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Question: Which Throw is the Best?
Forward ThrowBack ThrowDown ThrowUp Throw
Back - 4 (11.8%)
Up - 6 (17.6%)
Down - 3 (8.8%)
Forward - 21 (61.8%)
None - 0 (0%)
Total Voters: 34

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Author Topic: Kage's Inner Sanctum: Using a Phoenix Down  (Read 608538 times)
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BlueBrain
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    « Reply #1455 on: October 26, 2012, 08:08:14 AM »


    lolz, how's hulk going? Tongue
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    SwingSet
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    « Reply #1456 on: October 26, 2012, 01:35:32 PM »


    Actually I do have some couple of feedback myself.

    The whole PSA was great I'd give a 9/10 to be honest.

    Just one thought though. Wouldn't it be better for his B attack to reflect like Mario's cape? Or Fox's shield?
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    Anivernage
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    « Reply #1457 on: October 26, 2012, 01:36:51 PM »


    Actually I do have some couple of feedback myself.

    The whole PSA was great I'd give a 9/10 to be honest.

    Just one thought though. Wouldn't it be better for his B attack to reflect like Mario's cape? Or Fox's shield?
    Kagemaru said falcon wasnt reflect code friendly <.<
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    SwingSet
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    « Reply #1458 on: October 26, 2012, 01:41:14 PM »


    Kagemaru said falcon wasnt reflect code friendly <.<
    Oh,  my bad. Oh shi~

    Or maybe make it not take damage?
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    Kagemaru
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    « Reply #1459 on: October 26, 2012, 03:26:27 PM »


    Thats a bit OP. Not taking damage.. people would spam the move across the stage. And yeah.... the original plan was to make him Reflect things... with a little bit of damage.

    Actually, I was told that the N-B doesn't do damage too... which also needs to be fixed. Its supposed to do some damage but not a whole lot. Its more of a push... then an attack.

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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    WH1PWH1P
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    « Reply #1460 on: October 27, 2012, 07:39:29 PM »


    hey man on captain america you can stay in the air if you continue doing side b in the air over and over
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    Kagemaru
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    « Reply #1461 on: October 27, 2012, 08:28:21 PM »


    Yeah I know.

    Its on the to-Fix list. Which reminds me... I think I'll just go ahead and post what needs to be fixed:

    - Remove the slope events in the Side Tilt (High and Low too)
    - Make the frame1 of wait 2 and wait 3 the same as frame1 of wait 1, then reduce their frame count to 1.
    - Enable the Neutral B (air and ground) to move. (Should just be able to hit the moves character flag and that's it)
    - Fix Sfx flags for the down air attack
    - Make Down special in the air change sub action to the landing heavy (I don't recall which landing animation its supposed to be tbh) insread of what its on now. (its currently set to Captain Falcon's SpecialLwEndAir)
    - Edit the Side Special in the air to allow the character to fall once the shield is caught.
    - Add in the ability for the side special ground to be able to throw the shield diagonally up (basically in PSA it needs this, the animation is already made)
    - Side Special hit boxes need to be able to hit the same target twice. Once when the shield is being thrown then once again when the shield is coming back.
    - Adjust the throw attacks. (due to the bones being added, it threw off the bone mapping. If you played it in game, then you know what I'm talking about. Basically just need to go back in and make the throwN the bone that they are attached to.)
    - Adjust the forward air attack sound fx flags (Not the sfx tab but the flags for when it hits)
    - Lower damage and knockback for forward air.

    Thats what I got so far.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Pervyman Trigger
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    « Reply #1462 on: October 29, 2012, 10:09:28 PM »


    Yo, whats the DEAL with sora? AM I RIGHT!?!? ey? EY?
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    Kagemaru
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    « Reply #1463 on: October 29, 2012, 10:12:05 PM »


    Lol.

    Well about Sora:

    I just got back the files from Anonymous and I'll be testing him tomorrow. Making general tweaks and he'll be pretty much ready for a release.

    So... maybe by next week we can see Sora in Brawl.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlueBrain
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    « Reply #1464 on: October 30, 2012, 04:57:47 AM »


    Lol.

    Well about Sora:

    I just got back the files from Anonymous and I'll be testing him tomorrow. Making general tweaks and he'll be pretty much ready for a release.

    So... maybe by next week we can see Sora in Brawl.

    marth or pit?
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    Kagemaru
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    « Reply #1465 on: October 30, 2012, 07:11:03 AM »


    Its been long enough for people to forget? Over Marth.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlueBrain
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    « Reply #1466 on: October 30, 2012, 07:24:02 AM »


    and luffy? Oh shi~
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    DoctorFlux(Mariodk)
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    « Reply #1467 on: October 30, 2012, 07:25:15 AM »


    and luffy? Oh shi~
    over marth but remember marth can be easy .rel ported
    in my option marth is the best char. to be .rel ported since he dont got so many bugs if he is .rel ported compare to others .rel ports
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    I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

    BlueBrain
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    « Reply #1468 on: October 30, 2012, 07:26:31 AM »


    meh true, first i'll try both just on marth, and if i like him/them enough i'll have to get a ported version, cuz i like marth too much
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    Anivernage
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    « Reply #1469 on: October 30, 2012, 03:41:49 PM »


    over marth but remember marth can be easy .rel ported
    in my option marth is the best char. to be .rel ported since he dont got so many bugs if he is .rel ported compare to others .rel ports
    True^ but...

    Sasuke on Marth.
    Luffy on Marth.
    Sora on Marth.

    Lol Tongue
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