Let's look into Module Fíles (.rel) - Defensive Collision is now!

Started by pikazz, May 04, 2012, 12:58:26 PM

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I hope I dont have to recreate this thread once again for it's inactivity

but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

also, I have written down the header which was the easy part of the module
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Quote from: Peke~ on July 12, 2012, 06:01:26 PM
I hope I dont have to recreate this thread once again for it's inactivity

but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

also, I have written down the header which was the easy part of the module

yes! epic!
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Quote from: Azai on July 12, 2012, 06:14:42 PM
I didn't know this tread existed. I'm looking forward to see what can be brought out of this.

Which rebuildable rel your working on btw?
Right now, I am using Both Final Destination and Wifi Waiting stage cause those 2 are the shortest of all REL to understand how a REL file is build so we can rebuild in the future.

also, I did this thread to help BJ96 with Brawlbox when it comes to rebuilding Module Files like PSA or Moveset so we can easy edit it ourself and save it ect.
someone had to start doing this and I took that job :srs:
Stupid Tinypic :C

Quote from: Peke~ on July 12, 2012, 06:01:26 PM
I hope I dont have to recreate this thread once again for it's inactivity

but I am One step closer for rebuildable REL, it's a pretty tiny but I know where the link between everything is.

why it's a tiny step is because I dont know HOW it works or if it are MORE place the "string"/link between everything is but a small step is a small step.

also, I have written down the header which was the easy part of the module
Mind sharing your notes with us?
Also, I think it would be an idea to look at Battlefield aswell, as the most noticeable difference between BF and FD/WWR is the number of brres indexes, I think
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Quote from: Fire Grounder on July 12, 2012, 06:38:29 PM
Mind sharing your notes with us?
Also, I think it would be an idea to look at Battlefield aswell, as the most noticeable difference between BF and FD/WWR is the number of brres indexes, I think
well, the notes are already done by PW and BJ96 since PW made module editor and BJ96 knows that stuff already so I did job that those already done.
and that's just the header D:

also, I trying to understand the "skeleton" of the Module, not the flesh.
the skeleton has every module file and they are build in same way and the other so knowing the skeleton will make rebuilding much easier.
skeleton has the "link" between everything, where everything should be, how it's suppose to be ect while flesh is like you said "how BRRES should be loaded" or "This Brres will have attack collusion or extra animation" or "articles" between the skeleton.

the way I did with PAT0 parshing 1-2 years ago
Stupid Tinypic :C

Well I get a feeling that module files can contain a bit of PSA in it's "flesh". But you're right, it's the main thing we need to focus on.

Wait, you did PAT0 when Bero was around??
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Quote from: Fire Grounder on July 12, 2012, 06:51:51 PM
Well I get a feeling that module files can contain a bit of PSA in it's "flesh". But you're right, it's the main thing we need to focus on.

Wait, you did PAT0 when Bero was around??
yeah, I was the first how did PAT0 hacks, I also write down in offset there everything where and that stuff.
sadly Smashboard has taken away that "part" D:
hope someone remembers it

everyone went "oooh! I want that hack" when I released this pics in Smashboards
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hoppip say hiii

and yes, I did do PAT0 when Bero was around if I remember correctly
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I found rels in common3.pac


if we can get this rel hacking on it's full feet, maybe item behavior hacks can be possible

Quote from: Diddy Kong on July 12, 2012, 11:20:20 PM
I found rels in common3.pac


if we can get this rel hacking on it's full feet, maybe item behavior hacks can be possible
that was something I didn't know o.o awesome!
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.rel's in common3? :o   wow

i wonder wats in common2 and 4 then... O.o
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Quote from: Diddy Kong on July 12, 2012, 11:20:20 PM
I found rels in common3.pac


if we can get this rel hacking on it's full feet, maybe item behavior hacks can be possible
You're right. MiscData[11] has SSS properties!
MiscData[12] I think is rule menu module?
MiscData[13] is CSS module
MiscData[14] doesn't have any names but mo_menu.cpp, a pretty short module.
MiscData[15] seems to be another CSS module.

Other stuff: MiscData[0] has Trophy datalist.
Miscdata[9] and MiscData[10] is font files (compressed, although BB doesn't show it.)

Quote from: DSX8 on July 12, 2012, 11:52:36 PM
.rel's in common3? :o   wow

i wonder wats in common2 and 4 then... O.o
Common2 also has modules, along with Solo mode data such as all-star mode, classic and event matches. But common4 does only have movesets.

Seriously Diddy, nice find!!

Now, why haven't I noticed this before? :srs:
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Quote from: Fire Grounder on July 13, 2012, 12:15:05 AM
You're right. MiscData[11] has SSS properties!
MiscData[12] I think is rule menu module?
MiscData[13] is CSS module
MiscData[14] doesn't have any names but mo_menu.cpp, a pretty short module.
MiscData[15] seems to be another CSS module.

Other stuff: MiscData[0] has Trophy datalist.
Miscdata[9] and MiscData[10] is font files (compressed, although BB doesn't show it.)
Common2 also has modules, along with Solo mode data such as all-star mode, classic and event matches. But common4 does only have movesets.

Seriously Diddy, nice find!!

Now, why haven't I noticed this before? :srs:
oh ur totally right bout the Common2... i just remembered that libertyernie made a program that lets u edit the Classic Mode, All-Star mode and Event matches.. xD
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Oh hey, there are modules in there.

...I also noticed that unknown entries export with the REL extension... lol bug

Quote from: BlackJax96 on July 13, 2012, 12:37:28 AM
Oh hey, there are modules in there.

...I also noticed that unknown entries export with the REL extension... lol bug
Yeah I noticed it too. Also BB didn't recognize that the font files had compression.
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Wii U NNID: Doraleus

looked into those by myself in hex.

it doesn't look like rel o.o, more like PSA related things in the "_item_params" and the miscData[24] looks like the names to all the thophys while miscData[9] is compressed o.o
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