Boygos' Avenging Models - Hello everyone

Started by Boygos, March 14, 2012, 03:40:58 AM

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Boygos, you have too many unfinished WIPs, let's pick one for you.

Batman over Snake (Arkham City edited model)
Wolverine over Wolf (Deadpool: The Game)
Batgirl over Sheik (Injustice: Gods Among Us)
Ahsoka Tano over Sheik (Clone Wars)
Anakin Skywalker over Marth (Clone Wars)
Nightwing over Sheik (Arkham City/Injustice Hybrid)
Bane over Donkey Kong (Arkham Asylum)
Quote from: Todd_Ingram on June 10, 2012, 08:54:10 PM
If we're doing circus models I don't even think I have to say Remy over Pikachu.
You have the model?


i thought u already rigged it, but it didnt work in brawlbox... :S
and i already test imported the scene (without rigging) and it worked, and my hulk model is using the exact same boneset (it's the same scene)

June 10, 2012, 10:26:13 PM #1322 Last Edit: June 10, 2012, 10:48:32 PM by Boygos
Quote from: gamma kid on June 10, 2012, 10:24:35 PM
i thought u already rigged it, but it didnt work in brawlbox... :S
and i already test imported the scene (without rigging) and it worked, and my hulk model is using the exact same boneset (it's the same scene)
huh... could you flip it rightside up for me, and send it to me?

Post Merge: June 10, 2012, 10:48:31 PM



Well, he IS a super soldier :P
[white]: SW-2632-7270-6724[/white]


Quote from: Segtendo on June 10, 2012, 10:53:46 PM
Well, he IS a super soldier :P
Exactly. And since Anivernage didn't igve me the WW2 shield, you''ve found yourself on the collab Seggy xD I used this one...


what do you mean?
rotate the bones?
well, those are made with ais, that's why they are rotated, if you rig as normal and import it into brawlbox the xrot bone will be -90 degrees rotated, so if you put that to 0 he'll be fine, but if you do this in 3ds max, the model wont be aligned at all with the bones, since the bones will rotate, but the model wont...

Quote from: gamma kid on June 10, 2012, 10:58:24 PM
what do you mean?
rotate the bones?
well, those are made with ais, that's why they are rotated, if you rig as normal and import it into brawlbox the xrot bone will be -90 degrees rotated, so if you put that to 0 he'll be fine, but if you do this in 3ds max, the model wont be aligned at all with the bones, since the bones will rotate, but the model wont...
I'll just rig it and send it to you.


Quote from: Boygos on June 10, 2012, 10:56:26 PM
And since Anivernage didn't igve me the WW2 shield, you''ve found yourself on the collab Seggy xD I used this one...

I gave you his DLC costume? o.o
[white]: SW-2632-7270-6724[/white]






Quote from: gamma kid on June 10, 2012, 11:16:07 PM
@poll:
where's magneto!?
I think Enzo still might be texturing him.
[white]: SW-2632-7270-6724[/white]


Quote from: gamma kid on June 10, 2012, 11:16:07 PM
@poll:
where's magneto!?
I gotta rig his arms, but I can't rotate anything he'll be the best he can be on June 22nd, first thing. Unless Nano may rig the arms. We're gonna work that out. We had another giant Xbox LIVE conference an hour ago, so yeah. We got lots of cool stuff planned for this summer.


Quote from: Boygos on June 10, 2012, 11:20:35 PM
We had another giant Xbox LIVE conference an hour ago, so yeah. We got lots of cool stuff planned for this summer.

Hears this the wrong way... Thinks boygos works for Mircosoft  :af2:


... Do you?  :srs:
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