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Author Topic: Peachy Projects (Touran Updated!)(Moveset progress 5%)  (Read 1478 times)
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Ultraxwing
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    « on: April 08, 2012, 01:46:44 PM »


    Hello people, like my good friend i am going to open up a little project thread in here. this is for general due to it being more than just a Moveset/Animation hack, it's a model project, and so much more.

    these projects are going for an original side of things. these won't involve anything from Sonic, Naruto, Bleach, ETC. these all come from my brain. something or somethings that would work for brawl.

    Character 1. General Touran


    General Touran, the lord of combat, his fierce combat tactics make him feared along all the lands. he's infamous for wielding two claymores. both 6.5 feet long. one claymore deals Fire damage the other does Ice damage. to both melt and freeze the opponents armor.

    Stats:
    Walk: 1/10 so slow makes ganon look like sonic
    Jog: 1/10 same speed/ animation
    Run: 1/10 Same speed/animation.
    Jumps: 1
    Jump Height: 1.5 ft his one jump is terrible. but it might make a difference
    Height: 8/10 Tall as a giant.
    Weight: 10/10 So heavy makes a tank look like a feather weight
    Priority 10/10 Be warned of Touran he has some pretty evil damage and knockback.

    Gimick: What makes Touran so special? as sonic has his speed, and Captain Falcon has his Falcon Pawnch. Touran has his armor. yes his heavy plated armor made from Shadow Mithril. Now his armor prevents him from moving let alone jumping at all. Now the more damage he takes, the more armor falls off making him lighter and have the ability to move slightly faster each time armor falls off. works in this order.

    40% -Shoulder pads fall off. allowing Jogging
    80% -Tasset/ChestPlate. Allows running.
    120% -Everything else falls off, allowing him to jump twice.

    Moveset:

    Smash Attacks

    A.= Over Handed slash with Pyros - 10%, if stopped has terrible endlag
    AA.= Under Handed Slash with Cryos - 8% If stopped has endlag
    AAA.= Scissor slash with both -12% Terrible end Lag.

    Side Smash = One Handed Ike Side Smash, this has four charges, the first three are standard as he holds his one arm up while his back is curved to put down his relentless power attack, at the third charge he puts Cryos in the ground, and puts his second hand on the handle to come down hitting the ground with such force the earth shakes! Charge 1. 10% Charge 2. 15% Charge 3. 20% Charge 4. 40%

    Down Smash = He will stomp the ground putting all of his relenting strength into the ground smashing attack, if someone his hit with this move from a distance, they take damage and little knock back, if they are a little closer, takes more damage and standard knock back, if they are so close they take standard damage and they take the standard stun effect as if they were hit by an earthqake. Charge 1. 10% damage. Charge 2. 15% damage, low knock back. Charge 3. 20% damage, causes stun effect if close enough.

    Up Smash = He proceeds to prepare to throw Pyros in the air, when he does the weapon goes up rather quickly at a height of at least 20ft. he then catches it. Charge 1. 5% Charge 2. 10% Charge 3. 15%

    Tilts

    Side Tilt = A sparta Kick, does small knock back, decent damage = 9%
    Up Tilt = Ikes Up smash animation with Cryos, having a small chance of doing Ice Damage = 6% Ice
    Down Tilt = a Downward sweep with Pyros. = 9%

    Aerials

    standard Aerial = Ike's Standard Aerial just slower = 8%
    Upward Aerial = Tosses Cyros in the air about 3 feet and catches it = 5% ice.
    Down Ward Aerial = A ganon stomp, but instead it drags him to the ground. = 13%
    Side Ways Aerial = Kicks the opponent = 8%
    Backward Aerial = Overhand slash with pyros with a slight twist in his hip. = 7%

    Grabs and Pummel

    Grab - Stabs with Pyros, and over time causes fire damage for 1% every 1/2 a second.
    Pummel - Hits the opponent with Cryos. very slow does 2% damage.
    Throw Up = Tosses you in the air with pyros, and then tosses Cryos in the air and it hits you, flinging you in the air then proceeds to catch them . = 12%
    Throw Side = Kicks you off of pyros = 5% decent knockback
    Throw Back = Tosses you backwards = 8% small knockback
    Down Throw = Stabs you in the ground, causing a mini fire exsplosion = 6%

    Specials

    Standard B = Flips the swords in his back hand stance and positions himself to start stabbing the swords in the ground. He starts stabbing the swords in a repetitious pattern as you start pressing as fast as you can on the B button, the faster you press the faster he stabs. when he stabs the Cryos into the ground, it cuases a small ice aura around him doing about 4% damage, when he stabs Pyros into the ground he does a small flame aura 8% damage. if you tap fast enough and long enough he will then stab both into the ground doing an aura of Fire and ice for 20% damage.

    Side B = Tosses his Sword Cryos across the screen, if it lands in the ground, he will just dash to it with amazing speed to retrieve his sword. if it hits an opponent, it will ground them into the floor. then as he dashes towards his sword, and if the opponent is in range, he will then slash them with Pyros sending them flying even at 60%. if he's in the air though, and if he misses the ground he will fall to his doom.

    Down b = He Sheaths  his swords on his back and proceeds to cross his arms. he will flash twice for only a second while his arms are crossed. If he is hit while his arms are crossed, will take all the damage that was delt. he will then proceed to punch you for double the damage that you hit him with. this move is especially tricky for he takes a second and a half to sheath his swords and cross his arms.

    Up B = Tosses both claymores into the air, and proceeds to dash into the air and catches them. this can be used for standard recovery. now if you press Up-B Side-b as soon as he catches the Claymores he will dash an extra few feet in that direction and enter special fall.

    Final Smash:
    He proceeds to spin his blades in his hands and sheaths them on his back and enters a stance of ultimate bad assness. for one second while in this stance and if no one is with 8ft of him, the final smash ends. if some one is within 8ft of him, they will be hit with invisible slashes and cuts as he stands there perfectly, taking such rapid damage as slash effects and wind effects surround the victim of victims, he will then grab his claymores in a dramatic fashion and as soon as he unsheathes and goes into his natural stance causing the finishing blow.


    Post Merge: April 08, 2012, 01:47:11 PM
    reserved

    you know in case.
    « Last Edit: April 13, 2012, 11:00:38 PM by Ultraxwing » Logged


    Ultraxwing
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    « Reply #1 on: April 18, 2012, 10:37:26 AM »


    Planning on making Touran a little bit, i have a plan for the model =3

    some feeback would be nice. you know how the moveset sounds, any balancing ideas would be great too.
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