Let's look into Module Fíles (.rel) - Defensive Collision is now!

Started by pikazz, May 04, 2012, 12:58:26 PM

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pikazz and checkmate.
dem links.
thank you :srs:

Quote from: Eternal Yoshi on May 05, 2012, 04:27:03 PM
But generic .rel ports are better overall since they have functional articles, unlike most PSA ports.

oh okay.
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After looking into Ike module a bit more, I can see why Phantom Wings chose Ike over lets say Lucario.
Ike is one of the few that actually has all his article data in his own module, rather then having some located in the sora_melee module (making patching such character modules that much harder).

so what other characters have that besides ike? is it the ones liek marth purin and mk? or is it other ones that are not what i said?
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Quote from: Eternal Yoshi on May 04, 2012, 11:44:22 PM
I'm subbing too, though I don't know PPC ASM yet.

I want to learn how to make more generic.rel files like the one Phantom Wings made for Ike.
it's easy to find the Module ID on each character Module, have found all of them everytime
but each Character ID (to articles) is a hell to find D:
Quote from: Eternal Yoshi on May 05, 2012, 03:53:19 PM
Pikazz, we don't even know which file would trigger the sudden death bombs.

Maybe start smaller by modding something that we know which file(s) to look in to?

Can we try to say, gather more data on how stage module files store and organize their hitboxes?
I saw sora_melee has suddendeath so I looking in there first.
and I believe I know what I should change to pokeball

but hm, the hitboxes is a other thing :/
Quote from: Metal Sonic on May 05, 2012, 03:41:56 PM
yes. i support this. i have been wanting moduel files to be explored. imagine if we could make ssbb like street fighter or mortal kombat :D

plus the fact porting characters could be done easiyer if a program is made
to make a program for that would be extremly hard and take alot of time :srs:
Stupid Tinypic :C

i knwo im just saying >.>
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Quote from: ds22 on May 05, 2012, 04:40:38 PM
After looking into Ike module a bit more, I can see why Phantom Wings chose Ike over lets say Lucario.
Ike is one of the few that actually has all his article data in his own module, rather then having some located in the sora_melee module (making patching such character modules that much harder).
have looked into articles in sora_melee and will scout when I see it's portable like genelic ike
Quote from: Nico on May 05, 2012, 04:28:56 PM
pikazz and checkmate.
dem links.
thank you :srs:
indeed that link is awesome :3
Stupid Tinypic :C

Quote from: Metal Sonic on May 05, 2012, 03:41:56 PMplus the fact porting characters could be done easiyer if a program is made
Quote from: pikazz on May 05, 2012, 04:55:29 PMto make a program for that would be extremly hard and take alot of time :srs:

But it is being done


This thread is relevant to my interests despite not having any knowledge on how to help contribute. I'll follow the progress here any way though. I'm rooting for you guys!
I'm no longer around. If you really need to get my attention, send a PM

Quote from: Metal Sonic on May 05, 2012, 04:43:53 PM
so what other characters have that besides ike? is it the ones liek marth purin and mk? or is it other ones that are not what i said?
Marth and Jiggz don't have articles, while MK doesn't have any special references to his article.
As far as I can tell (and don't quote me on it), characters who don't have article data in sora_melee.rel are Sonic, C. Falcon, Olimar, Wario (shares his module with Warioman), Ganondorf and DK.

umm.... this is awkward...

I have IDA pro, and not much knowledge on how to use it to open.rel files.

What settings should I use to import .rel files?

May 05, 2012, 09:28:50 PM #27 Last Edit: May 06, 2012, 01:23:36 PM by pikazz
Quote from: ds22 on May 05, 2012, 07:02:18 PM
Marth and Jiggz don't have articles, while MK doesn't have any special references to his article.
As far as I can tell (and don't quote me on it), characters who don't have article data in sora_melee.rel are Sonic, C. Falcon, Olimar, Wario (shares his module with Warioman), Ganondorf and DK.
that's great info :3
I will look into them and see if I can find "character ID" switching which is need to generic character''

Btw, I believe I have found something in modules o.o
but I will not tell you until I have test it, I really hope it works

also, I mailed PhantomWings about this thread and I hope he can leave us some notes about modules or a response :3
I would be happy if he answer!

Post Merge: May 06, 2012, 01:23:35 PM

gah! I feeling miseble ;_;

I can't get my rel to work, not even PW's generic Ike and I am very positive and sure how to make ganon generic.
but I would like some help to test from anyone who have succeesed with PW's generic ike :/
like you ds22!
can you help me with my generic ganon? wanna test it?
Stupid Tinypic :C

I could test it, but you have to know this beforehand.
Creating a generic module may seem easy, but you need to edit A LOT of offsets in the module due to adding those few lines of ASM.

Quote from: ds22 on May 06, 2012, 03:47:11 PM
I could test it, but you have to know this beforehand.
Creating a generic module may seem easy, but you need to edit A LOT of offsets in the module due to adding those few lines of ASM.
I know that :P
if you add just one byte, you have to change all the offset and string offset to correct those. that's why I just replacing for now with same amount byte that I took away

I will send you a NTCS-U changed Ganon.rel for test and I will give you what offset you must change if the character I suggest didn't work
Stupid Tinypic :C