hi, I made this thread so we can collect all the Module information, try to understand that and how to rebuild them.
this is a very hard task, the legends of brawlhacking Dant and Phantomwings looked into it much but they desiced to take a life-long break before they have complete it.
so lets continue their footsteps.
What is Module File?Module Files (.rel) is there all the information is about characters, stages, menu.
it can example say how many brres one stage will load in a pac, if any event like things that can hurt you in stage load, Characters Articles like Lucarios Aura Sphere.
How much information is it about Module files?currently not much, only Dant and Phantomwings knows it like 20 times more than us and that sadly true pretty little.
the only things we know is how they work since Phantomwings gave that's information out.
but we know there is ASM in Module Files
Module IDsWhat is ASM?ASM stands for Assembly language
here is a wiki about ASM
http://en.wikipedia.org/wiki/Assembly_languageASM simplieshere is a great site to see all the ASM doing like li, stw, blr ect
http://class.ee.iastate.edu/cpre211/labs/quickrefPPC.htmlAny helpful information or links?http://forums.kc-mm.com/index.php?topic=29937.0 The information Phantomwhings gave us personally on how stages works.
http://opensa.dantarion.com/wiki/Patching_Charcter_Modules a helpful wiki done by Dant and that's more about Characters to "patch"
PW's Gifthe gave us a gift :3
look at his post!
sneak, snea-...
Oh, who am I kidding.
Hi everyone, Phantom Wings here. I haven't been by for a while now so I figured I'd drop by and pay my regards to the Brawl Hacking community. I notice that there's been a little bit of interest in the workings of .rels in this here thread so:
[Download][Source]I had this one on the backburner before I left the last time. It's not as intuitive as the Module Editor 2, but it does support editing blocks and relocations as well as saving - hope it helps.
The app itself isn't that well put together, but the module library should be easy enough to salvage for use in BrawlBox - but as usual, don't expect any commenting in my source code.
That's all for now. See you guys around.