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Author Topic: Project Chaos 0 water embodiment  (Read 44453 times)
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Leon Exodio
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    « Reply #75 on: May 05, 2012, 10:08:42 AM »


    ok thats cool thanks spex also make a both transparent and a solid color 
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    GabbaGhoul
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    « Reply #76 on: May 08, 2012, 10:03:31 AM »


    I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator 
    I'll work some more on it wednesday, because I feel like procrastinating again today.
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    Leon Exodio
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    « Reply #77 on: May 08, 2012, 10:09:45 AM »


    I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator 
    I'll work some more on it wednesday, because I feel like procrastinating again today.
      lol its cool im in no hurry like i said im just waiting for my pc to get fix also is chaos on sonic battle i for got lol
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    GabbaGhoul
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    « Reply #78 on: May 08, 2012, 10:18:26 AM »


      lol its cool im in no hurry like i said im just waiting for my pc to get fix also is chaos on sonic battle i for got lol
    Yes Chaos is in Sonic Battle, he's the dead last character you unlock.
    Half of his move-set i've compiled is based off that game
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    Leon Exodio
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    « Reply #79 on: May 08, 2012, 10:21:59 AM »


    ok thats y i never had him lol
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    Spex130
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    « Reply #80 on: May 08, 2012, 11:07:56 AM »


    I always remember Chaos being so dang slow in that game.

    Anyways, sorry about the delay with the model. I'm done now.

    I spent so much time trying to fix it, but then I realized something. The way I'm rigging it doesn't and never will work with the original animations,  which is what I was basing my rig off of.

    If you guys are going to be using mostly custom animations, this model will be perfect for that.

    I'll get it right to you, Vamayaro.
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    GabbaGhoul
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    « Reply #81 on: May 08, 2012, 11:18:04 AM »


    I always remember Chaos being so dang slow in that game.

    Anyways, sorry about the delay with the model. I'm done now.

    I spent so much time trying to fix it, but then I realized something. The way I'm rigging it doesn't and never will work with the original animations,  which is what I was basing my rig off of.

    If you guys are going to be using mostly custom animations, this model will be perfect for that.

    I'll get it right to you, Vamayaro.
    It will mostly be custom animations.
    and as far as i'm concerned  what ever you do with the model is fine; seeing as not enough work has really been done too matter.
    Of course I prefer something that looks good in game, as well as being easy to work with.
    If the original animations won't work with it try to rig the model soon so I can possibly work on the animations over the weekend.
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    Spex130
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    « Reply #82 on: May 08, 2012, 11:32:22 AM »


    Well, the original animations work perfectly fine, except for the legs. And fixing that would probably be as simple as readjusting Lucario's second knee. Is that fine?
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    GabbaGhoul
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    « Reply #83 on: May 08, 2012, 11:38:23 AM »


    Well, the original animations work perfectly fine, except for the legs. And fixing that would probably be as simple as readjusting Lucario's second knee. Is that fine?
    Second knee? The right, or left?
    Either way is fine, it's just the way you worded it.
    Unless of course he actually has 2 other knees that I haven't noticed.
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    Spex130
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    « Reply #84 on: May 08, 2012, 12:29:51 PM »


    Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

    Didja get my PM?
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    GabbaGhoul
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    « Reply #85 on: May 08, 2012, 12:49:42 PM »


    Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

    Didja get my PM?
    Yes I got your pm.
    I don't see how the second knee would really effect anything, other than the hitbox (among a few other things).
    Though I rather doubt any attacks will really involve that part of the body.
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    Leon Exodio
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    « Reply #86 on: May 08, 2012, 01:05:50 PM »


    Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

    Didja get my PM?
    hey spex send me the model when i get my pc back witch is next week ill start doing animations
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    Solar99
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    « Reply #87 on: May 08, 2012, 02:01:53 PM »


    I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator 
    I'll work some more on it wednesday, because I feel like procrastinating again today.
    Funny. I've been doing same thing.
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    GabbaGhoul
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    « Reply #88 on: May 11, 2012, 06:27:03 AM »


    Funny. I've been doing same thing.

    Hmmm... Now i'm not, I found the actual game; Now i'm playing it on the ds. Anyway the game has allowed me too look further into Chaoses Move-set.

    So_ I did get some work done during this week, and I will be working on it over the weekend. I'll try to get a video of the progress late next week. Though it may look awkward and not have any hit-boxes, keep in mind I don't plan too work on psa until the animations are completed and it's ported. I haven't really had time too test it in game. So i'll do that today; and i'll see if the transparent texture works, "if Spex hasn't already."

    I decided to drop this off here. It shows the moves for Chaos in Sonic Battle. (Which was behind a-lot of the inspiration in the design of the move-set) After playing, I do have some modifications I'm making to the moveset. (vAair, ^Aair, The first hit in the AAA combo) The first half of the video displays Omega's move-set. The Second half shows Chaoses move-set; and starts at 2:34
    <a href="http://www.youtube.com/watch?v=MqoWJNEwcp0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MqoWJNEwcp0</a>
    « Last Edit: May 11, 2012, 06:28:00 AM by Vamayro » Logged


    Leon Exodio
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    « Reply #89 on: May 11, 2012, 07:38:28 AM »


    Hmmm... Now i'm not, I found the actual game; Now i'm playing it on the ds. Anyway the game has allowed me too look further into Chaoses Move-set.

    So_ I did get some work done during this week, and I will be working on it over the weekend. I'll try to get a video of the progress late next week. Though it may look awkward and not have any hit-boxes, keep in mind I don't plan too work on psa until the animations are completed and it's ported. I haven't really had time too test it in game. So i'll do that today; and i'll see if the transparent texture works, "if Spex hasn't already."

    I decided to drop this off here. It shows the moves for Chaos in Sonic Battle. (Which was behind a-lot of the inspiration in the design of the move-set) After playing, I do have some modifications I'm making to the moveset. (vAair, ^Aair, The first hit in the AAA combo) The first half of the video displays Omega's move-set. The Second half shows Chaoses move-set; and starts at 2:34
    cool what all have you done also now i have my pc back and if u have the model pm me it so i can do what you havent done yet
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