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Author Topic: WIP Workshop  (Read 4669295 times)
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Nebulon
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    « Reply #18510 on: March 23, 2015, 04:14:29 PM »


    Here's something I haven't shown in while! Tongue

    As you can see I completely remade the torso and made edits to the hand/Air-Buster.

    Side-view.


    Ooh, that looks cool Smiley is it custom?

    And how's the Duck Hunt stage? Haven't seen it in a while.
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    Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

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    « Reply #18511 on: March 23, 2015, 05:30:43 PM »



    Finally got back to work on this little guy. I used the Hammer Bro. model from Smash Wii U, and took the needed parts from him. Then took the Boomerang from SMG2, and redid the texture. This Toad model is from Peach's Neutral Special from Smash Wii U, as well. I gave him pants, as without them, his feet just floated there. I think it looks fine, honestly. Gotta work on the UVW map for the boomerang and Toad's mouth, and then it's time for rigging. Either over Ness or Mario (with size-mod). Can't decide, but may do both.
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    ShadowLuigi~NG~
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    « Reply #18512 on: March 24, 2015, 06:47:26 AM »


    Hiiii




    Post Merge: March 25, 2015, 08:03:29 AM
    Solid Wah (updated textures)




    Had this for a while but just made a quick render to show to you guys.
    « Last Edit: March 25, 2015, 08:03:29 AM by ShadowLuigi~NG~ » Logged



    BlueBrain
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    « Reply #18513 on: March 25, 2015, 09:45:35 AM »


    project WAAAAA lives!!
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    AutumnVen
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    « Reply #18514 on: March 25, 2015, 10:18:23 AM »


    project WAAAAA lives!!
    OMG YES! I was wondering what happened to this. How many characters are left to WAAA? Tongue
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    « Reply #18515 on: March 25, 2015, 11:28:30 AM »


    Started working on Airman's textures. I wanted to make him look smooth, but at the same time make him look bolted together. Thoughts?


    and here's what the texture map looks like.
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    nanobuds
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    « Reply #18516 on: March 25, 2015, 11:33:26 AM »


    I think that looks great so far. Are you going for Brawl styled at all? If so, I would add some wear and tear to the metal, making it more scratched and realistic looking. Aim for the amount of detail that Mega Man has in smash 4
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    « Reply #18517 on: March 25, 2015, 11:41:59 AM »


    Yeah Brawl style's the plan. Maybe something close to this, you know except less hyper realistic?

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    iwantgames
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    « Reply #18518 on: March 25, 2015, 11:46:01 AM »


    Started working on Airman's textures. I wanted to make him look smooth, but at the same time make him look bolted together. Thoughts?


    and here's what the texture map looks like.
    that airman looks nice, looking forward to the completed result
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    « Reply #18519 on: March 25, 2015, 11:54:55 AM »


    -snip
    Velen asked me to post his critique for him, as he's currently Moderated.

    Quote from: Velen
    The texture looks good so far, though could you consider the following?

    - Perhaps making the lines that indicate the separate pieces of his torso go around his head as well, rather than just down the middle, or just around mound that makes up his head area leading into the large fan?

    - Maybe adding those same lines arc around the side of the torso and down the middle where the front and back half, with the former leading into the fan?

    - Giving higher contrast to the shade down at the bottom of the torso near the waist using yellow or green, seeing as the yellow ring would be reflected on his body?

    - As Nano said, making the textured details similarly to Mega Man from Smash 4?

    The only other thing I would ask to consider is possible altering the shape of his right arm from the elbow down to match Mega Man's arm shape more? As right now it looks like a rubber anti-septic glove.

    You're doing good work and I look forward to seeing the result.
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    « Reply #18520 on: March 25, 2015, 12:24:00 PM »


    i agree with most of the critique, except for the texture being similar to smash 4. i see that as more of "bonus" feature. it'd be nice, but i wouldn't miss it if it were not included.
    ---
    my only minor gripe is the eyes look a little polygonal. however, this is understandable if there are limitations.
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    iwantgames
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    « Reply #18521 on: March 25, 2015, 12:55:47 PM »


    forgot to post this with me last post, this is the next HW character I will be importing after link


    album with more viewpoints here: http://imgur.com/a/xTBgY#0

    posting now cause I need to ask if anyone know how to do expressions for sheik? I can make the expressions, I just don't know how her expressions function (how to set them up). so if anyone could explain that to me that would be great. anyway, all that's left before I have her completely fixed is added tails to the harp and re-UV front hairs on her left side

    as for link, I'm touching up the SS costumes skirt rig. after that I just have to set him up for in game and the pack is complete. getting ready to go to school so I should have link done later today or tomorrow

    « Last Edit: March 25, 2015, 12:57:05 PM by iwantgames » Logged


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    « Reply #18522 on: March 25, 2015, 01:19:21 PM »


    The only normal change you see in Sheiks face is when she takes damage. But she actually does have shp0 animation for blinking. Basically it's just her eyes that need to be animated for her expressions. So a normal, half blink, blink, and hurt face with only the eyes being changed.
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    « Reply #18523 on: March 25, 2015, 04:43:53 PM »


    alright, thanks.
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    « Reply #18524 on: March 26, 2015, 10:29:46 AM »


    Getting there....



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