Blaze the cat - SOLar version, BETA V0.9i NOW on the VAULT !

Started by Novarek, June 18, 2012, 04:03:14 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

I reset the poll because i add more option, i also make the options more easier to understand , so what kind og gameplay do you want for Blaze ?

Same Speed than Sonic / lighter than sonic (-15%) / more powerful than Sonic (+15%)
Slower than Sonic (-20%) / same weight than Sonic / slightly more powerful than Sonic (+10%)
Faster than Sonic (+20%)/ same weight than Sonic / less powerful than Sonic (-10%)
Slightly slower than Sonic (-10%) / lighter than sonic (-15%) / alot more powerful than Sonic (+20%)
Quote from: FOREVER365 on November 23, 2013, 08:23:33 PM
Hmm well what would you do if the wii couldnt handle this?

I don't know, tell you to use Dolphin :p or completely cut off the Final Smash and use instead the Final Smash of Shadow and release a "Wii version".

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

hmm hopefully it will work, I use riivolution, if u need a tester ill help u out

GFX for the new segment of the Final Smash is almost done, new screeshot coming in less than 1 hour.

EDIT : here we go !

I have changed the GFX esplosion of the big fireball and use instead the GFX of the Nova bomb, it gives the impression that the fireball collapses on itself.

Sorry but you are not allowed to view spoiler contents.


For the new segment part...

Blaze prepare to absorb the flame falling to the ground

Sorry but you are not allowed to view spoiler contents.


When done, she joined her hands, by crashing together the flames in her hands, results in a final explosion.

Sorry but you are not allowed to view spoiler contents.


And finally, 7 flames escapes at full speed, 7 flames representing the power of 7 the SOL emerald leaving Blaze.

Sorry but you are not allowed to view spoiler contents.


Done for the GFX part, tomorow i'm gonna start coding the bubble colision.





Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

Woah thats cool,  your good at this stuff lol im jealous  >.> well anyway hope it works

Quote from: Novarek on November 24, 2013, 02:48:09 AM
GFX for the new segment of the Final Smash is almost done, new screeshot coming in less than 1 hour.

EDIT : here we go !

I have changed the GFX esplosion of the big fireball and use instead the GFX of the Nova bomb, it gives the impression that the fireball collapses on itself.

Sorry but you are not allowed to view spoiler contents.


For the new segment part...

Blaze prepare to absorb the flame falling to the ground

Sorry but you are not allowed to view spoiler contents.


When done, she joined her hands, by crashing together the flames in her hands, results in a final explosion.

Sorry but you are not allowed to view spoiler contents.


And finally, 7 flames escapes at full speed, 7 flames representing the power of 7 the SOL emerald leaving Blaze.

Sorry but you are not allowed to view spoiler contents.


Done for the GFX part, tomorow i'm gonna start coding the bubble colision.





Oh [censored]... You're really good with GFX... It looks great, aestethic, graceful, yet a bit powerful for the Wii... But you didn't finish it yet. Looking forward for the Final result ;)
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.

The PSA code for the ground Final Smash is done at 30% - 40%.

Coding the camera is a F...KING pain because of the need to conduct a test in game to each setting.

Set the camera in PSA.
Load the PSA into the ISO with Wiiscruber
Run Dolphin.
Test.
Weird result.
Try again !!!  :af:

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

hmm cant you take other characters codes for the camera? like shadow, sonic, pikmin, peach, marth? or anything idk

Quote from: FOREVER365 on November 25, 2013, 10:43:22 PM
hmm cant you take other characters codes for the camera? like shadow, sonic, pikmin, peach, marth? or anything idk

This is what i have do for the intro part (transformation into Burning Blaze), i can't for the other part.

Because when you zoom with the camera, the camera targeting always the TransN bone, so depending of the model, the result can be realy weird if you use the code from another character (especially the big model), so you always need to "fit" the setting if you use the code from another character and so, doing alot of test in game.

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

Quote from: Novarek on November 25, 2013, 11:13:11 PM
This is what i have do for the intro part (transformation into Burning Blaze), i can't for the other part.

Because when you zoom with the camera, the camera targeting always the TransN bone, so depending of the model, the result can be realy weird if you use the code from another character (especially the big model), so you always need to "fit" the setting if you use the code from another character and so, doing alot of test in game.


okkk it makes sense, i understand it now, so would we have to put anything anywhere like the for the camera angle or is it built all into the psa?

Quote from: FOREVER365 on November 25, 2013, 11:21:07 PM

okkk it makes sense, i understand it now, so would we have to put anything anywhere like the for the camera angle or is it built all into the psa?

It's all in the PSA

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

Ohh ok :) well hope it doesnt exceed the limit because it would take more optimization,  but cant wait to see it,  think u can give a day when it will be done

Quote from: FOREVER365 on November 26, 2013, 04:02:36 AM
Ohh ok :) well hope it doesnt exceed the limit because it would take more optimization,  but cant wait to see it,  think u can give a day when it will be done

PSA and animation file doesn't share the same memory limit, fortunately.

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

ohh yes because its in the fitmotionetc. well guess patients is a virtue for me then lol

All the offensive collision for the Final Smash as been set and work perfectly, i still have some balancing to do and finish the camera setting.

The biggest source of damage are relatively easy to avoid (don't jump or don't get throw into the big fireball up above Blaze and everything will be fine).


Contrariwise, it's another story for the biggest source of knockback, it's gonna be hard to avoid (the explosion when the fire rain hit the ground and the 7 flame living Blaze at the end) but they inflict much less damage.

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

Quote from: Novarek on November 26, 2013, 04:42:48 AM
PSA and animation file doesn't share the same memory limit, fortunately.
That would be the most annoying thing ever!
"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
[spoiler]
Quote from: WarioMANX on May 02, 2014, 07:33:43 PM
Best color, most stars, and least amount of power. The good life.
Quote from: LC the Immolator on November 07, 2014, 03:57:35 PMLearning sucks, yeah, but it's from learning that you can eventually create masterpieces.