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« Reply #3660 on: July 31, 2012, 11:19:57 PM » |
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Hey Demon, weren't you also working on that Fat Megaman? What happened to him?
I lost his model among other things, unfortunately.. All I managed to save was Toro, Kuro, and Ratchet.
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« Reply #3661 on: July 31, 2012, 11:21:34 PM » |
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #3662 on: August 01, 2012, 12:41:11 AM » |
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Sorry to hear that about your files, DemonBoy!
Nice Quote by the way.
Over Ness this time or what?
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« Reply #3663 on: August 01, 2012, 03:07:06 AM » |
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I lost his model among other things, unfortunately.. All I managed to save was Toro, Kuro, and Ratchet.
ratchet...
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« Reply #3664 on: August 01, 2012, 03:24:55 AM » |
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Sorry to hear that about your files, DemonBoy!
Nice Quote by the way.
Over Ness this time or what?
I'm still unsure, but Ness is a possibility. ratchet...
I actually have him finished and I'm working on his commando suit. I'm just kinda waiting on Beyond for the redone texture.
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« Reply #3665 on: August 01, 2012, 05:52:48 AM » |
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Quote looks pretty damn cool so far, you should see if Pik would texture him for you, as I know he likes the character and is a damn good texturer.
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« Reply #3666 on: August 01, 2012, 08:07:15 AM » |
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What does everyone think of this so far? i worked for about 3-4 hours and all i have to do left is the head, hat, and belt. ![](http://i607.photobucket.com/albums/tt157/cottenballs/quote3dswip.jpg) Awesome ![Im srs here](https://forums.kc-mm.com/Smileys/default/srs2.gif)
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« Reply #3667 on: August 01, 2012, 08:39:36 AM » |
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i never understand how you make a model like that i see the shirt and pants are different polygons
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. ![Tongue](https://forums.kc-mm.com/Smileys/default/tongue.gif)
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« Reply #3668 on: August 01, 2012, 08:51:10 AM » |
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Quote looks pretty damn cool so far, you should see if Pik would texture him for you, as I know he likes the character and is a damn good texturer.
I'll probably ask him later. i never understand how you make a model like that i see the shirt and pants are different polygons
all fixed in the finished model ![](http://i607.photobucket.com/albums/tt157/cottenballs/quote3dswip-1.jpg)
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« Reply #3669 on: August 01, 2012, 09:09:47 AM » |
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looks awesome
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. ![Tongue](https://forums.kc-mm.com/Smileys/default/tongue.gif)
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« Reply #3670 on: August 01, 2012, 10:27:07 AM » |
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i never understand how you make a model like that i see the shirt and pants are different polygons
You trace it with a polygon plane and extrude-then tweak etc. There are many techniques, really.
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« Reply #3671 on: August 01, 2012, 10:31:20 AM » |
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I vote Lucas ![Cheesy](https://forums.kc-mm.com/Smileys/default/cheesy.gif) I really would love Quote over Scott Pilgrim. I love Cave Story.
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« Reply #3672 on: August 01, 2012, 11:38:53 AM » |
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the metal plate on the hat may need to be a bit wider, since it's also noticeable in the sideview btw, is that done in 3ds max? i really need to learn how to use blueprints...
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« Reply #3673 on: August 01, 2012, 12:22:45 PM » |
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the metal plate on the hat may need to be a bit wider, since it's also noticeable in the sideview btw, is that done in 3ds max? i really need to learn how to use blueprints...
It needs to be wider and thicker-the metal plate.
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« Reply #3674 on: August 01, 2012, 03:58:22 PM » |
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the metal plate on the hat may need to be a bit wider, since it's also noticeable in the sideview btw, is that done in 3ds max? i really need to learn how to use blueprints...
It needs to be wider and thicker-the metal plate.
how is this? ![](http://i607.photobucket.com/albums/tt157/cottenballs/quote3dswip-2.jpg)
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