Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**

Started by Jack H., December 17, 2009, 06:57:13 PM

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Quote from: LookItsLink on April 13, 2010, 01:05:51 AM
EDIT: Why are there 2 download links?
RE-EDIT: Nevermind, .pac and .pcs >.>

LOL! XD

And I didn't make that model hack, Syrus63 made It. I just requested It.
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: LookItsLink on April 13, 2010, 12:47:15 AM
Lol that's what? like the fifth time you've had to repost that? I'll add it to the main post.
Finally!
Why wasnt it,thats why i posted that!
Also by jewel

Lolita iz liek OMG!


Quote from: PAVGN on April 13, 2010, 09:23:40 PM

LOL! XD

And I didn't make that model hack, Syrus63 made It. I just requested It.

Fixed, thanks.

@DMN
What's changed in the picture? The jewel and neck thing are still there.
or are you requesting that they be removed? >.>

Quote from: DMN666 on April 13, 2010, 10:11:00 PM
Quote from: LookItsLink on April 13, 2010, 12:47:15 AM
Lol that's what? like the fifth time you've had to repost that? I'll add it to the main post.
Finally!
Why wasnt it,thats why i posted that!
Also by jewel

Lolita iz liek OMG!

Neck thing cant be polygon removed.

Causes mega bugs.


Speeking of that, what vertex controls the X plate on Marth's back?

Jack wasn't very helpful when I asked him. Not sure whats up with him. :>.>:

If I could just get rid of that with out errors then I'd be a very happy oizen kusanagi.

Pretty sure you can remove that X thing on his back in the texture...at least that's what I did for my Yusuke hack.

Can't check what texture it is though since I don't have brawlbox on this computer.

You can also look at what vertex it is by looking at the polygon data. Then hex out the vertex.


Jack made a tutorial for hexing out polygons and vertex sets a while ago. That's what I've been doing instead of hex polygons. On very view occasion does hexing vertex sets not work.

Quote from: dingovyzoinks on April 14, 2010, 03:38:32 AM
Jack made a tutorial for hexing out polygons and vertex sets a while ago. That's what I've been doing instead of hex polygons. On very view occasion does hexing vertex sets not work.
I'm taking about that texture stuff. Though it appears transparent in brawlbox, I'll have to see it in gameplay to make sure.

When you hex the vertex set out it just sets all the points on the TopN bone. It's the same as removing a polygon but causes a lot less errors.

As I thought, the texture thing doesn't work.

I'll have to look into vertecies...