WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: ShadowLuigi~NG~ on February 20, 2015, 03:35:07 AM


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Yes, he will have sexy shaders and specs when done.
that looks amazing wayy better then my crappy version. i was going to see if i could improve my version so i can get better at importing but looks like ill wait for yours instead and use that for my psa


galaxy stuff? sure have it..


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Quote from: ShadowLuigi~NG~ on February 20, 2015, 03:35:07 AM




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Yes, he will have sexy shaders and specs when done.
Looks awesome, dude. Make sure you get those normals on the hands fixed ;)

the day has finally come! I finally have jonathan joestar's model!

Quote from: Velen on February 18, 2015, 09:22:38 PM
ORAS and X/Y use a different shading engine from Brawl, most you're probably going to get, I'd imagine, is flat textures with no definition.
If you just use the albedo it will, bake shadows on it from Blender or 3DSMax or bake the normal map on the texture

Quote from: mvit on February 20, 2015, 04:38:30 PM
If you just use the albedo it will, bake shadows on it from Blender or 3DSMax or bake the normal map on the texture

The Normal Maps for the X & Y models are used for a completely different purpose than the ones for Smash Wii U. The purpose of the Normal maps in X & Y are assisting with the 3D effect on the 3DS. That's it.

3DS Friend Code: 2895-6640-9302

Quote from: Gamidame_K on February 20, 2015, 06:10:53 AM
the day has finally come! I finally have jonathan joestar's model!


Sweet Jesus on ice, I found my new favorite importer.
Quote from: Don Jon BravoEX on April 07, 2015, 10:46:10 PM
so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

The rig is finished.

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Also does anyone know if this method is still relevant?
http://forums.kc-mm.com/index.php?topic=48745.0

Quote from: TurboChaos on February 20, 2015, 06:43:42 PM
The rig is finished.

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Also does anyone know if this method is still relevant?
http://forums.kc-mm.com/index.php?topic=48745.0
I dont know any other method

Should've used a different color for the background, and that method is still relevant, the only other "method" is instead of flipping the normals, you just change the cull setting in BrawlBox from "cull_inside" to "cull_outside" lol
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: ShadowLuigi~NG~ on February 20, 2015, 03:35:07 AM




[spoiler]











Yes, he will have sexy shaders and specs when done.
That looks so awesome...Is it almost done?
retired

Quote from: SonicTheBrawlhog on February 20, 2015, 11:14:36 PM
That looks so awesome...Is it almost done?

Thanks. Yes and no. He is nearly completed with the exception of reflection for his shoes. Currently I'm trying different methods to avoid the texture on it being still and unresponsive to the rotation of the camera.


So the only problem is his shoes? His shoes are shiny or whatever like sonics?
retired