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Julum
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« on: May 22, 2012, 04:22:22 AM »


I made a Toon Link over Peach hack, and it freezes when I try to go into a brawl. I changed everything to Toon Link's data except her FitPeachEnrty00, 01, 02, 03, etc. What did I do wrong? 
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Spex130
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    « Reply #1 on: May 22, 2012, 10:18:29 AM »


    There's a lot of reasons this could happen. First, let's define "I changed everything to Toon Link's data."

    You didn't just rename the TLink's files and put them in Peach's folder right? That won't ever work.
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    Julum
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    « Reply #2 on: May 22, 2012, 01:06:03 PM »


    There's a lot of reasons this could happen. First, let's define "I changed everything to Toon Link's data."

    You didn't just rename the TLink's files and put them in Peach's folder right? That won't ever work.
    No. I opened her files up in Brawlbox and replaced them with TLink's files.
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    Lillith
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    « Reply #3 on: May 22, 2012, 01:35:29 PM »


    I don't think that would work too well either~
    The best you can probably do is find a port of T.Link over Peach, either a rel port or... Whatever the other type of porting is~
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    « Reply #4 on: May 22, 2012, 01:43:19 PM »


    No. I opened her files up in Brawlbox and replaced them with TLink's files.


    Yeah, doing that is essentially doing the same thing as rename/replace. It's going to freeze beyond recognition.


    I don't think that would work too well either~
    The best you can probably do is find a port of T.Link over Peach, either a rel port or... Whatever the other type of porting is~


    Haha. My post got ninja'd. I'll just leave the rest of the message here....

     

    If TLink has less bones than Peach,  you might be able to pull an old-style import (check Snoopy's tutorial thread here for that: http://forums.kc-mm.com/index.php?topic=9248.0) but even then getting it to walk/hold items/get hurt correctly will be a pain, and in ADDITION to that, it'll be even more work to replicate TLink's original moveset in PSA.

    Having TLink over Peach with Peach's moveset would be possible, but you'd have to have someone new-style model import it then animation port it.

    You could also look into .rels. I'm not sure how those work.

    So, pretty much: What you want is possible, getting there will be a very, very, very long process.
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    Julum
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    « Reply #5 on: May 22, 2012, 01:45:28 PM »


    How do I get a .rel file of characters, and how do I use them?
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