Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: Taking away parts? -Eyes  (Read 1612 times)
0 Members and 1 Guest are viewing this topic.
hughie
Special Access
*****
Offline Offline

Posts: 2983


  • Awards Fiery Topic Renowned Hacker >9000 Pin Collector

  • View Profile Awards
    « on: December 15, 2009, 05:07:52 PM »


    If you take away the eye texture with brawlbox will it
    -be messed up
    -be see through
    -Be normal eyes
    -it crash
    -be gone and the only the thing behind it shows
    -be all black/white
    any extras, tell me
    « Last Edit: December 15, 2009, 05:28:48 PM by HAXOR » Logged

    mnsg
    Holy Kitten
    *
    Offline Offline

    Posts: 1801

  • Awards Super Saiyan Topic Star Hacker >9000 Featured

  • View Profile Awards
    « Reply #1 on: December 15, 2009, 05:58:10 PM »


    Most eye iris textures can be made transparent.  However, flat-eyed textures can't be made transparent, unless you're talking about Emerald Textures.  Also, Snake's eyes can't be transparent, since they also act as Snake's eye base.

    The characters below can have transparent eyes...

    Mario
    Donkey Kong
    Link
    Yoshi
    Fox
    Luigi
    Peach
    Bowser
    Giga Bowser
    Zelda
    Sheik
    Marth
    Falco
    Ganondorf
    Meta Knight
    Pit
    Wario (WarioWare)
    Wario (Plumber Outfit)
    Wario-Man
    Zero Suit Samus
    Ike
    Charizard
    Squirtle
    Ivysaur
    Diddy Kong
    King Dedede
    Lucario
    Toon Link
    Wolf
    Sonic

    On a side note, most eye bases can't be transparent, and can only be removed with manual hexing.  Oddly enough, you can make Toon Link's eye base texture parts transparent.
    Logged


    nuclear432
    Expert Kitten
    ****
    Offline Offline

    Posts: 89


    You Fail.


    View Profile WWW Awards
    « Reply #2 on: December 15, 2009, 06:56:28 PM »


    If you want to remove the eyes for a special animation,you can make the bones x,y,and z into 0.00001
    Logged


    Pages: [1]
    Print
    Jump to: