Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: textures from dae work in dolphin but not on wii???  (Read 1339 times)
0 Members and 1 Guest are viewing this topic.
SuperSmasher
Expert Kitten
****
Offline Offline

Posts: 60

kitty kat used lick!


View Profile Awards
« on: February 03, 2012, 09:42:22 PM »


On Wii-
<a href="http://www.youtube.com/watch?v=SmKvpIlRC-Y" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=SmKvpIlRC-Y</a>

On Dolphin-
<a href="http://www.youtube.com/watch?v=U-a8ItORr5Y" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=U-a8ItORr5Y</a>


does anyone have any idea on why this is happening or how to fix it? id just love to share this hack w/ all of you once it is complete, but sadly i cant even figure out why THIS is happening! Im srs here so once i have this done and some other minor things completed i'll most likely release it as a beta. but till then i hope this issue will get resolved ASAP.

thanks in advance, the Bleach Fanboy,
SuperSmasher AWESOME 2.0!
Logged


BlackJax96
Brawl Mod God
Boss Kitten
****
Offline Offline

Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #1 on: February 03, 2012, 09:45:14 PM »


    Are the textures' widths and heights a power of 2?
    Do the textures have palettes?
    Logged

    SuperSmasher
    Expert Kitten
    ****
    Offline Offline

    Posts: 60

    kitty kat used lick!


    View Profile Awards
    « Reply #2 on: February 03, 2012, 09:54:28 PM »


    what do you mean power of 2? like 2*2*2*2*2 = 32 or something else?
    yesh the textures have palettes and are asignned
    Logged


    BlackJax96
    Brawl Mod God
    Boss Kitten
    ****
    Offline Offline

    Posts: 4612


  • Awards KCMM Veteran Sniper King for a Day Featured

  • View Profile Awards
    « Reply #3 on: February 03, 2012, 09:56:23 PM »


    what do you mean power of 2? like 2*2*2*2*2 = 32 or something else?
    yesh the textures have palettes and are asignned

    Yeah, powers of 2.
    Sizes like 256x256, 512x512, etc work but things like 354x435 don't.

    And if you've tried assigning the palettes in the MLD0 itself and it's not working, I'd recommend trying to import the textures as CMPR and removing the palette references from the MDL0.
    Logged

    Pages: [1]
    Print
    Jump to: