WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Time to fix the fitmotion

May 30, 2012, 04:49:24 AM #2056 Last Edit: May 30, 2012, 04:53:43 AM by Nanobuds
Te Gusta?

Human Midna AND Zant? You're on a roll.
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May 30, 2012, 05:59:53 AM #2058 Last Edit: May 30, 2012, 06:01:33 AM by rax189
Sdo0m, you could give ratchet the moveset change at his taunt kinda like smbz mario

Post Merge: May 30, 2012, 06:01:33 AM

so u can fit more of his weapons in :) i dont know if thats a good solution but im not a psa maker so i wouldnt know

Quote from: Nanobuds on May 30, 2012, 04:49:24 AM
Te Gusta?


Awesome model, but you forgot the hands!  :notimp:


i dont remember his hands showing up at all O.o






Just gotta rig the hands, feet, and do some texture and UV edits

Quote from: rax189 on May 30, 2012, 05:59:53 AM
Sdo0m, you could give ratchet the moveset change at his taunt kinda like smbz mario

so u can fit more of his weapons in :) i dont know if thats a good solution but im not a psa maker so i wouldnt know

Definitely not doing that.  Even if I did want to, the problem more lies in the fact that there probably isn't enough file space and subactions for all those weapons.

Quote from: SDo0m InFiNiTy on May 30, 2012, 10:53:25 AM
Definitely not doing that.  Even if I did want to, the problem more lies in the fact that there probably isn't enough file space and subactions for all those weapons.

*looks at new brawlbox*

Quote from: Malfioz on May 30, 2012, 08:12:04 AM
Awesome model, but you forgot the hands!  :notimp:


i dont have the model :\

Quote from: gamma kid on May 30, 2012, 11:39:20 AM
*looks at new brawlbox*

That doesn't help either of those issues :V.  Well, it could potentially help the second, but not the first.

Quote from: SDo0m InFiNiTy on May 30, 2012, 01:11:41 PM
That doesn't help either of those issues :V.  Well, it could potentially help the second, but not the first.
filespace is the only thing bb wont be able to remove since we can add gfx subactions and actions the only things stopping us is really file size you would have to use some really low file size weapons
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Quote from: SDo0m InFiNiTy on May 30, 2012, 01:11:41 PM
That doesn't help either of those issues :V.  Well, it could potentially help the second, but not the first.

<O< >O> Need more subactions? I had an idea the other day but I never tested it... Its to put more than one attack in a subaction and have a system to select each attack. What I mean is have the (for example) S4S animation do one attack that is a punch or something, and in the same animation make a kick as an alternate, then in PSA use bit variables and the frame speed modifier to select which attack to do. (like switching character modes with a taunt or something activates a different attack) When I say the frame speed modifier I mean just make it go as fast as it possibly can to skip the first animation and go into the second, and that is where I never tested it.

What do you think of my theory? (It'd take more motion.pac space but if you're skilled that won't matter as much)
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brawlbox IS gonna help with filesize, since it'll rebuild, aka actually deleting the deleted stuff...