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Author Topic: WIP Workshop  (Read 4651780 times)
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TokoyamiTheDark
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    « Reply #18300 on: February 23, 2015, 04:17:45 PM »




    He is ready and all, but sometimes he silently freezes Wii after a match or does the BEEP of death at CSS when used, so until this is fixed, he won't be on the Vault... Anyone know how to fix?  (Man these ribbons were a pain to rig...)
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    « Reply #18301 on: February 23, 2015, 04:37:41 PM »


    That guy looks familiar.....I feel like I've seen him before. Who is he?
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    « Reply #18302 on: February 23, 2015, 04:41:48 PM »


    Wallace from Pokemon OR and AS
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    « Reply #18303 on: February 23, 2015, 05:30:12 PM »


    aaaah I should known. Thats the kid who starts off with Ralts right?

    Also change of plans in terms of Sinon, I might ditch that model of her SAO avatar and use this model of her GGO avatar


    of course though if some people prefer the SAO avatar then I'll still try finding help with fixing it then
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    « Reply #18304 on: February 23, 2015, 05:34:45 PM »


    try "8th Gym Leader"
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    « Reply #18305 on: February 23, 2015, 05:44:03 PM »


    try "8th Gym Leader"
    [censored] my memory of Hoen is awful.
    What was that kid's name that started with Ralts? I thought it was Wally or some [censored] like that
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    « Reply #18306 on: February 23, 2015, 05:51:42 PM »


    [censored] my memory of Hoen is awful.
    What was that kid's name that started with Ralts? I thought it was Wally or some [censored] like that
    It is Wally, Wallace is the name of the 8th Gym Leader.
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    « Reply #18307 on: February 23, 2015, 07:16:01 PM »


    I havent been able to get my hands on it
    Do you want the 3ds one? It's not that much of an improvement over the original, model-wise most of the 3ds characters are just a little bit better than the N64 ones, the most noticable ones are the main characters, but bosses didn't get that many more faces. I have the files, I can see if I can rip it for you (some models don't like being ripped like Twinrova (Combined Form) for example)
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #18308 on: February 24, 2015, 01:35:12 AM »


    I would separate it into secions of the body... example:

    -Limbs
    -Hands
    -Body/Hips/Torso
    -Single-Binded stuff (Armor, hair, etc)
    -Belts (So you can skin-wrap to the body)
    -Cape for sure


    Sorry! Just woke up to see this, also thanks! That's given me a much better view on how to work on him! I'm planning to do those + Front of the cape, though I'm also debating on how to deal with:


    I imagine it would be easier to separate the two parts because of the overlapping? Makes rigging much easier from what I can tell, not 100% sure as I'm new to this kind of overlapping problem when it comes to modeling.
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    DSX8
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    « Reply #18309 on: February 24, 2015, 07:26:18 AM »


    start of the coliseum... still gotta lower poly count... but no lag so far.. might be lag on wii tho... 107k poly's total atm :c
    « Last Edit: February 24, 2015, 07:49:12 AM by DSX8 » Logged

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    « Reply #18310 on: February 24, 2015, 10:05:52 AM »


    start of the coliseum... still gotta lower poly count... but no lag so far.. might be lag on wii tho... 107k poly's total atm :c



    I'm sure you'll find the sweet spot Smiley but I always think that playability is better than quality of the aesthetics so I would hypothetically lower lower the poly.
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    « Reply #18311 on: February 24, 2015, 10:08:27 AM »


    holy crap cut down the quoting lol
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    « Reply #18312 on: February 24, 2015, 10:11:24 AM »


    holy crap cut down the quoting lol

    He clicked on quote multiple times. Probably because of bad internet or something.

    Happened to me once.
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    « Reply #18313 on: February 24, 2015, 10:43:25 AM »


    I imagine it would be easier to separate the two parts because of the overlapping? Makes rigging much easier from what I can tell, not 100% sure as I'm new to this kind of overlapping problem when it comes to modeling.
    You can separate them if you want, or keep them together as one object. The skin modifier has a "Select by Element" option. This allows you to select whole elements of an object at once.
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    BronzeGreekGod
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    « Reply #18314 on: February 25, 2015, 12:36:43 AM »


    Hey, does anyone know how the fierce diety link model is coming along Cheesy Tongue
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