Boygos' Avenging Models - Hello everyone

Started by Boygos, March 14, 2012, 03:40:58 AM

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Boygos, you have too many unfinished WIPs, let's pick one for you.

Batman over Snake (Arkham City edited model)
Wolverine over Wolf (Deadpool: The Game)
Batgirl over Sheik (Injustice: Gods Among Us)
Ahsoka Tano over Sheik (Clone Wars)
Anakin Skywalker over Marth (Clone Wars)
Nightwing over Sheik (Arkham City/Injustice Hybrid)
Bane over Donkey Kong (Arkham Asylum)
I did that with Iron Man's run too :D Not his wait though. Iron Man's swag does not require him to be fying. I have to admit that his turn run and runbreak are quite nice.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Kagemaru on May 17, 2012, 11:16:20 PMI can do that. Would anyone mind... if his wait... was him flying?
Rather have him grounded. Could his Up B be like R.O.B's so he'll fly?

Quote from: Kagemaru on May 17, 2012, 11:20:38 PM
I did that with Iron Man's run too :D Not his wait though. Iron Man's swag does not require him to be fying. I have to admit that his turn run and runbreak are quite nice.
Send me Iron Man's PSA? :af: pwease?


Quote from: CaptainBoygos on May 17, 2012, 11:15:03 PM
Sounds good :P We'll revamp Hawkeye this summer?

Sounds good to me. Hey, can you show me what settings you use for ProOptimizer? Whenever I try to import an UMVC3 model, I'm usually only able to reduce it to like 60% before the model starts to look noticeably cracked and deformed. It looks like you were able to reduce the vertices by a lot without damaging the model at all.

Also, can you give me a general guideline of how you line up the bones with the shoulders? I noticed it was much easier to rig the shoulders for this model than my previous models, and I'm guessing it's because you aligned the model with the bones properly unlike me. lol

May 17, 2012, 11:32:37 PM #1009 Last Edit: May 17, 2012, 11:56:37 PM by CaptainBoygos
Quote from: FaIIenKing on May 17, 2012, 11:27:34 PM
Sounds good to me. Hey, can you show me what settings you use for ProOptimizer? Whenever I try to import an UMVC3 model, I'm usually only able to reduce it to like 60% before the model starts to look noticeably cracked and deformed. It looks like you were able to reduce the vertices by a lot without damaging the model at all.

Also, can you give me a general guideline of how you line up the bones with the shoulders? I noticed it was much easier to rig the shoulders for this model than my previous models, and I'm guessing it's because you aligned the model with the bones properly unlike me. lol
I usually keep the hands of the character I'm rigging it over in a different .max, delete the bones, export the .obj, open the .max with the characters bones, allign the fingers, and you're pretty much set.

I make sure to delete the invisible, useless polygons and teeth and tongue polygons. Prooptimize each polygon at a time.

Post Merge: May 17, 2012, 11:56:37 PM

Who should the Skrull be on?


The only thing different attack wise with Iron Man so far are his attack11, 12 and attackdash.

But I'll send it to you.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Hmm... Skrull...

I'd go with Ganon.
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on May 18, 2012, 12:18:57 AM
Hmm... Skrull...

I'd go with Ganon.
My ganon slots are full though :oshi: I think Falco? Otherwise I'll go Ganon...
Taskmaster over Link, obviously.


May 18, 2012, 12:47:53 AM #1013 Last Edit: May 18, 2012, 12:54:02 AM by Hawkeye
Skrull's are shapeshifters if I remeber correctly so he need to be on someone unless your talking about Super Skrull He'll have to be  over Ganon or  maybe Donkey Kong but Falco's good to
personas: [Nathan Drake Cole Mcgrath(Street  Fighter X tekken version  Jonah Hex Johnny storm Cilf Hudson Sonic Chuck Greene Frank West batman wolverine the Flash Green Lantern  Superman  Marty Mcfly  The atom(Dc universe comics)  Mimic (The Exlies  comics version) Alan Wake  Rambo  Indiana Jones and others

Taskmaster over Link, no question about it.

Skrull? Captain Falcon maybe? He does punch and have fire attacks.

Quote from: ItalianStallion on May 18, 2012, 02:50:42 AM
Taskmaster over Link, no question about it.

Skrull? Captain Falcon maybe? He does punch and have fire attacks.
That's not a bad idea. I like it.


Falcon?

Enzo, you genius you.
[white]: SW-2632-7270-6724[/white]



>_>

Started workin on Thor...

A bit disappointed in you Boygos :oshi:

What happened with them there fingers bro?

But meh... its only a small issue. Most of Thor's animations are gonna be close fisted anyway.
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

Quote from: Haseyo on March 25, 2012, 06:34:20 PM
If only hacking Brawl paid bills.

Quote from: Aafyre on May 16, 2012, 02:31:03 PM
What's all this about PBR models being better than Pokepark's? PBR uses the same models as Pokemon Stadium, just with minor updates, like I think they finally gave Machamp fingers in that game. I have to disagree with all the people saying PBR has better models.

Buuuut, if you're really eager to do more with Blastoise, might I suggest putting him over Bowser? It's very hard for me to take my favorite pokemon seriously when he's hopping around like squirtle  :laugh:
Well, yes and no. Most of the models in Battle Revolution were recycled from either Pokémon Coeum (3rd generation) or one of the Pokémon Stadium games (1st/2nd gen). Nintendo did make some new models, but it was only for specific Pokémon (Pikachu, Meowth, Arcanine, and the R/G/B starters, for example).

But on a similar note, it seems like Nintendo's finally making new models for the rest of them for their PokéDex 3D Pro app. It's about time, I say.