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« Reply #15 on: April 15, 2012, 09:11:52 AM » |
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nope, I use blender or brawlbox when making models [/supersadness] (I'm probably the only one who does. my sword kirby hat (in wip workshop) is made using pure brawlbox) I'm trying to edit the hat in brawlbox (I most likely can) or maybe another method I'm thinking about, importing luigi's hat (if it's okay with you) and editing it for size. Post Merge: April 15, 2012, 10:09:05 AM
the shield I can fix, but the metal O.o I could, be you said you used single binds and pure colors so...
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« Last Edit: April 15, 2012, 10:09:05 AM by KnightMario »
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« Reply #16 on: April 15, 2012, 11:12:58 AM » |
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nope, I use blender or brawlbox when making models [/supersadness] (I'm probably the only one who does. my sword kirby hat (in wip workshop) is made using pure brawlbox) I'm trying to edit the hat in brawlbox (I most likely can) or maybe another method I'm thinking about, importing luigi's hat (if it's okay with you) and editing it for size. Post Merge: April 15, 2012, 10:09:05 AM
the shield I can fix, but the metal O.o I could, be you said you used single binds and pure colors so... Well Luigi wasn't in SMS, so the model would kinda noticable that it is diffreent, now for sheild and metal ,are you talking about SMS Mario or SM64 Mario? So have made in vertexs? If so were those made in blender, or BrawlBox, its supposed to be able to edit the model completely, but we can't edit vertices.
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« Reply #17 on: April 15, 2012, 12:29:00 PM » |
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true about luigi (done with fixing the L!) shield and metal on the second post are for the sm64 and I quote: So have made in vertexs? If so were those made in blender, or BrawlBox, its supposed to be able to edit the model completely, but we can't edit vertices. huh?
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« Reply #18 on: April 15, 2012, 02:06:07 PM » |
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true about luigi (done with fixing the L!) shield and metal on the second post are for the sm64 and I quote: So have made in vertexs? If so were those made in blender, or BrawlBox, its supposed to be able to edit the model completely, but we can't edit vertices. huh?
Sorry about that, should've double checked that part, I was asking how you make vertexs since you don't use 3ds Max 2010, and what you done with BrawlBox, because you said that you used that with models, and sounded like you some how used BrawlBox to make vertexs. Thats what I was asking.
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« Reply #19 on: April 15, 2012, 02:08:47 PM » |
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oh, sorry. would you like the L fix?
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« Reply #20 on: April 15, 2012, 02:41:27 PM » |
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HYPE! Im sooooo including a Resize mod for my PSA to this!
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« Reply #21 on: April 15, 2012, 02:46:14 PM » |
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Remember what I said about size mods? no motion, I make one-slot.
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« Reply #22 on: April 15, 2012, 03:15:56 PM » |
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HYPE! Im sooooo including a Resize mod for my PSA to this!
Well here's the thing, since both Mario and Luigi have extra hands, you'll need to scale them if you don't want them all shwoing at the same time.
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« Reply #23 on: April 17, 2012, 02:12:39 AM » |
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luigi needs a fix on the middle of the body he just looks wierd other than that its a shame you couldnt get the ssb luigi model
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« Reply #24 on: April 17, 2012, 02:50:24 PM » |
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I think he can rip it since he ripped sm64 mario.
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« Reply #25 on: April 17, 2012, 03:59:29 PM » |
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It snot that I can't use SSB Luigi, its that I like SM64 Mario and the Luigi model hack better. Super Smash Bros for N64 is only one in the series that doesn't really have better looking characters, Mario, Link, and a few otehrs look better in the other N64 games, plus I wanted to make a better SM64 Mario import since Camaster used the one if the Model's Resource. @Carnage The reason why Luigi looks that way is because his arms are really lower than the bones if I didn't move his arms, upper torso, and head a bit upward, I can make it better, but it would pretty much either have the arm glitch that Camster's SM64 Mario import had, or would need a renamed Waist bone, which would take a while to make it having the same rotations and stuff in the animations. One way to think of it is that he's built up his upper body, if you could picture that in a SM64 way. XD
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« Reply #26 on: April 17, 2012, 04:25:37 PM » |
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It snot that I can't use SSB Luigi, its that I like SM64 Mario and the Luigi model hack better. Super Smash Bros for N64 is only one in the series that doesn't really have better looking characters, Mario, Link, and a few otehrs look better in the other N64 games, plus I wanted to make a better SM64 Mario import since Camaster used the one if the Model's Resource. @Carnage The reason why Luigi looks that way is because his arms are really lower than the bones if I didn't move his arms, upper torso, and head a bit upward, I can make it better, but it would pretty much either have the arm glitch that Camster's SM64 Mario import had, or would need a renamed Waist bone, which would take a while to make it having the same rotations and stuff in the animations. One way to think of it is that he's built up his upper body, if you could picture that in a SM64 way. XD still looks like hes missing something you could try closing the gap he looks to wierd cant you make the upper body lower part have the same width of the waist?
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« Reply #27 on: April 17, 2012, 05:59:29 PM » |
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Which looks better? or Don't pay attention to his whiteness, it doesn't effect the actual game, BrawlBox (any version) renders him and SM64 Mario this way for some reason, probably because of them origianlly having polygon colors. Post Merge: April 17, 2012, 06:00:41 PM
oh, sorry. would you like the L fix?
Yes please.
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« Last Edit: April 17, 2012, 06:00:41 PM by StupidMarioFan1 »
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« Reply #28 on: April 17, 2012, 06:51:14 PM » |
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okay. I'll get it ready. and I have something about sms import...
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« Reply #29 on: April 17, 2012, 07:27:20 PM » |
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okay. I'll get it ready. and I have something about sms import...
What is it? Or are you not going to tell me?
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