|
|
« Reply #255 on: September 28, 2012, 06:45:31 PM » |
|
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.
How about this... to make it interesting.
It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:
1: Eat your shield (basically you cant block it but if you do you... your shield breaks) 2: Double Damge/Knockback 3: Unblockable with normal damage
If you're still against the unblockable part, then its no big deal with taking it out. ---
Edit:
I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?
|
|
« Last Edit: September 28, 2012, 06:47:24 PM by Kagemaru »
|
Logged
|
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
|
|
|
|
|
|
« Reply #256 on: September 28, 2012, 06:54:51 PM » |
|
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.
How about this... to make it interesting.
It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:
1: Eat your shield (basically you cant block it but if you do you... your shield breaks) 2: Double Damge/Knockback 3: Unblockable with normal damage
If you're still against the unblockable part, then its no big deal with taking it out. ---
Edit:
I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?
Wow, if I would've read this before PM'ing you. XD
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #257 on: September 28, 2012, 11:50:49 PM » |
|
How about scizor over someone more useless other than falco.. like GW.. or Rob, or LUCAS
Or a better mew over ness
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #258 on: September 29, 2012, 12:00:06 AM » |
|
what was xzedkiels psa idea?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #259 on: September 29, 2012, 05:43:17 AM » |
|
This: A,A,A,A: left claw swipe, right claw swipe (arms will now be a downward x position), cross slash back to open and cross slash back to closed x. Forward tilt: extended arm stab forward Down Tilt: a crouching trip kick kinda like ZSS Up tilt: Swings arms up like when doing Night Daze(movie)
Forward Smash: a quick front flip heel drop Up Smash: Cross slash the air (idk :/) Down Smash: Spins and the "ponytail" hits in a circle.
Neutral B: Dark Pulse - Charges a ball of darkness and fires a beam of black and indigo rings. Power depends on how long the button is held before release. Side B: Night Slash - A modified version of Wolf's side B maybe. Try implicating illusory techniques here to make it unique. Down B: Foul Play - Works as a pseudo counter, uses an illusion to trick the opponent and "clothes-lines" and kicks the shin of the victim. Then points and laughs at the tripped victim. Up B: Uses illusion powers to teleport directionally, the illusion image on the ground explodes after the teleport is done.
NAir: Spins (horizontal 360) in the air and claws do damage FAir: Does a quick claw jab forward BAir: Backflip kick UAir: Something stylish, or if not, something similar to Wolf's DAir: I'm sure you can come up with something better lol
Final Smash: Night Daze - Ground: gains a crimson aura and raises fists up and slams them on the ground causing a crimson explosion. If next to Zoroark, the pound causes a stun. Air: Crosses arms in front and then releases to let out the explosion of energy. Explosion does 5 hits and last one can kill. It can be DI'd out of, hence why the stun is useful.
What do you think? You're the PSA'er, so feel free to add input. Look forward to it Zororak, cause I think I'm personally gonna like this PSA more then my Wolverine...
|
|
|
Logged
|
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
|
|
|
|
|
|
« Reply #260 on: September 29, 2012, 04:32:45 PM » |
|
How is it a deal breaker? The side b thing.... Essentiall it'll take the same amount of start-up as Captain Falcon's Falcon Punch... which is a lot mind you. In I believe all forms of brawl (v, minus, plus, M) Falcon's punch and Ganon's punch I believe have the longest start up and highest knockback (I believe Ike's either is up there as well.) But its not that big a deal to me.
How about this... to make it interesting.
It will roll a % chance for a critical hit. If its critical... it'll do one of 3 effects:
1: Eat your shield (basically you cant block it but if you do you... your shield breaks) 2: Double Damge/Knockback 3: Unblockable with normal damage
If you're still against the unblockable part, then its no big deal with taking it out. ---
Edit:
I'm also not sure how his counter would be over powered? It has no kill potential if you strike with it. And if you only use it to dodge, you're placed into the air... Having the option to hit makes it over powered?
His side-b being slow isn't the issue. An unblockable attack or even an attack that entirely eats your shields is completely unbalanced unless it was twice as slow as ganons N-B. I said before that the counter sounds overpowered and that if you could make it fit without being retarded advantageous then its fine, I just wanted to make sure you understand that because pokemon brawl is going to be balanced we will change anything on any PSA to fit better.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #261 on: September 29, 2012, 05:54:29 PM » |
|
are there any actual brawl characters with attacks different from their attack in air? like a ground side b and air side b???
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #262 on: September 29, 2012, 07:20:10 PM » |
|
Captain falcon's and ganon's are slightly different because of knockback direction and I guess their down b as well since the direction of the attck changes. other then that though I can't think of any off hand.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #263 on: September 29, 2012, 09:29:23 PM » |
|
Marth's neutral special is called shield breaker... it eats Shields...
In any case you'll see it when it's done and can judge for yourself then.
I had the wolf over zoroark model customized so its only going to work with the model it comes with. The previous model wasn't good enough cause it needed bones in certain places and the rig wasn't complete.
|
|
|
Logged
|
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
|
|
|
|
|
|
« Reply #264 on: September 29, 2012, 09:43:35 PM » |
|
What pokemon are currently in progress and who will be most likely to be released next?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #265 on: September 29, 2012, 10:19:03 PM » |
|
Anyone here rig models? I was serious when I said I would make Umbreon if there was a model over Pikachu.
|
|
|
Logged
|
The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
|
|
|
|
|
|
« Reply #266 on: September 29, 2012, 10:34:33 PM » |
|
I think umbreon cannot be made over pikachu because of his bone structure, eevee and jolteon look good because they are chubby and umbreon in skinny as [censored], not even animations would make him look fine.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #267 on: September 29, 2012, 11:03:25 PM » |
|
theres always custom bonesets
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #268 on: September 30, 2012, 09:08:36 AM » |
|
Custom bonesets? Out of my knowledge, I'm out.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #269 on: September 30, 2012, 10:15:14 AM » |
|
I play marth. Your shields have to be previously damaged for his special N to kill your shields. I dont mind massive shield damage. but to brak someones shields in one attack is too much.
as far as who is coming out next, we are still crawling out of our FE pit. We are trying to find someone to import models for us because we are unsatisfied with the current roster. I will post again later tonight hopefully with a list of whos to come.
|
|
|
Logged
|
|
|
|
|
|