WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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@Program That is f-ing brilliant! Though why do the shoes and hair lose their shine? Are the "metals" new duplicate textures or are they transparent textures ontop of the normal ones?
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

August 07, 2015, 09:17:08 PM #19291 Last Edit: August 07, 2015, 10:09:17 PM by Program
Quote from: Snoopy on August 07, 2015, 03:03:59 AM
attempt # last before i give up and have someone with more photoshop experience than i do which is probably close to the entirety of this board.

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this is what happens when the only included skin texture is a white that lies somewhere between 'sour cream' and 'glow in the dark'.




they are rigged, it's just the positioning.  i didn't realize they were that low until i already rigged everything.  and their shoes are pretty dang big.  the price of freshness.


that is a great idea. I may or may not steal that idea for later use...
The Skin definitely looks better... So what do we have here! All the members of this forum as my witnesses Snoopy has admitted that he plans to pirate my metal BOOTY!

Quote from: StupidMarioFan1 on August 07, 2015, 06:57:54 PM
@Program That is f-ing brilliant! Though why do the shoes and hair lose their shine? Are the "metals" new duplicate textures or are they transparent textures ontop of the normal ones?
Thanks! Closer to the second one, but not either. This way uses less file space, because I don't have to add two 512x512; I only have to use two 256x256, and no one can tell the difference.

P.S. I'm going to try to make it not lose the spec, however, it's going to be hit or miss. I estimate it will have about 9 shader stages...So...

You like SF
I like SF
Found something interesting today
Ever wonder how Akuma can do the multihit Tatsu?

Have you checked his thighs out?

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Ha! This isn't a double post. Anyways, after seeing Mariofan's post I got to thinking and decided to man up and try to fix the problem. Fortunately I was fairly successful! Yeah, 9 shader stages, 5 material references, and quite a bit of trial and error to do the job. The only bug is the spec shows over the Ink. You can't really tell with these models, however, because the shoe spec is pretty dark.

Really curious to know what you did, the ink textures aren't transparent over the normal ones? You said there's five material references...did you think I thought that the metals were only transparent textures without the normal ones?
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on August 08, 2015, 02:38:26 AM
Really curious to know what you did, the ink textures aren't transparent over the normal ones? You said there's five material references...did you think I thought that the metals were only transparent textures without the normal ones?
Yes sir, five material references  and no transparent textures! I could save all of the textures I used as .jpegs and it would work exactly the same.
No, I thought you were thinking it used Mario's normal texture with a .png of the ink over top. One more thing, because I don't want the whole surprise ruined, believe it or not the ink and the hair use completely different high textures. 

I don't even know how it works:



Rigged using skin wrap. Will be re-rigging along with adding extra bones for a PSA.


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Quote from: Large Leader on August 08, 2015, 08:04:20 PM
I don't even know how it works:



Rigged using skin wrap. Will be re-rigging along with adding extra bones for a PSA.

My versions 1&2 are rigged over Ganon. It's very odd and interesting to see a CF rig. Speaking of which, I really should release a final version.


August 08, 2015, 08:57:16 PM #19298 Last Edit: August 08, 2015, 09:17:43 PM by Large Leader
Quote from: ShadowLuigi~NG~ on August 08, 2015, 08:20:43 PM
My versions 1&2 are rigged over Ganon. It's very odd and interesting to see a CF rig. Speaking of which, I really should release a final version.

Mostly did a CF rig because I could put the necklace over the scarf, but I could probably also do Ganondorf because I could use cape bones for the shirt bottom thing.

Best part about him is that he's retained almost all of the same quality that he came with from USF4. I'd say about 95% has been unaltered.

Just imported his third costume into max:

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Got a lot of work to do...


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There needs to be a new Frieza model



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Can't wait for further progress, Leader.

Kyouma: Err. Like the reflections, but the Gold feels very...much like American and Swiss cheese mixed.


Quote from: ShadowLuigi~NG~ on August 09, 2015, 02:04:35 AM
Can't wait for further progress, Leader.

Kyouma: Err. Like the reflections, but the Gold feels very...much like American and Swiss cheese mixed.

It's cause he needs a texture revamp.

3DS Friend Code: 2895-6640-9302

Quote from: Gamidame_K on August 08, 2015, 09:31:21 PM
There needs to be a new Frieza model

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I agree with ShadowLuigi about the gold, however, the reflection isn't my favorite. Personally I don't like the look of a texture that have "real world" things in it, like trees and stuff. I prefer to use/modify ones Brawl already uses, so it fits in a bit better. It may just be me though, it's looking nice nonetheless.

So, Inkling Mario should be released soon, I've sent him off to Rosetta, which means you'll all know my secrets!!! However, I've got a new collab with Kidneptune. I'm doing the textures/materials for Rusty from Steamworld Dig. It's up now, however, it's kind of a place holder until I finish the textures/materials.
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P.S. I actually have never heard of this game. Does anyone here play/like it?

@Program: Never heard of it, but the model does look nice.

@Kyouma: I think I agree with Program about the reflection bit in Frieza's head and shoulder things, BUT the model does look dope. Really good work with the rigging from what I can see.

@drogoth: Being an Akuma fan, I'm liking the idea of having Akuma models ready to use. Godspeed, friend.

Really good work in this thread.
Quote from: Don Jon BravoEX on April 07, 2015, 10:46:10 PM
so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

Akuma update.

I went through a bunch of optimization revisions before I got to one where he lags about 2-3 frames with all four on screen.

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Some muscle definition was lost on his bicep and forearm, but for the most part it's still the original model. Really happy with how it turned out.

Don't think I can get his third costume as optimized as this, but I'll try lol


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