Todd Ingram's Moveset Ideas Thread

Started by Todd_Ingram, May 19, 2012, 10:14:30 PM

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May 19, 2012, 10:14:30 PM Last Edit: June 10, 2012, 02:28:26 PM by Todd_Ingram
Hello! I'm Todd, and I am very new and have a lot of ideas that need bettering. (Totally a word.)
So, this is where I'm going to put all my ideas for movesets when I come up with them.

Right now, what I need is criticism. Tell me what you guys think would work and what you think wouldn't. The more criticism I get, the better I will become overall.

Here are the ones I have so far.
Forgive the differing formats, these will be fixed once this gets more attention.


PAPER MARIO over Mr. Game & Watch (Model:http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23892)
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SUPER DIMENTIO over Luigi (Model: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13338
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SHY GUY over Kirby (Model: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=26554)
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ELECTIVIRE (Model: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25192)
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BLACK MAGE (Model: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23970)
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DREAM SETS: (i.e. too complicated to actually code but are examples of my ideas)

FIREMAN (i.e. firefighter) Over Snake or another humanoid character (Ike, Link, etc.)
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It seems like these are a lot of odd moves. Like ones that wouldn't look or work well.
Clapping, spinning into enemies.....some of them don't seem to fit the character's style and seem odd. Like dimento's B. And it seems like you're being overambitious with like final smash (summoning master hand and targetting)

Do you really want these moves? I just don't think they fit the character, but I like the creativity. The best way that I found to make good character ideas was to make custom characters on my own. Original characters. No, I don't mean trying to learn to program things on your own, but make a moveset on your own. Have an idea in mind and an overall goal. Also, look at what is and isn't possible and try to keep that in mind. If you want any help, PM me.
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

Quote from: Element on May 20, 2012, 10:04:18 PM
It seems like these are a lot of odd moves. Like ones that wouldn't look or work well.
Clapping, spinning into enemies.....some of them don't seem to fit the character's style and seem odd. Like dimento's B. And it seems like you're being overambitious with like final smash (summoning master hand and targetting)

Do you really want these moves? I just don't think they fit the character, but I like the creativity. The best way that I found to make good character ideas was to make custom characters on my own. Original characters. No, I don't mean trying to learn to program things on your own, but make a moveset on your own. Have an idea in mind and an overall goal. Also, look at what is and isn't possible and try to keep that in mind. If you want any help, PM me.

Thanks for telling me all this. Dimentio's B was based off of the attack in the game where he brings his fist down, but if it doesn't work I can replace it with something else.

And of course anything can be changed if programming it would seem like a hassle. I'll go through it again and see what I can do.

Are there any specific moves you don't think work for a specific character? And by not fitting, do you mean the style of the character or the "feel" of the character? (For example, a projectile would not work well for a character based on heavy hitting at close range.)

I'm only asking questions because I want to understand the criticism you're offering and make the sets better. Thanks again for leaving input!

An original character sounds helpful, too. I have some characters knocking around in my head I'd like to put down on paper.

Paper mario's crouch attack seems iffy. He just expands part of himself, right? Doesn't seem like a good attack choice and I feel like it would look weird.

And the downsmash too. Hopping up and down 3 times? Smash attacks generally hit to either side of the character, and I can't see how hopping three times in place would be a good idea.

Is the back arial like wario's?

And dimentio's neutral B seems odd to be placed as neutral B. That should be the button for moves you will be using the most. Ease of access!..?
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

Quote from: Element on May 21, 2012, 01:18:03 AM
Paper mario's crouch attack seems iffy. He just expands part of himself, right? Doesn't seem like a good attack choice and I feel like it would look weird.

And the downsmash too. Hopping up and down 3 times? Smash attacks generally hit to either side of the character, and I can't see how hopping three times in place would be a good idea.

Is the back arial like wario's?

And dimentio's neutral B seems odd to be placed as neutral B. That should be the button for moves you will be using the most. Ease of access!..?

I tried to go over all of what you said. Are my edits any better?

A little better. Does PM bounce off of foes when he does the 'power jump' ?
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

Quote from: Element on May 21, 2012, 11:50:37 AM
A little better. Does PM bounce off of foes when he does the 'power jump' ?

Thinking about it, it would make sense. It could be used in succession for a good combo, and fits his archetype more than one huge hit that heads straight to the ground. I'll make the change.

What is your overal goal for each of these characters? Is pm made for ground based moves, a comboer, an arial character, supposed to use special moves as killing moves, fast character, made for spikes, eats barbacue sauce, wall of pain style character...?
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

May 22, 2012, 01:04:21 AM #8 Last Edit: May 22, 2012, 01:05:25 AM by Todd_Ingram
Paper Mario is sort of meant to be an aerial character. Not as much of doing damage in air, but travelling well through air to places where he can do the most damage. Using moves like his Up B and Side B in air to get to the opponent where he can excel, i.e. doing enough damage to leave the opponent vulnerable to his strongest specials and smash attacks.

Super Dimentio is more of a power character (and far less of an aerial one), but his style of play is keeping opponents farther away from him with his smash attacks and Counter special so he can use his moves that work best at a distance, like his Side B and Neutral B if that ends up being a projectile. While his other attacks do work at close range, they're not exactly K.O. material. They're more of a way of building up damage so the opponent can be knocked away, then hit with a good long range attack to finish the job. He shouldn't have as many moves that can K.O. from close range.

Of course, it's incredibly likely that the movesets I have outlined above do not work AT ALL with the ideas I have here. If that is true, please point it out and mention ways that it can be fixed. I've only been playing Brawl professionally for a short while, and have spend a vastly superior amount of time playing casually. I'm learning about character strategies and comboing and everything, but slowly. So, any and all help is appreciated.

Honestly I can't say much about what would work, that depends on the programming. Will he have wario or jigglypuff lightness/manueverability? Wario's back air sort of kills combos.
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

Quote from: Element on May 22, 2012, 01:14:30 AM
Honestly I can't say much about what would work, that depends on the programming. Will he have wario or jigglypuff lightness/manueverability? Wario's back air sort of kills combos.

*assuming you're talking about Paper Mario"
I agree. And I think saying his back aerial was like Wario's was a little bit of misinformation, now that I think of it. Let me edit that to see if I can make it a little clearer.

As for maneuverability, I think he would have more of the maneuverability of Jigglypuff (being able to get to people fast), but fall speed and initial upward speed would be a little faster. He shouldn't really be used as a Wall Of Pain character, as most of his aerial attacks should be used to prepare for his larger attacks, not as much of an edge-guarder.

Again, this is all sort of theoretical depending on how well programming works, if it ends up happening at all.

Actually sounds good then.do you have a model or texture in mind? Seems like it would be cool over g&w
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

Quote from: Element on May 22, 2012, 01:43:42 AM
Actually sounds good then.do you have a model or texture in mind? Seems like it would be cool over g&w

I do indeed. If you'll follow the stoic, unbouncing link to the right of the PM moveset spoiler, you'll find a delightful texture created by Starwaffle that I've tested many a time and can say that it looks very impressive. Not saying we can't do anything else with it, but it'll do more than fine if this thing ever finds its way onto the Vault.

You....have a face.







I'm too stupid to click links. I can't. Or view images. Do you need animators or psa-eratorificationarators?
"You can plan all you want but it won't matter if there's no execution."
Team thread (Nemesis): http://forums.kc-mm.com/index.php?topic=45472.0

Quote from: Element on May 22, 2012, 03:42:30 AM
You....have a face.

I'm too stupid to click links. I can't. Or view images. Do you need animators or psa-eratorificationarators?

Not asking you to extrapolate on anything else, then.

Strictly speaking, I don't NEED anything. These are just ideas that I'd like fleshed out to their full potential before anyone who's smart enough to make this into a final project takes a peek at this thing.