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    « on: July 26, 2012, 03:26:07 PM »


    It's a thread about gathering info about everything SSE related, especially formats, how it's built up and their purpose.
    All SSE stage files rely on only one module file, sora_adv_stage.rel. What this allows us to do, is to build our own SSE files with most, if not all the elements from other SSE stages.
    However, we'll need to figure out what each format does and how they work before they can get parsed/supported in BrawlBox.

    ---

    adventure_common.pac - This file; which is stored in the same folder as the stages, holds common information about SSE stages such as stages' music tracks, SSE item files, common effect files, how stages are linked and so on.

    Files:
    MiscData[0] - SCLA, all SSE stages share one SCLA file.

    MiscData[1] - ADPC, small file that contain mostly floating point values.

    MiscData[2] - ADMG, has 0x63 entries, and each entry is 0x0C long. Purpose unknown.

    MiscData[3] - folder for ADSJ files.

    MiscData[4] - BGMG, this file links all songs to the respective stages.

    MiscData[5] - DBCP, very short file with only 3 entries. Probably not important.

    MiscData[6] - VDIF, not sure what it does.

    ---

    What a SSE stage might contain:
    MiscData[4] - camera_limit; it has camera borders that works similar to collision, but simpler.
    No specific format name.

    MiscData[5] - BLOC container; a simple file that holds multiple SSE files.
    Most SSE formats are found within these.

    MiscData[7] - Another BLOC container; I think this one is for enemies and the like.

    MiscData[8] - BLOC again; not sure what purpose the formats in this file have.

    MiscData[10] - ADPM; I believe it's similar to STPM.

    I will update this post with more info soon.
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    « Reply #1 on: July 28, 2012, 03:48:48 PM »


    This thread is highly relevant to my interests.
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