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Author Topic: WIP Workshop  (Read 4566637 times)
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Iwvi
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    « Reply #16500 on: October 05, 2014, 07:06:41 PM »


    UV maps on the front nose are too stretched. Otherwise I like his new face.
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    StupidMarioFan1
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    « Reply #16501 on: October 05, 2014, 07:25:35 PM »


    UV maps on the front nose are too stretched. Otherwise I like his new face.
    Not much I can do with that since I had to close a hole from deleting his original hole.
    Glad you like his face otherwise. Smiley
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    « Reply #16502 on: October 05, 2014, 07:29:43 PM »


    Honestly, I think he's a bit too bg headed and bulky. King Koopa had a rather...round shape to him, as opposed to Bowser's more burly shape. Maybe if you puffed out his gut a bit, slimmed his extremities, and shrank the head a little, you'd be in pretty good shape.
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    « Reply #16503 on: October 05, 2014, 07:30:39 PM »


    Not much I can do with that since I had to close a hole from deleting his original hole.
    Glad you like his face otherwise. Smiley
    Yeah, he looks great Smiley Try using UnwrapUVs for the nose, you can use that to make it look unstretched without having to move the actual vertexes on him.
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    StupidMarioFan1
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    « Reply #16504 on: October 05, 2014, 08:02:02 PM »


    Honestly, I think he's a bit too bg headed and bulky. King Koopa had a rather...round shape to him, as opposed to Bowser's more burly shape. Maybe if you puffed out his gut a bit, slimmed his extremities, and shrank the head a little, you'd be in pretty good shape.

    Well I'm trying to keep him in the style as KTH & Nano's SSB Wii U Bowser model, plus messing with the size of his head would mess with the rig. You do have to keep in mind that because I'm not making this model from scratch (don't have that skill yet), I'm limited to what I can do with the existing model, plus I'm not an expert at texture mapping & editing, so that also limits what I can do a bit more.
    I guess I can make him look a bit fatter, but I don't think I'll shrink his head, I did make his mouth wider than normal.
    Here's a comparison.


    Yeah, he looks great Smiley Try using UnwrapUVs for the nose, you can use that to make it look unstretched without having to move the actual vertexes on him.

    Can't because of how 3ds Max handled me creating new "polygons" (the triangles to fill in the gap).
    If I try messing with it, it screws up the rest of the nose. Sad
    All I did was move the top right corner of the orange thing to resize it. Im srs here
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    « Reply #16505 on: October 05, 2014, 08:14:07 PM »


    That's because you're in polygon mode and you're just dragging around the verts the poly is connected to without actually doing anything.

    With the polygon selected, hit Quick Planar Map or something and it'll flatten out the map so you can move around and scale/rotate the bad mapping, then weld the edge verts when you have it positioned correctly. Or go into vertex mode and see if you can find the vertices that aren't shared and move it around.

    For the love of all that is holy don't leave it looking like that
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    StupidMarioFan1
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    « Reply #16506 on: October 05, 2014, 08:40:39 PM »


    Amazing how I'm not bothered by the mapping, maybe because I thought there was no way for me to fix it, which is usually the case for me to become used to something that looks a little wrong when it comes to model imports. Anyways I'm going to try what you said to do, Gravity.

    Post Merge: October 05, 2014, 09:04:50 PM
    Well I can edit it, problem is trying to make it look good.

    Honestly I prefer the other mapping because it doesn't look like it was added on. If I go this route, that section of the nose looks like it was added on or a separate object. Tongue
    Does someone want to see if they do a better job at this? Oh shi~
    « Last Edit: October 05, 2014, 09:04:51 PM by StupidMarioFan1 » Logged

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    « Reply #16507 on: October 06, 2014, 12:23:00 AM »


    actually that little patch of his nose looks better than the rest of his mouth-thing... xD
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    « Reply #16508 on: October 06, 2014, 02:41:23 AM »



    Finally a 3d Model of this son of a... Gonna give him a Honedge in his hand 'cause he is going over Ike.
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    « Reply #16509 on: October 06, 2014, 04:43:24 AM »



    Finally a 3d Model of this son of a... Gonna give him a Honedge in his hand 'cause he is going over Ike.

    Erm... a Honedge? I'm not exactly a fan of this idea for two reasons....

    1: Lysandre never owned one. Or any of it's stages.

    2: It's Pokedex entry. "If anyone dares to grab its hilt, it wraps a blue cloth around that person's arm and drains that person's life energy completely." So basically, he'd be dead before even going into the battle.
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    « Reply #16510 on: October 06, 2014, 06:04:19 AM »


    I'd say put him over Snake. No need for any crazy Pokemon as a sword.
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    « Reply #16511 on: October 06, 2014, 08:15:17 AM »


    Erm... a Honedge? I'm not exactly a fan of this idea for two reasons....

    1: Lysandre never owned one. Or any of it's stages.

    2: It's Pokedex entry. "If anyone dares to grab its hilt, it wraps a blue cloth around that person's arm and drains that person's life energy completely." So basically, he'd be dead before even going into the battle.


    ...Totally forgot about that Mario Facepalm I thought he had an Aegislash, but then I remembered it was one of the Elite 4, not Lysandre... It has been a long time since I last fought him... 10 months, perhaps?

    I'd say put him over Snake. No need for any crazy Pokemon as a sword.
    OK then. Good idea.
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    « Reply #16512 on: October 06, 2014, 09:09:37 AM »


    Amazing how I'm not bothered by the mapping, maybe because I thought there was no way for me to fix it, which is usually the case for me to become used to something that looks a little wrong when it comes to model imports. Anyways I'm going to try what you said to do, Gravity.

    Post Merge: October 05, 2014, 09:04:50 PM
    Well I can edit it, problem is trying to make it look good.
    *Messed UVs*
    Honestly I prefer the other mapping because it doesn't look like it was added on. If I go this route, that section of the nose looks like it was added on or a separate object. Tongue
    Does someone want to see if they do a better job at this? Oh shi~

    Look up some tutorials on the UVW Relax tool on YouTube. It's used to evenly distribute UV topology. You'll need to create new textures, though (I hope you planned this regardless.)
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    « Reply #16513 on: October 06, 2014, 11:32:45 AM »



    T-Posing was not very fun... But now I can't decide who to put her over. Peach or Lucas?
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    « Reply #16514 on: October 06, 2014, 11:40:02 AM »


    Lucas would be best.
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