WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Last chance for you guys to figure out who this is.
I got this done in 4771 tris, which is amazing and gives me plenty of room.
All that remains would be the weapon on his holster which he never uses.


Quote from: Eternal Yoshi on August 16, 2014, 10:02:31 AM

Last chance for you guys to figure out who this is.
I got this done in 4771 tris, which is amazing and gives me plenty of room.
All that remains would be the weapon on his holster which he never uses.
Sorry but you are not allowed to view spoiler contents.


Looks good !

Quote from: Eternal Yoshi on August 16, 2014, 10:02:31 AM
snip
CLASSIC SIMON

I COULD DIE.

THANK YOU SO MUCH FOR YOUR AWESOME WORK!!

Quote from: Eternal Yoshi on August 16, 2014, 10:02:31 AM

Last chance for you guys to figure out who this is.
I got this done in 4771 tris, which is amazing and gives me plenty of room.
All that remains would be the weapon on his holster which he never uses.



:happy:




Quote from: Eternal Yoshi on August 16, 2014, 10:02:31 AM

Last chance for you guys to figure out who this is.
I got this done in 4771 tris, which is amazing and gives me plenty of room.
All that remains would be the weapon on his holster which he never uses.


I'm going to be straight with you, EY. Your previous Simon and this simon...are a bit lacking right now, especially in the hair department, among other things

With this Simon. His hair begs to have transparency and I personally think more geometry could be spared on some parts to give his clothes more detail, including perhaps adding his abs in, among other things. Separating his hair into multiple separate flaps and then shaping them would probably be ideal for his hair, especially the locks in the front.

I personally think you can do much, much better, but what you have so far is a good start.

3DS Friend Code: 2895-6640-9302

Head could be a little bit bigger imo, seems a bit smaller compared to the size in that reference pic.



just need to rig now :P Unorfunately it have more vertices than the original model :srs:

Quote from: jjookkeekkiidd on August 16, 2014, 09:22:24 AM
i'd love to see the beast ganon model...
You want him or just want to see him? ;)
Now I am NOT DONE fixing the normals, still some that I have to fix like the hands connecting his arms, and his shoes and so on, but does look better so far?

The black parts on the tunic are the faces from inside, don't worry it'll look normal ingame and in BB.
Quote from: Ashley and Red on August 16, 2014, 05:25:33 PM
Sorry but you are not allowed to view spoiler contents.


just need to rig now :P Unorfunately it have more vertices than the original model :srs:
What game is that from? Winter Olympics? Looks like one of the Olympic games since Sega makes those and makes the textures different than Nintendo, Nintendo doesn't add smooth shading in the texture itself.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

That's the Sports Mix model, recolored to look like Rosalina.

exactly. The recolor is a hack I did when I was ten...It worked in MSM

My first real import.

As you can see, it needs quite a bit of rigging work. But I have successfully imported Final Smash eyes for her and yeah.


Quote from: Velen on August 16, 2014, 04:15:03 PM
I'm going to be straight with you, EY. Your previous Simon and this simon...are a bit lacking right now, especially in the hair department, among other things

With this Simon. His hair begs to have transparency and I personally think more geometry could be spared on some parts to give his clothes more detail, including perhaps adding his abs in, among other things. Separating his hair into multiple separate flaps and then shaping them would probably be ideal for his hair, especially the locks in the front.

I personally think you can do much, much better, but what you have so far is a good start.

I see..... keep in mind that I already improved the other Simon since the public release and the hair texture was significantly improved from the last time since I learned how to make a hair texture from scratch. I also cleaned up the topology and also added a few hair bangs for the front in that Simon, but had to stop because I hit my tri limit that I try to stay under to keep things silky smooth. I suppose I should release the version with the updated model when the Toon Link BrawlEx module gets more stable(I think it's results screen article coding is borked).


The numbers you see are only the number of things on screen not the whole model, the whole model is near about 7K tris(Simon's face model has movable lips and eyelids, not multiple faces since it's built for the former and has far too many tris for the latter), which is my limit.

For this other Simon I have a lot more breathing room so I'll give it a shot.

Quote from: Tabuu Forte Akugun on August 16, 2014, 05:58:52 PM
My first real import.

As you can see, it needs quite a bit of rigging work. But I have successfully imported Final Smash eyes for her and yeah.

Sorry but you are not allowed to view spoiler contents.

Looking great Tabuu. :D
So Child Link is coming along nicely, course now I have to make the mouth textures :oshi:, not looking forward to that but once those textures are made then it's the easy parts of making the alternate versions, recolors and CSPs & Battle Portraits. Should I make a Child Dark Link? He doesn't exist in OoT. Funny thing though, Adult Dark Link can behave like Child Link if using a cheat code to fight him as a kid, his feet clip into the ground to match your height. XD
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.