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« Reply #16260 on: September 13, 2014, 03:53:29 PM » |
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Nice job, that's going to be awesome.
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« Last Edit: September 13, 2014, 04:45:23 PM by russmarrs2 »
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« Reply #16261 on: September 13, 2014, 06:12:24 PM » |
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Some more Dr. Mario love. Sorry it took a while, spent a few hours watching YouTube videos. It didn't take that long to make the new scope-thingy. lol Also, just a tiny thing based off one of the differences between the two original hacks. Anyways, now to work on recolors....after a couple more YouTube videos. lol
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16262 on: September 13, 2014, 06:19:27 PM » |
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this fate of meguca fate of all meguca..
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« Reply #16263 on: September 14, 2014, 12:10:40 AM » |
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this fate of meguca fate of all meguca.. Over Snake, I'd hope. (:
Nice.
So combine the dark and light scales into a different layers? Then mess with layers' transparency/opacity? Could you further elaborate? This better be worth it...
I think what he's trying to get at, or at least what I'd recommend, is something called "ambient occlusion". In short, that's just a term for adding shadows to places where shadows typically appear in nearly all lighting situations (such as defining muscle creases or where his lower torso and pants intersect, for instance). Brawl textures to this a lot and it's very noticeable, but most probably don't know a term for it. It's easier to do this on a different layer above the texture in the texture's .psd file to prevent messing with the original texture.
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« Reply #16264 on: September 14, 2014, 12:29:53 AM » |
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Over Snake, I'd hope. (:
Nice.
I think what he's trying to get at, or at least what I'd recommend, is something called "ambient occlusion". In short, that's just a term for adding shadows to places where shadows typically appear in nearly all lighting situations (such as defining muscle creases or where his lower torso and pants intersect, for instance). Brawl textures to this a lot and it's very noticeable, but most probably don't know a term for it. It's easier to do this on a different layer above the texture in the texture's .psd file to prevent messing with the original texture.
Yeah, he PMed the details on what I'm to do and I get the general idea, but getting it just right is proving to be very tedious and difficult. One thing I won't do is adding spec maps or shine as doing that to all the textures on him will not be easy, heh.
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« Reply #16265 on: September 14, 2014, 12:31:13 AM » |
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Over Snake, I'd hope. (:
Nice.
yep, im on a homera mood so I have planned on making: -regular homura over snake -moemura over peach -end of madoka homura over pit (the bow one) -akuma homura over ganon probably
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« Reply #16266 on: September 14, 2014, 06:55:51 PM » |
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« Reply #16267 on: September 14, 2014, 06:58:00 PM » |
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BEYOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOND It looks amazing! Beyond Amazing, if I do say so myself
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #16268 on: September 14, 2014, 07:03:36 PM » |
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why did he take so long?
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« Reply #16269 on: September 14, 2014, 07:42:34 PM » |
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I was wrong about the previous version being his Melee outfit, still including it though because it's technically a Brawl version, but here's the real Melee outfit. So yah, three versions of SM64 Dr. Mario, but hey, it adds variety, and it's not like you need to use BrawlEx to use every costume I'm including in the download...not a bad idea, but I'm not going to force anyone to do that [censored].
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #16270 on: September 14, 2014, 07:47:43 PM » |
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Beyond just stole the pants I was about to change in to. God dammit man.
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« Reply #16271 on: September 14, 2014, 10:19:07 PM » |
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Tell Beyond he owes me more underwear again.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #16272 on: September 14, 2014, 10:25:17 PM » |
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why did he take so long?
Because it takes time to make a good quality model. And he's Beyond. Its how he rolllllsss
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« Reply #16273 on: September 14, 2014, 10:41:01 PM » |
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For a sec I thought link was gonna keep drinking tea with the rest of beyonds mods. Nice to see work on it continues.
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« Reply #16274 on: September 14, 2014, 11:03:26 PM » |
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A mod I wish to work on after I work on Kritter (getting ahead of myself, I know lol), that being said...thank you, symmetry mod!
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