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Author Topic: Project Pokemon Brawl PSA  (Read 331875 times)
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XxTailsxX
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    « Reply #270 on: September 30, 2012, 06:30:58 PM »


    btw when beedrills released id definitely be interested in doing him over metaknight for u guys
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    « Reply #271 on: September 30, 2012, 06:38:42 PM »


    You mean

    Beedrill over Pit over Metanight
    or
    Beedrill over Metaknight?
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    Kagemaru
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    « Reply #272 on: September 30, 2012, 06:44:11 PM »


    If jolteon works, then umbroen should too. They have the same  build

    But no worries. Most of the stuff I animate or psa have custom bones or augmented models in some way.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #273 on: September 30, 2012, 09:00:59 PM »


    Beedrill was planned to be model ported onto metaknight
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    Revan
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    « Reply #274 on: October 03, 2012, 12:54:37 PM »


    Beedrill was planned to be model ported onto metaknight

    He already is, if you would like to write out what you have for his moveset and send it to me i'll tell you what i think.

    Anyone here rig models? I was serious when I said I would make Umbreon if there was a model over Pikachu.

    Hey Kage, me and Mammoth have been throwing around an idea for a while for the eevee evolutions, but were still pretty far from making it work ourselves. What do you think about (Granted assuming this is possible) having an eevee over whoever, eventually i want him over G&W though because i cant figure out how to make whoever is over G&W to have recolors, who evolves into the other eevee evolutions using model changers. Each evolution would would have the same or similar animations (for filesize) but with different graphics and flags.
    « Last Edit: October 03, 2012, 01:01:11 PM by RevenantGenesis » Logged



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    « Reply #275 on: October 03, 2012, 02:34:04 PM »


    Thats totally possible. However, Evee has a different bone structure then its evolutionary forms.

    Its possible... if you don't mind the models looking a bit... meh I guess. Cause the other forms could probably use whatever Jolteon is using and it'd be ok.

    In any event, you should probably have about 7 different requirements that will trigger a float bit. That particular float bit when activated, when the player taunts will trigger an evolving animation into the evolution of their choice. The bit wont go away so even if you die, then you'll come back as the pokemon you evolved into.

    Its possible for all 7 but you may wanna do 7 different versions with just one evolution for each. It saves file space and that way you could change more moves and people could pick the evolution they want.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Revan
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    « Reply #276 on: October 03, 2012, 02:56:07 PM »


    If jolteon works, then umbroen should too. They have the same  build

    But no worries. Most of the stuff I animate or psa have custom bones or augmented models in some way.

    I just had to say, Jolteon is much thinner than umbreon, especially his legs, whoever said he is chubby is wrong. lol their build is totally similar.
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    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
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    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

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    « Reply #277 on: October 03, 2012, 03:03:26 PM »


    pics are blurry cuz i had to enlarge them and textures will be edited and should the wheel be thinner?
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    Kagemaru
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    « Reply #278 on: October 03, 2012, 03:13:33 PM »











    the thickest one is actually Flareon... the skinniest is Espeon, but Espeon's only smaller in the legs. Their general body builds are all pretty similar.

    Jolteon, Umbreon, and Leafeon are actually the closest in body type.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

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    « Reply #279 on: October 03, 2012, 03:34:20 PM »


    wont the tails be a problem?
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    Kagemaru
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    « Reply #280 on: October 03, 2012, 03:44:18 PM »


    It depends on how the model is rigged.

    For example... if its rigged over Pikachu:

    Eevee has no tail (or a small one... I forget)
    Jolteon has no tail... not an issue
    Umbreon and Flareon have a similar "base" structure for their tail... Umbreon's being more basic only needing maybe one or two bones where Flareon would need 2-3, small issue but ignore-able...

    Espeon, Glaceon, Vaporeon and Laefeon all have pretty much the same tail. If you're worried about the bifercation in Vaporeon and Espeon's tail, thats not hard to add another bone to the bone tree for that.

    All in all, it wouldn't be too hard to animate.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    Revan
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    « Reply #281 on: October 03, 2012, 04:37:15 PM »


    Thats totally possible. However, Evee has a different bone structure then its evolutionary forms.

    Its possible... if you don't mind the models looking a bit... meh I guess. Cause the other forms could probably use whatever Jolteon is using and it'd be ok.

    In any event, you should probably have about 7 different requirements that will trigger a float bit. That particular float bit when activated, when the player taunts will trigger an evolving animation into the evolution of their choice. The bit wont go away so even if you die, then you'll come back as the pokemon you evolved into.

    Its possible for all 7 but you may wanna do 7 different versions with just one evolution for each. It saves file space and that way you could change more moves and people could pick the evolution they want.


    I do like the idea of separating them for filesize, but damn how cool would it be if all of them were on the same PSA. Obviously thought we would be able to make the PSAs way more in depth if they were seperated.
    And yeah it doesnt seem like they would be too much of a problem with their tails or anything else. Really the only problem i see is Espeons split at the end of his tail would be locked, but still thats not really a big deal, unless they they had their own bones with their own names for the motion file to tell them what to do, while still not effecting the others.

    If we do split them though, maybe it would be a good idea to split them up the way you just did into two Eevee PSAs with different evolutions. Or, maybe we can split them per generation?

    And has anyone heard anything about the Gengar import that Zed brought up a while back?

    Post Merge: October 03, 2012, 05:09:32 PM
    pics are blurry cuz i had to enlarge them and textures will be edited and should the wheel be thinner?


    Just a little thinner. But its looking perfect. I cant wait to release the next version of Typhlosion. Its gonna be a lot better.
    « Last Edit: October 03, 2012, 05:09:33 PM by RevenantGenesis » Logged



    Personal PSA Thread: http://forums.kc-mm.com/index.php?topic=64229.0
    Project Pokemon: http://forums.kc-mm.com/index.php?topic=47219.0
    "If we save her, I am going to take off her pants and play Slip'N'Slide. Wicky wicky wick, wicky wicky wick, Fresh Cowboy from the Westside"

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    « Reply #282 on: October 03, 2012, 09:31:44 PM »


    Question: When do you guys think you will finish this whole project?
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    xZedkiel
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    « Reply #283 on: October 03, 2012, 09:50:11 PM »


    Question: When do you guys think you will finish this whole project?
    That is a question we can never answer.
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    POKE MASTER
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    « Reply #284 on: October 03, 2012, 10:20:58 PM »


    That is a question we can never answer.

    Lmao well is it ganna be before 2013?
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