[Official] Project M discussion: RIP

Started by nanobuds, November 09, 2011, 10:30:29 PM

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Quote from: Nαnobuds on April 01, 2015, 01:30:23 PM
nah our ASL is different than Alma's. With it loading .rels, we can make any stage an alternate and not just one that is ported to the same brawl stage.

Also all star mode has been made to be a bit more stable. But that's the only new mode. For now...
But adding Stock icons needed a new code, as well as others for balancing purposes.

And no the alternate stages don't work for random stage select.

Post Merge: April 01, 2015, 06:21:20 PM

http://youtu.be/dOuXKCvhTvw

http://imgur.com/a/ApXwI

Us art guys have decided to re-think the art style of Project M. We wanted to move on to something new. To something fresh. After much debate, we decided to look into the past, to the roots of Smash. In the end, we thought a style matching the Nintendo 64's graphics would be best.
The new models will not be ready for Project M 3.64, but we will eventually have every character replaced with their new form. Be sure to watch for updates about this artistic overhaul!
i see, hmm do you think the icon code would interfere with BeX? i'm just trying to weed out what i can.  i know all clone engine data needs to poof (got that part done), IC stuff needs to go (think i have most of that) , and cosmetic things need to be removed (usually fairly basic). Also about the alternate loader you use,  is it a new add to the file patch or a separate code telling it where to look. it would be a pity to have to remove it. (altho usually FPC adds just need to be written on the end from my experience) thanks for answering the questions i have btw ^^ it helps a lot.


please tell me every character has a N64 alt...
that'd make P:M perfect

considering the video was posted on april 1st its probably fake but every brawl character getting a n64 model would be preety fun imo.

Charizard didnt look too n64ish guess you guys didnt used the pokemon stadium/snap models?
Sorry but you are not allowed to view spoiler contents.

turbo mode was an april 1st joke as well

Still waiting on Ike Climbers, [censored].

Seriously though. Bowser stage.

Actual stage hazard with hurtboxes or just simulated?

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: LC-DDM on April 02, 2015, 03:53:11 PM
Still waiting on Ike Climbers, [censored].

Seriously though. Bowser stage.

Actual stage hazard with hurtboxes or just simulated?

Its an actual hazard with hurtboxes.

what stage is it over?

Switch FC: SW-4190-2933-4524

Oh, okay, good.

So is the technique ever going to be released for the public to use it or do we all have to wait for the "GOLD" edition? :V

Quote from: DrPanda on May 16, 2014, 02:14:09 AM
Climaxing to a jump scare would be pretty great.

Quote from: Bad Box Art Mega Man on April 03, 2015, 12:05:09 AM
what stage is it over?
The Mario Kart one.. Mario Circuit? I forget the name.

Quote from: Sir LC-DDM on April 03, 2015, 12:29:17 AM
Oh, okay, good.

So is the technique ever going to be released for the public to use it or do we all have to wait for the "GOLD" edition? :V
It may, actually. I'm not sure though. All I know is that it somehow uses .rels from Target Test stages to steal hitboxes n stuff.


Quote from: Don Jon BravoEX on April 07, 2015, 10:46:10 PM
so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

I'm assuming the odd shoulder rigging is because vBrawl Samus has morphballs for shoulders?

Otherwise, the whole different UVs for Specs and whatnot is great.

Teeeeeeeeeeeeeach usssssssssssssssssssssssss


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Quote from: Nαnobuds on April 08, 2015, 03:26:16 AM
woop woop

http://imgur.com/a/RW3z9
and i thought it couldnt get better. i was [censored]in wrong. 10/10, would download again

Switch FC: SW-4190-2933-4524