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Author Topic: The Random Animation Hacks Thread!  (Read 8856 times)
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Gazoinks
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    « on: December 11, 2009, 11:47:52 AM »


    I'm curious what people have been doing with BB's animation editor, but every little animation doesn't deserve it's own thread, so...  This is the thread for smaller animation edits that don't really deserve their own thread.  I'll start off with my noobish edits:

    Fierce Deity Link Wait 1 (Based on his MM standing position):

    I plan on making some more Fierce Deity animations as well as making more frames for the Wait 1.  I have now made a full animation for this, all though he moves like an animatronic and it doesn't look too good.  But hey, it's my first.
    The full animation goes: He just stands, after a while he looks down, nods his head, adjusts his sword arm and goes back to his normal position.

    Fierce Deity Link Wait 2:

    Plan for when fully animated: FD lifts his sword up in front of him before swinging it down, back into his Wait 1 position.

    Fierce Deity Link Wait 3:

    I'm currently working on the full animation for this, so far so good. Smiley
    Plan for when fully animated: FD lifts his hand and looks at it, then he clenches it swings it back down, lifts his sword up a little and goes back to his normal stand.

    Everyone seems to think Ike should be a hand-to-hand fighter, maybe it's because it looks like he's wearing brass knuckles, anyway, I jumped on that bandwagon.  This was my first edit, so it's not very good.  (This is also a Wait 1)


    Squall Wait 1:

    This one took a while, but I'm quite proud of it.  Expect more Dissidia-style Squall animations soon!
    This is now fully animated.  It's quite simply animated, but it looks way better than my FD one.  Once I do Wait 2 and 3 I'll make a video.

    This is actually just a small edit of Marth's RunTurnBrake, but you have to admit it makes a good Dash Attack:


    This one isn't much of an animation edit, but...

    Eep.

    I recommend using the 3 view format that I used here, videos are good too. Smiley  I hope to see some cool stuff from you guys and gals.
    « Last Edit: December 22, 2009, 01:29:03 PM by Gazoinks » Logged



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    « Reply #1 on: December 11, 2009, 12:14:09 PM »


    Wow so many awesome edits and I haven't even learned how to extract the animations yet...I'm late like always...
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    Gazoinks
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    « Reply #2 on: December 11, 2009, 12:29:03 PM »


    You don't actually need to extract animations to edit them.  You just open a FitCharacter##.pac in BrawlBox then load a MotionEtc file in the model preview window.

    *Added FD Link Wait 2

    *Added Marth's new dash attack

    *Added FD Link Wait 3
    « Last Edit: December 11, 2009, 05:49:27 PM by Gazoinks » Logged



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    « Reply #3 on: December 11, 2009, 06:38:27 PM »


    WoWz Awsome work!
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    « Reply #4 on: December 11, 2009, 06:48:30 PM »


    BRING BACK LINK'S MELEE TAUNT :V
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    Angelglory
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    « Reply #5 on: December 11, 2009, 07:36:02 PM »



    Pokemon Trainer is gearing up for the brawl! (Animations have been improved since these gifs were made)


    Machinima friendly Lucario


    Machinima Mario and Machinima Lucas are feeling chatty.


    AHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!
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    Gazoinks
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    « Reply #6 on: December 11, 2009, 07:39:40 PM »


    Ooh, your animations are so much smoother than mine. XD  Nice job on the PT stuff.
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    « Reply #7 on: December 17, 2009, 09:54:48 PM »


    Rawr and stuff...
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    « Reply #8 on: December 17, 2009, 10:42:27 PM »


    I'm going to try making some animations some time. It looks fun.
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    Gazoinks
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    « Reply #9 on: December 19, 2009, 07:41:48 AM »


    Yeah, animation editing if quite fun.  It can get kinda tedious though. XD
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    « Reply #10 on: December 19, 2009, 09:16:03 AM »


    I may be adding to this thread a bit later :3

    Yeah, animation editing if quite fun.  It can get kinda tedious though. XD

    Most Definatly
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    Angelglory
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    « Reply #11 on: December 19, 2009, 01:22:20 PM »


    Ridley Tiem...?
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    Gazoinks
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    « Reply #12 on: December 19, 2009, 03:16:11 PM »


    Woah, awesome job on those animations.
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    Oizen
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    « Reply #13 on: December 19, 2009, 04:32:11 PM »




    Ridley would need to be shrunk. >.>

    I mean he is huge.
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    Ice God64
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    « Reply #14 on: December 20, 2009, 02:38:38 PM »



    Machinima friendly Lucario

    Looks better than his normal standing pose.
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