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Author Topic: WIP Workshop  (Read 4653851 times)
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Nao-chan
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    « Reply #19530 on: January 02, 2016, 11:05:31 PM »


    Oooooh. Welp. I'd still take it.
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    « Reply #19531 on: January 03, 2016, 09:31:36 PM »


    Oooooh. Welp. I'd still take it.

    We'll see what happens then. Lips Sealed

    Post Merge: January 03, 2016, 09:32:21 PM
    Oooooh. Welp. I'd still take it.

    We'll see what happens then. Lips Sealed
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    « Reply #19532 on: January 04, 2016, 11:52:54 AM »


    So, I've been having a lot of fun in Blender.


    It's not anywhere near finished yet, but I'm a bit burnt out on working with this for today, so I'm just leaving this here for now. Also, those windows aren't really square, Blender just sucks at previewing transparent textures properly.

    As for how I'm going to get this into MDL0 format, I'll probably see about having someone with 3DS max convert it.
    I think your image is broken. Either that or the WiFi I'm using sucks.
    « Last Edit: January 04, 2016, 11:57:37 AM by Snivy » Logged

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    StupidMarioFan1
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    « Reply #19533 on: January 05, 2016, 12:03:40 AM »


    I think your image is broken. Either that or the WiFi I'm using sucks.
    It's broken, hasn't worked for me at all. :/
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    Unkown Kokiri
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    « Reply #19534 on: January 05, 2016, 02:22:25 PM »


    with last announcement of the levl 1 stage from contra in the works  i give you a more playable look of it ifixed sizing and placement of the objects i added the panel that shoot at you (sadly not a stage hazard here) i just need to add a water effect to the bottom area and make a omega stage too
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    « Reply #19535 on: January 05, 2016, 03:10:16 PM »


    Looks a lot better than the last time :p
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    Unkown Kokiri
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    « Reply #19536 on: January 05, 2016, 03:29:05 PM »


    haha thanks blue XD
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    Mareeo 64
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    « Reply #19537 on: January 07, 2016, 10:09:48 AM »


    Well I got my hands on a bunch of Xenoverse models Smiley They're all pretty high poly of course, but i'm sure at least parts of them could be of use.





    I have a loooot more than just these also.
     I'd like to try my hand at a couple of them, but with my limited rigging ability I think it'll be best to share the models with whomever wants to use them for a hack. I would put the vegeta/goku/kid buu models i have with the PSAs, but i  have no idea how to deal with all the model changers and stuff like that. If anybody wants to use them, just pm me and i'll send them to you in either a 3ds max scene or just as .obj's! All credit for them would be to Postmortacum on DeviantArt and forfun08 on facepunch. I just used a program to convert them to obj.
    « Last Edit: January 07, 2016, 10:11:06 AM by Mareeo 64 » Logged


    Kyouma
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    « Reply #19538 on: January 08, 2016, 07:40:45 PM »


    I already imported the xenoverse Frieza tho
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    Tabuu Forte Akugun
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    « Reply #19539 on: January 08, 2016, 09:35:58 PM »


    Cell looks great. But damn, those textures. D:
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    StupidMarioFan1
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    « Reply #19540 on: January 09, 2016, 12:11:10 AM »


    Yah those textures are awful by Brawl standards, but by DBZ standards they're great as it accurately emulates the cell-shading of the cartoon.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #19541 on: January 09, 2016, 09:07:36 AM »


    Yeah, the textures on them all right now are just what came with the models lol and @Gamidame_K: no big deal, I don't see myslef doing all of them anyway Tongue

    I think i'll most likely try to retexture them. I also need some rigging help/pointers for this guy here:

     I just got Maya after posting those other previews, and although the concept is easy, it's knowing what to rig that I need some assistance on. The trunks PSA over Ike (and many other PSAs) have it where certain parts of the model only appear when activated (ssj transformations in this case) I'm not sure what to rig the ssj hair to.
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    « Reply #19542 on: January 10, 2016, 11:16:06 AM »


    Yeah, the textures on them all right now are just what came with the models lol and @Gamidame_K: no big deal, I don't see myslef doing all of them anyway Tongue

    I think i'll most likely try to retexture them. I also need some rigging help/pointers for this guy here:

     I just got Maya after posting those other previews, and although the concept is easy, it's knowing what to rig that I need some assistance on. The trunks PSA over Ike (and many other PSAs) have it where certain parts of the model only appear when activated (ssj transformations in this case) I'm not sure what to rig the ssj hair to.


    Rig it as you normally would the regular hair. It's not so much as what you rig it to but what the visibility bone is. In this case many for a certain expression or the common finals smash eyes visibility.
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    Mareeo 64
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    « Reply #19543 on: January 10, 2016, 08:16:43 PM »


    Rig it as you normally would the regular hair. It's not so much as what you rig it to but what the visibility bone is. In this case many for a certain expression or the common finals smash eyes visibility.
    Ok, so then what do I need to do in order for his regular hair to not show up once the visibility bone is active?
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    Tabuu Forte Akugun
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    « Reply #19544 on: January 10, 2016, 08:46:10 PM »


    Finally, a Trunks model to have the epic rematch with my King Cold. Tongue
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