textures from dae work in dolphin but not on wii???

Started by SuperSmasher, February 04, 2012, 04:42:22 AM

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On Wii- http://www.youtube.com/watch?v=SmKvpIlRC-Y
On Dolphin- http://www.youtube.com/watch?v=U-a8ItORr5Y

does anyone have any idea on why this is happening or how to fix it? id just love to share this hack w/ all of you once it is complete, but sadly i cant even figure out why THIS is happening! :srs: so once i have this done and some other minor things completed i'll most likely release it as a beta. but till then i hope this issue will get resolved ASAP.

thanks in advance, the Bleach Fanboy,
SuperSmasher :af2:

Are the textures' widths and heights a power of 2?
Do the textures have palettes?

what do you mean power of 2? like 2*2*2*2*2 = 32 or something else?
yesh the textures have palettes and are asignned

Quote from: SuperSmasher on February 04, 2012, 04:54:28 AM
what do you mean power of 2? like 2*2*2*2*2 = 32 or something else?
yesh the textures have palettes and are asignned

Yeah, powers of 2.
Sizes like 256x256, 512x512, etc work but things like 354x435 don't.

And if you've tried assigning the palettes in the MLD0 itself and it's not working, I'd recommend trying to import the textures as CMPR and removing the palette references from the MDL0.