Let's look into Module Fíles (.rel) - Defensive Collision is now!

Started by pikazz, May 04, 2012, 12:58:26 PM

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Common3.pac
MiscData[0]  = Trophies???
MiscData[9]  = font_latin1.arc
MiscData[10] = font_latin12.arc
MiscData[11] = sora_menu_sel_stage.rel
MiscData[12] = sora_menu_rule.rel
MiscData[13] = sora_menu_sel_char.rel
MiscData[14] = sora_menu_sel_char_access.rel
MiscData[15] = sora_menu_name.rel

The rels are exactly like the ones in the module folder.

Edit: I see MiscData[9] and [10] have been stated to be font files before. :P
Edit2: I found the referenced files. system/font
Skype: ASF1nk



Quote from: ASF1nk on July 19, 2012, 12:19:49 AM
Common3.pac
MiscData[0]  = Trophies???
MiscData[9]  = font_latin1.arc
MiscData[10] = font_latin12.arc
MiscData[11] = sora_menu_sel_stage.rel
MiscData[12] = sora_menu_rule.rel
MiscData[13] = sora_menu_sel_char.rel
MiscData[14] = sora_menu_sel_char_access.rel
MiscData[15] = sora_menu_name.rel

The rels are exactly like the ones in the module folder.

Edit: I see MiscData[9] and [10] have been stated to be font files before. :P
Edit2: I found the referenced files. system/font
Makes me wonder why there's multiple of the same file... :srs:
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Wow, Fighter.pac is also in Common3. :srs:
It's MiscData[0] under Fighter.

But does Brawl use both of the same files, or just one of them? If so, which?
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: Fire Grounder on July 19, 2012, 11:23:03 AM
But does Brawl use both of the same files, or just one of them? If so, which?
im guessing it reads from the common3.pac file.. and it tells it to load it from the other file? im not even sure xD

its like with the Common5.. the Sc_SelCharacter and the Sc_SelMap over-rides the Common5.pac file, so it has to be the help of a .rel file..
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

Quote from: DSX8 on July 19, 2012, 11:30:09 AM
im guessing it reads from the common3.pac file.. and it tells it to load it from the other file? im not even sure xD

its like with the Common5.. the Sc_SelCharacter and the Sc_SelMap over-rides the Common5.pac file, so it has to be the help of a .rel file..
That doesn't really make sense >.>

Also, I think sora_scene.rel is the one mainly used for switching between module files, or atleast the menu ones.
3DS FC: 5370-0958-4818
Wii U NNID: Doraleus

Quote from: ASF1nk on July 19, 2012, 12:19:49 AM
Common3.pac
MiscData[0]  = Trophies???
MiscData[9]  = font_latin1.arc
MiscData[10] = font_latin12.arc
MiscData[11] = sora_menu_sel_stage.rel
MiscData[12] = sora_menu_rule.rel
MiscData[13] = sora_menu_sel_char.rel
MiscData[14] = sora_menu_sel_char_access.rel
MiscData[15] = sora_menu_name.rel

The rels are exactly like the ones in the module folder.

Edit: I see MiscData[9] and [10] have been stated to be font files before. :P
Edit2: I found the referenced files. system/font
hm, I wanna see more in [11] and [12]
and the fighter rel too!
Stupid Tinypic :C

pikazz did you ever finish making the pal ike rel? i really wanted to port some ike movesets around on my pal ssbb xD
Sorry but you are not allowed to view spoiler contents.

Quote from: Carnage on July 19, 2012, 05:52:18 PM
pikazz did you ever finish making the pal ike rel? i really wanted to port some ike movesets around on my pal ssbb xD
nah, it didn't work :srs:
Stupid Tinypic :C

Quote from: Peke~ on July 19, 2012, 07:13:06 PM
nah, it didn't work :srs:
guess no pal rels then :S
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sneak, snea-

...

Oh, who am I kidding.

Hi everyone, Phantom Wings here. I haven't been by for a while now so I figured I'd drop by and pay my regards to the Brawl Hacking community. I notice that there's been a little bit of interest in the workings of .rels in this here thread so:

[Download]

[Source]

I had this one on the backburner before I left the last time. It's not as intuitive as the Module Editor 2, but it does support editing blocks and relocations as well as saving - hope it helps.

The app itself isn't that well put together, but the module library should be easy enough to salvage for use in BrawlBox - but as usual, don't expect any commenting in my source code.

That's all for now. See you guys around.


Quote from: PhantomWings on July 25, 2012, 11:36:49 PM
sneak, snea-

...

Oh, who am I kidding.

Hi everyone, Phantom Wings here. I haven't been by for a while now so I figured I'd drop by and pay my regards to the Brawl Hacking community. I notice that there's been a little bit of interest in the workings of .rels in this here thread so:

[Download]

[Source]

I had this one on the backburner before I left the last time. It's not as intuitive as the Module Editor 2, but it does support editing blocks and relocations as well as saving - hope it helps.

The app itself isn't that well put together, but the module library should be easy enough to salvage for use in BrawlBox - but as usual, don't expect any commenting in my source code.

That's all for now. See you guys around.
we can now potentially see evolution in KICK ASSness with the rel deal being further broken into :)

Diddy Kong Racing ST - Boss Door Unlocked

music plays as we enter the next big thing of brawl hacking :P

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Hey PW.

I'll work on adding it to Brawlbox soon, no need for comments.
Although they are nice to read

Quote from: Eternal Yoshi on July 25, 2012, 11:40:15 PM
Thank you for this gift.

^

Oh awesome can't wait to see what brawl hacking can turn into with this :D!
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