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Author Topic: Can't properly import Autodesk .DAE to Brawlbox  (Read 3215 times)
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Jocky
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    « on: January 21, 2012, 06:12:32 PM »


    Pik's original Outset Island Toon Link was known to desync, and since I have no idea if there's a simpler way of doing what I did, I rerigged everything from scratch. Now that I was satisfied with the results, I attempted to export. The file crashed on me, said file can be found below.

    http://www.mediafire.com/?zok263dq50pj5g8

    Can someone point out what I did wrong?
    (Right now I'm more focused on the model itself rather than lack of textures)
    « Last Edit: January 22, 2012, 01:51:39 PM by Jocky » Logged

    TokoyamiTheDark
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    « Reply #1 on: January 21, 2012, 08:11:14 PM »


    That's because you don't have the latest Plug-in for 3DS Max Wink Also, DAEs must be exported as AutodeskColladas, NOT OpenColladas. Here's the DAE, please give credit if possible : http://www.mediafire.com/?m95n7jk1yacw798
    « Last Edit: January 21, 2012, 08:17:17 PM by TokoyamiTheDark » Logged

    I lost EVERYTHING from my DropBox storage due to the server crashing, so I no longer have my hacks on the Vault... Sorry! Sad

    Jocky
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    « Reply #2 on: January 21, 2012, 08:53:34 PM »


    Latest plug-in? Where could I find it?
    And thanks a million! I don't really plan on uploading anything, but if you want to
    go right ahead.

    (Messing around further with 3ds, I tried copying the rigging straight off a default TLink model, skin modifier and all. Everything seems to be working great, but when exporting as an Autodesk DAE, a whole lotta problems show up in the Warnings and Errors screen, and it doesn't properly import into Brawlbox. Here's the .Max file below)

    http://www.mediafire.com/?jyl3nar6dydj54t

    What'd I do wrong now?
    « Last Edit: January 22, 2012, 04:18:51 PM by Jocky » Logged

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