WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: SatoshiKura on May 04, 2014, 06:42:41 AM


I've been trying out making clothing. I thought I'd go all the way with this, in terms of outfit. I could really use some opinions, if you might give some. I'm working on making default Robin from Fire Emblem: Awakening and sticking him on Marth.

Tips for UV mapping clothing would -really- be appreciated, too, I've only really done weapons before now. And ignore the vertex count, at least for now.
Thats the most purple thing i've ever seen.

Quote from: Sir Kirby the 4th on May 04, 2014, 06:45:02 AM
Thats the most purple thing i've ever seen.

Wellyeah, I haven't really UV Mapped or textured the coat or anything else new, yet. Apart from one of the swords, which I did before this.

Quote from: SatoshiKura on May 04, 2014, 06:42:41 AM
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I've been trying out making clothing. I thought I'd go all the way with this, in terms of outfit. I could really use some opinions, if you might give some. I'm working on making default Robin from Fire Emblem: Awakening and sticking him on Marth.

Tips for UV mapping clothing would -really- be appreciated, too, I've only really done weapons before now. And ignore the vertex count, at least for now.



Pretty cool sword and nice idea!


@Everyone:    How does one UV map things?


@SatoshiKura clothes tend to be more difficult than weapons, but here's how I would do it: flatten the coat minus the sleeves into a rectangle. Cut the sleeves the long way (on the underside of the arm) and flatten that into a rectangle. Then just map the hood and.

@ShadowLuigi-NG- Add an unwrap UVW modifier.
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Roadkill UV mapper will be of great use to you. It's of great use to me. My goodness, I love it!

If you use it, you won't have to modify the mesh to make it fit Max's UVW wrappers.


Quote from: Spex130 on May 04, 2014, 01:52:11 PM
Roadkill UV mapper will be of great use to you. It's of great use to me. My goodness, I love it!

If you use it, you won't have to modify the mesh to make it fit Max's UVW wrappers.

There's also Maya as an alternative, which as some decent UV mapping, but I'd go with what Spex uses (and maybe I should too)

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Quote from: Tormod on May 04, 2014, 10:46:05 AM
@SatoshiKura clothes tend to be more difficult than weapons, but here's how I would do it: flatten the coat minus the sleeves into a rectangle. Cut the sleeves the long way (on the underside of the arm) and flatten that into a rectangle. Then just map the hood and.

@ShadowLuigi-NG- Add an unwrap UVW modifier.

Thanks for the tips! I'm trying it out right now. By the way, this is the sword he'll be using:
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May 04, 2014, 08:09:56 PM #14062 Last Edit: May 04, 2014, 08:11:48 PM by BlackJax96
Quote from: ShadowLuigi-NG- on May 04, 2014, 08:11:37 AM@Everyone:    How does one UV map things?

In Max, I add a UV Map mod first and set it to the most logical envelope setting, and transform the envelope so that it gets the seams closest to how I want them to be. Then I add a UVW Unwrap mod and flatten (usually by smoothing group) and/or transform it some more so the mesh takes up as much room as possible in the boundaries.

For russmarrs Ninja/Samurai Tourney

poor decapited pikmin :S
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Quote from: SatoshiKura on May 04, 2014, 07:57:53 PM
Thanks for the tips! I'm trying it out right now. By the way, this is the sword he'll be using:
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This sword looks awesome... :srs:
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

May 06, 2014, 02:21:48 AM #14066 Last Edit: May 06, 2014, 02:27:00 AM by SonicUnderground316
Quote from: Spex130 on May 04, 2014, 01:52:11 PM
Roadkill UV mapper will be of great use to you. It's of great use to me. My goodness, I love it!

If you use it, you won't have to modify the mesh to make it fit Max's UVW wrappers.

Never heard of that program. i might give it a shot cause i'm quite atrocious at making UV maps :( .
お前はもう死んでいる。

Got the hurt face working through pat0 since by default it's eyelids (pat0) and eyes shrinking (srt0), and animating the hands to show up when needed. Long & boring process. :P
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

I assume his mouth won't open?
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on May 06, 2014, 03:18:40 AM
I assume his mouth won't open?
I'm still toying with whether or not to do that. I know I'll make two versions, one with a rigged mouth and one without for those who like the SM64 feel of it.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.