Zig and Kura's Projects xXPSA IN PROGRESSXx 1/15/15

Started by Sirkura, March 12, 2012, 01:57:51 AM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

What Type of Dodging System Should We Use?

Melee Style Airdodge
4 (23.5%)
Brawl Style Airdodge
4 (23.5%)
Both for More Diversity
9 (52.9%)

Total Members Voted: 17

Loving what i'm hearing about these updates, need my assistance for anything and i'll try my best to help.

Quote from: Mr.Misfortune on October 23, 2013, 03:20:26 AM
Loving what i'm hearing about these updates, need my assistance for anything and i'll try my best to help.
i'm barrowing a friends computer atm. i'm going to attempt to get the ini files for the characters off pwi. we have spots available for just about anything right now, as its just me, dusty and sirks working on it, Dusty is our coder, me and Amanda mostly do modeling and rigging. we need stage builders, and probably more modelers. more of anything would be greatly helped tbh. don jon bravo said he was working on sirkura. tho we haven't heard back from him. if any animators/modelers are interested in helping let me know, i'll send you the models we currently have.

My mind is like lightning, one brilliant flash and it's gone...
Remember brawlbox 0.64b DOES NOT WORK! download .63 or under or it will give you problems later.
Download to .63 modset: http://www.mediafire.com/?ud5s402d8u6ad6k#

if you can get the INI files I can probably create a few rips of the characters. I just need to know what class and race they are.

bleh stupid pwi is stuipid.  we could make new ini for the characters but  all the attributes for the body and face get reset to defaults. we'll have to wait till we can rip them our selves. thank you for the offer tho dustyy

Quote from: Sirkura on October 23, 2013, 11:35:18 PM
bleh stupid pwi is stuipid.  we could make new ini for the characters but  all the attributes for the body and face get reset to defaults. we'll have to wait till we can rip them our selves. thank you for the offer tho dustyy
aww i see. since i''ve gotten about as far as i can for coding. i think i'm going to start on devaliah's psa,  over ike

She will be slower, probably slightly less then ike,  however certain moves will be cancel able and good utilities to move in short bursts of speed for combo's. she will be more set up for setting an opponent up for a string of attacks that can vary greatly at the skill of the player.

idea's so far:
    she can use her demon wings defensively or for quick bursts of movement. (side B, up B)
   
    her AAA combo will be modified to better combo with her attacks. first hit will knock an opponent down with a trip, comboing into lower trajectory hits. second is an upwards swing to toss the opponent into the air for aerials  last hit will knock the opponent back from you.

    down B will be shadow counter. she will block and if the opponent strikes at her she will vanish coming down from above with a heavy hit.

    final smash will be soul devour. she dashes forward to catch the opponent, sinking her fangs into her foe and steadily drains 150% damage from her victim. now here is where things will get interesting. she will be able to go below 0%.  further reducing knock back against her untill she is damaged above 0%.

i'll work on sirks once she's rigged over link :P

Quote from: Dustyy on October 30, 2013, 12:05:40 PM
aww i see. since i''ve gotten about as far as i can for coding. i think i'm going to start on devaliah's psa,  over ike

She will be slower, probably slightly less then ike,  however certain moves will be cancel able and good utilities to move in short bursts of speed for combo's. she will be more set up for setting an opponent up for a string of attacks that can vary greatly at the skill of the player.

idea's so far:
    she can use her demon wings defensively or for quick bursts of movement. (side B, up B)
   
    her AAA combo will be modified to better combo with her attacks. first hit will knock an opponent down with a trip, comboing into lower trajectory hits. second is an upwards swing to toss the opponent into the air for aerials  last hit will knock the opponent back from you.

    down B will be shadow counter. she will block and if the opponent strikes at her she will vanish coming down from above with a heavy hit.

    final smash will be soul devour. she dashes forward to catch the opponent, sinking her fangs into her foe and steadily drains 150% damage from her victim. now here is where things will get interesting. she will be able to go below 0%.  further reducing knock back against her untill she is damaged above 0%.

i'll work on sirks once she's rigged over link :P

A godly PSA that I see!
Well, I'm still looking forward to see what you're planning :D
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

Quite an interesting PSA you've got lined up there. I definitely look forward to playing with her.

nice i like it, come to think of it we have a lot of sword users coming Dx. good thing we have the rel ports, will make it quite a bit easier.

current characters planned for our roster:

satella/marth
sirks/link
devaliah/ike
kirin/c.falcon
sable/marth
tinkerer/King D3
mirage/marth
sabrina(black rose)/ike
rayne/p trainer?
malick/ganondorf
rydel/ZSS
celine/wolf
seraphine/pit
neos/marth
blair/falco
isophobera/zelda

expect more to be added. there will be 72 characters total.


Quote from: Mr.Misfortune on October 31, 2013, 06:51:49 PM
DID YOU SAY 72?! HOLY [censored]!
yep 72. 2 full rosters of characters and stages. based off the storyline. there will be to base plots, v1 and v2. were tring to find out how to get around the 2 gig sd limit, but no promises for the full thing you might need a modded iso to store thp's and music and subspace obviously we will do what we can to make it riivo and gecko friendly.  but you may be limited to characters and stages.

I'm riivo but I have a 4Gig USB, I'll be able to handle everything you throw at me. If that's not big enough I have an 8 and 16 GIG, don't worry, i've come prepared.

For Gecko users, it'll be harder...
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

the alternate loader we use doesn't work with riivo. something we'll need to iron out. i don't think it's a matter of size its more of limitations on the hardware. another idea is we can release  both sets in 2 packs.  one for the older story the other for the newer one. were working on the newer set atm.

By old one what do you mean? Also, for the 72 players, will you be using the Triple Rasta engine?

Quote from: Mr.Misfortune on November 03, 2013, 06:27:57 PM
By old one what do you mean? Also, for the 72 players, will you be using the Triple Rasta engine?
Triple Rasta, or "How to make your SD Card explode"...
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.