the skin using skin wrap in the new fixed object and selecting the original one as the on to follow. The thing is, that there should be an easy way.
They're multiple objects, plus vertex weld likes to remove a lot vertices, it's more noticable with lower poly models, besides I like having hacks to be perfect, so I'm going through with this. It actually feels like I'm acomplishing something. lol
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

So what's with Psychic types and spoons?


This one's over Marth. Another "Handicapped fighter" that's smaller than he's supposed to be. One of my Pet peeves has always been character skins that are WAY bigger than they're supposed to be. Abra's around 2'11, so here he is at half Marth's height. A little bone mod magic and now his legs are also much smaller than Marth's: They're fully rigged, but they don't touch the ground just like a real Abra.

And to top it off, full expressions and everything.

What do you guys think?


now it only needs a sexy texture and it'll be perfect!

Quote from: Spex130 on June 28, 2013, 03:33:36 PM
So what's with Psychic types and spoons?


This one's over Marth. Another "Handicapped fighter" that's smaller than he's supposed to be. One of my Pet peeves has always been character skins that are WAY bigger than they're supposed to be. Abra's around 2'11, so here he is at half Marth's height. A little bone mod magic and now his legs are also much smaller than Marth's: They're fully rigged, but they don't touch the ground just like a real Abra.

And to top it off, full expressions and everything.

What do you guys think?

That's pretty sick :D  I'm glad someone finally decided to import that character!

Quote from: Spex130 on June 28, 2013, 03:33:36 PMSo what's with Psychic types and spoons? This one's over Marth.
I also always wondered why they used spoons, anyways that looks amazing, and like joke king said, it just needs a sexy retexture and it'll be perfect, and I love how you made it so he doesn't touch the ground and is still rigged nicely.
So after a few more hours on fixing normals, Mario's look a lot like Galaxy Mario without the shine. :af2:
First pic is of the old version to give you a better idea how the normals were.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on June 28, 2013, 06:40:26 PM
I also always wondered why they used spoons, anyways that looks amazing, and like joke king said, it just needs a sexy retexture and it'll be perfect, and I love how you made it so he doesn't touch the ground and is still rigged nicely.
So after a few more hours on fixing normals, Mario's look a lot like Galaxy Mario without the shine. :af2:
First pic is of the old version to give you a better idea how the normals were.
Sorry but you are not allowed to view spoiler contents.


The reason they used spoons was due to the Japanese name, based off the magician Uri Geller who claimed to bend spoons with his mind. He actually tried suing Nintendo since Alakazaam's name was essentially a portmanteau of his name.