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M4N
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« on: June 03, 2012, 11:22:12 AM »


unlikly idea for character roster expansion

Here is an idea for the last clone engine I thought about
but it wouldn't haved worked back then
since this new engine ports characters which I assume is his idea is, its might work
when selecting a new character *any character*

I had thought that every player could have there own slot

Player 1 = Mario
Player 2 = Luigi
Player 3 = Peach
Player 4 = Bowser

then when a player pics a character their character is switched out

EX.

Player 1 picks boswer
Mario is then replaced by bowser (loading character onto mario)

OF COURSE: that wouldn't have worked and still doesn't now

but what "if", get it if statement
when a player chooses a character (only extra)
it links it to

Fighter/Custom_00 (these are all based on ike)
Fighter/Custom_01
Fighter/Custom_02
Fighter/Custom_03
Fighter/Custom_04

which will over write their character slot

Player 1 = Ike (original)
Player 2 = Ike (over marth)
Player 3 = Ike (over Metaknight)
Player 4 = Ike (over jiggilypuff)

the CUSTOM fighter will just replace ike
(which replaced another character so in reality it replaces marth metaknight and jiggly puff too)
the only difference is that,
ike will be marth metaknight and jiggleypuff

!------------------------

okay error what if jiggalypuff marth and metaknight are
(or ike you will already have a slot reserved for that)

they will be loaded from
Fighter/Custom_Native/
The original Characters (Ike Ported onto them are reverse portable yes/no ?)

[
Q. why special load then
A. As to not interfere with custom loaded files, the system itself.
]

anyways

Pokemon Trainer Can be split up into
- Squirtle
- Charazar
- Ivysaur

The trainer icon can be used with the costume/character replacement code
same thing with zalda (can we add HOLD z for sheik)
same thing with zzs (Hold Z for samus)

-------------------------------------------

Okay thats three characters with icons and csps
and an infinite (SD size lol) with no icon and csps

what do you guys think?
would that work

--------------------------------------
Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***
--------------------------------------

this is about the clone engine and porting
but other things too.

I know typos
but I wrote this quickly
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Kienamaru
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    « Reply #1 on: June 03, 2012, 11:27:50 AM »


    It does work... i think...

    I use

    Ike
    (Ike over Dedede, Dante)
    Ike over GnW, Cloud
    Ike over Olimar, Cloud

    Roy over Marth
    Marth over Wario

    is that what you mean?
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    M4N
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    « Reply #2 on: June 03, 2012, 11:31:37 AM »


    if it does
    I'm thinking that is all that is really needed to add new character to brawl without losing any

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    Kienamaru
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    « Reply #3 on: June 03, 2012, 12:28:51 PM »


    well recently Marth was ported over an alloy, which i believe means he is over all alloys, which someone told me means that any marth psa can be used over the alloys. (4psas. for 4 slots)
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