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Author Topic: Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**  (Read 391897 times)
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dingo
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    « Reply #720 on: April 12, 2010, 07:10:04 PM »


    Your right...His sword handle and the tiny jewel...
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    PAVGN
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    The bitter old man everybody hates.

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    « Reply #721 on: April 13, 2010, 03:23:40 PM »


    EDIT: Why are there 2 download links?
    RE-EDIT: Nevermind, .pac and .pcs >.>

    LOL! XD

    And I didn't make that model hack, Syrus63 made It. I just requested It.
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    DMN666
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    « Reply #722 on: April 13, 2010, 04:11:00 PM »


    Lol that's what? like the fifth time you've had to repost that? I'll add it to the main post.

    Finally!
    Why wasnt it,thats why i posted that!
    Also by jewel

    Lolita iz liek OMG!
    « Last Edit: April 13, 2010, 04:21:22 PM by DMN666 » Logged



    LookItsLink
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    mhmm.

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    « Reply #723 on: April 13, 2010, 05:01:20 PM »



    LOL! XD

    And I didn't make that model hack, Syrus63 made It. I just requested It.

    Fixed, thanks.

    @DMN
    What's changed in the picture? The jewel and neck thing are still there.
    or are you requesting that they be removed? >.>
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    Oizen
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    « Reply #724 on: April 13, 2010, 06:04:31 PM »


    Lol that's what? like the fifth time you've had to repost that? I'll add it to the main post.

    Finally!
    Why wasnt it,thats why i posted that!
    Also by jewel

    Lolita iz liek OMG!


    Neck thing cant be polygon removed.

    Causes mega bugs.
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    LookItsLink
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    mhmm.

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    « Reply #725 on: April 13, 2010, 07:24:18 PM »


    Vertex hacking should work though.
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    Oizen
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    « Reply #726 on: April 13, 2010, 09:13:14 PM »


    Speeking of that, what vertex controls the X plate on Marth's back?

    Jack wasn't very helpful when I asked him. Not sure whats up with him. I see what you did there ...

    If I could just get rid of that with out errors then I'd be a very happy oizen kusanagi.
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    Vish
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    « Reply #727 on: April 13, 2010, 09:17:52 PM »


    Pretty sure you can remove that X thing on his back in the texture...at least that's what I did for my Yusuke hack.

    Can't check what texture it is though since I don't have brawlbox on this computer.
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    dingo
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    « Reply #728 on: April 13, 2010, 09:28:34 PM »


    You can also look at what vertex it is by looking at the polygon data. Then hex out the vertex.
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    Oizen
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    « Reply #729 on: April 13, 2010, 09:35:09 PM »


    How did I not know that ._.
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    dingo
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    « Reply #730 on: April 13, 2010, 09:38:32 PM »


    Jack made a tutorial for hexing out polygons and vertex sets a while ago. That's what I've been doing instead of hex polygons. On very view occasion does hexing vertex sets not work.
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    Oizen
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    « Reply #731 on: April 13, 2010, 09:41:26 PM »


    Jack made a tutorial for hexing out polygons and vertex sets a while ago. That's what I've been doing instead of hex polygons. On very view occasion does hexing vertex sets not work.
    I'm taking about that texture stuff. Though it appears transparent in brawlbox, I'll have to see it in gameplay to make sure.
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    dingo
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    « Reply #732 on: April 13, 2010, 09:48:11 PM »


    When you hex the vertex set out it just sets all the points on the TopN bone. It's the same as removing a polygon but causes a lot less errors.
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    Oizen
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    « Reply #733 on: April 13, 2010, 10:15:14 PM »


    As I thought, the texture thing doesn't work.

    I'll have to look into vertecies...
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    dingo
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    « Reply #734 on: April 13, 2010, 10:35:09 PM »


    It's pretty quick at least.
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