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Author Topic: Brawlbox Keyframe glitch?  (Read 1571 times)
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RED NiNjA
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    « on: January 25, 2012, 06:14:47 PM »


    Hey, I've had this happen several times while editing, and I can't seem to find any info about it...
    Anyways, it seems that every time I have one keyframe exactly the same as another a few frames later, it interpolates the values wrong...
    For example;
    Keyframe 1
    (rotation) xy&z = 0

    Keyframe 10
    (rotation) xy&z = 0 also, however in between those two, the values will rise then fall again back to 0.

    Anyone else have this happen? Or know how to prevent this?
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    Iwvi
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    « Reply #1 on: January 30, 2012, 08:53:29 PM »


    It happens to me a lot, and I cannot understand why. I fix it by adding the same keyframe (rotation 0 for example) after the first one I want to remain still and before the last one.
    Something like:
    Keyframe 1
    (rotation) xy&z = 0
    Keyframe 2
    (rotation) xy&z = 0
    Keyframe 9
    (rotation) xy&z = 0
    Keyframe 10
    (rotation) xy&z = 0

    Sometimes It works adding just one of those keyframes, sometimes adding both, sometimes it just screws up Tongue
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    RED NiNjA
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    « Reply #2 on: February 04, 2012, 09:38:25 AM »


    Okay  Grin Thanks!
    It's something at least  Tongue
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    Iwvi
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    « Reply #3 on: February 04, 2012, 06:09:10 PM »


    Glad it helped. Maybe it will fixed in the next brawlbox.
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