Pre-Hexed / Vertex Edited PAC Files - Customize Your Characters. **3/1**

Started by Jack H., December 17, 2009, 06:57:13 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

Quote from: Pik on March 14, 2010, 02:17:40 PM
So you should export Biker Rosalina's body vertices, and then insert them on an unedited peach model.

That's pretty much it, but remember that the hair WILL be affected as well, since the head and hair are part of the same polygon as the legs and crotch.

Oh, nevermind then.
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: mnsg on March 14, 2010, 02:22:31 PM
Quote from: Pik on March 14, 2010, 02:17:40 PM
So you should export Biker Rosalina's body vertices, and then insert them on an unedited peach model.

That's pretty much it, but remember that the hair WILL be affected as well, since the head and hair are part of the same polygon as the legs and crotch.
I forgot about that! I saw the biker one. Do you know what the vertex for her hair is called?

I was looking at it. The vertex set used to close the hole was the torso and gloves from polygon1. Not the hair and legs from polygon9. Go on an swap them.

Quote from: dingoberriz on March 15, 2010, 03:56:46 AM
I was looking at it. The vertex set used to close the hole was the torso and gloves from polygon1. Not the hair and legs from polygon9. Go on an swap them.

I'd do that, But I just want the hole in her torso to be closed. I don't want the gloves to be changed too.
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Quote from: PAVGN on March 15, 2010, 09:56:05 PM
Quote from: dingoberriz on March 15, 2010, 03:56:46 AM
I was looking at it. The vertex set used to close the hole was the torso and gloves from polygon1. Not the hair and legs from polygon9. Go on an swap them.

I'd do that, But I just want the hole in her torso to be closed. I don't want the gloves to be changed too.

The Biker Rosalina vertex hack has the same gloves as Normal Peach. And for anyone who wants to mix up gloves and torsos. The vertex data for each go as follow.

Torso - Line 20 - Line 1390
Gloves - Line 13A0 - Line 27B0

I've made DD Rosalina without losing the gloves this way.

that helps with one of my problems XD Now I just need to know which one I would use to replace the hair, with short haired Peach

scratch that, no idea how to replace any of these @_@

Quote from: Darkoak8 on March 15, 2010, 11:14:42 PM
that helps with one of my problems XD Now I just need to know which one I would use to replace the hair, with short haired Peach

scratch that, no idea how to replace any of these @_@

I'm still figuring out the values for the hair. The strings seem to jump around.

Samus could be Vertexed into Master Chief, and is it possible to get rid of Lucarios dreadlocks
I DONT TAKE REQUESTS.




Quote from: hardcorebrawlhacks on March 16, 2010, 07:50:44 PM
Just what i needed to make Mewtwo!

I can actually do that for you If you want.
http://filesmelt.com/dl/[censored]y.png
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


Why at this point is Mewtwo not done looks wise...It started how long ago and still hasn't be finished by now???

Quote from: PAVGN on March 16, 2010, 07:52:34 PM
Quote from: hardcorebrawlhacks on March 16, 2010, 07:50:44 PM
Just what i needed to make Mewtwo!

I can actually do that for you If you want.

Thanks! that would be hella awesome, then later it could vertexed not to have those huge-ass thighs that look like pants.
I DONT TAKE REQUESTS.


I have a vertex hack for this thread.
Sorcerer Link. It has Link's tunic being extended, so that it looks somewhat like a robe, a different shape for the sword, and a slightly deformed arm protection.



http://www.mediafire.com/?mwngmgzyr5m