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« on: July 21, 2012, 07:48:46 AM » |
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SCN0 tutorial IntroductionSCN0 is what affects the environment of stages, interfaces, etc. It plays a big role in creating a great atmosphere for stages. BrawlBox currently only has support for viewing animation as a list and editing the values. HeaderLightSetsAmbienceLightsFogsCameras
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« Last Edit: December 28, 2012, 06:49:20 PM by Sky Grounder »
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #1 on: July 21, 2012, 12:43:35 PM » |
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Do you mind if I make a vid tut for this? I found that some people understand better with vids.
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Click Sig For My Tutorial Thread I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #2 on: July 21, 2012, 12:59:48 PM » |
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Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses. Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa. Do you mind if I make a vid tut for this? I found that some people understand better with vids.
Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version. I'll probably release it today.
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« Reply #3 on: July 21, 2012, 01:49:32 PM » |
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Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses.
Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa.
Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version. I'll probably release it today.
Oh!! That means no module files involved! I'll edit the tutorial later when I've looked into these things. Thanks!
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #4 on: July 21, 2012, 02:23:13 PM » |
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Also note that "LightSet" and "FogSet" in MDL0 Materials are the RealIndex of the LightSet and FogSet it uses.
Lighting2ConstantAlpha is what I believe to be the same alpha value for all light entries in the array. I think that because whenever the alpha values are always 0 in the entries, that value is used, and vice-versa.
Wait until v0.67b is out, I've got every looking nice and tidy for editing in that version. I'll probably release it today.
Alrighty, thanks for all you've done.
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Click Sig For My Tutorial Thread I'm Just You're Friendly Forum Pseudo Narcissist This is Nyan. She He is indeed random and also definitely not a pervert.
I Will Accept Everyone's Faults As Long As They're Not Annoying.
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« Reply #5 on: July 24, 2012, 09:10:53 AM » |
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The tutorial has been updated. The new BrawlBox allows for much more convenient editing of SCN0. Still, it doesn't have support for adding/removing animations, only editing.
SCN0 editing will also be much more easier when BlackJax96 releases a BrawlBox version with support for rendering SCN0 in the model previewer, though that may take some time.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #6 on: December 27, 2012, 06:23:32 PM » |
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So...if i want to give a stage a darker atmpsphere for the character (like a night effect) what i need to edit?
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« Reply #7 on: December 28, 2012, 06:47:18 PM » |
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So...if i want to give a stage a darker atmpsphere for the character (like a night effect) what i need to edit?
Change the color of the ambient light that are connected to the LightSet characters are using. It's usually named something like"chr", in the AmbLights section. Also, made the "Lights" section more readable.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #8 on: April 18, 2013, 12:36:27 PM » |
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so... making an entire stage black and white... no color whatsoever... what would you edit? and what would you change it to?
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« Reply #9 on: April 19, 2013, 07:56:16 AM » |
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so... making an entire stage black and white... no color whatsoever... what would you edit? and what would you change it to?
You would have to change the models themselves I believe. Stage lighting can't do everything.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #10 on: April 19, 2013, 01:39:42 PM » |
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Mewtwo2000 sent me this picture... apparantly the first 7 frames are a grey setting... i havn't been able to see it though because i don't have the "..." button on the right... so i can't add nodes... any suggestions? i'm running brawl box v0.67b...
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« Last Edit: April 19, 2013, 01:42:47 PM by Legend of Jesse »
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« Reply #11 on: April 19, 2013, 03:02:47 PM » |
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The next version of BB should work perfectly for editing the values. It's being released soon. As for that pic, I'm not really sure what you're trying to do.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #12 on: April 19, 2013, 03:15:01 PM » |
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The next version of BB should work perfectly for editing the values. It's being released soon. As for that pic, I'm not really sure what you're trying to do.
hmm... how soon?
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« Reply #13 on: April 20, 2013, 04:16:02 AM » |
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hmm... how soon?
I can't really speak for BlackJax, but I think he said he got only one issue left to fix.
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #14 on: April 20, 2013, 10:16:33 AM » |
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okay awesome
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