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« Reply #90 on: July 31, 2012, 09:21:45 PM » |
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Ike's final smash is amazing!! I'm excited to see how all these turn out. Lucario, Peach, and Sonic have quite a lot of votes, and although I'm looking forward to Sonic's, I wish there was for love for Ness I'm leaving the poll on till the end of the day. From there, I can pick who I'll do next. But it'll probably take a bit longer cause I just got KH3D. And that will eat up a bit of my time... lol
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« Reply #91 on: July 31, 2012, 10:03:43 PM » |
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Um could u make one for pit and ganon
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« Reply #92 on: July 31, 2012, 10:36:47 PM » |
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I have a few suggestions for the ones that are currently done:
Marth: Maybe have the cinematic sequence end at a bird's eye view of Marth before he attacks?
Link: I think the choice of some of the "shots" could be a bit better. The shot from behind the one being attacked seems a bit tacky to me...
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3DS Friend Code: 2895-6640-9302
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« Reply #93 on: July 31, 2012, 10:46:45 PM » |
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You Should Do Snake. His would be pretty Bad Ace.
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« Reply #94 on: July 31, 2012, 10:51:25 PM » |
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I have a few suggestions for the ones that are currently done:
Marth: Maybe have the cinematic sequence end at a bird's eye view of Marth before he attacks?
Link: I think the choice of some of the "shots" could be a bit better. The shot from behind the one being attacked seems a bit tacky to me...
I agree with the Marth change. Applying a birds-eye view would give it a nice touch. And with Link, poses are good. But like Velen said, the behind shot seems out of place. Maybe also include the Triforce pose. (Before the actual grab) Have the beginning part zoomed in, then once the grab happens, zoom out with the shots.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #95 on: July 31, 2012, 10:53:26 PM » |
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I have a few suggestions for the ones that are currently done:
Marth: Maybe have the cinematic sequence end at a bird's eye view of Marth before he attacks?
Link: I think the choice of some of the "shots" could be a bit better. The shot from behind the one being attacked seems a bit tacky to me...
For Marth's, I made it out of boredom, so I didn't really do much to it. The Idea came from this TAS video by someone on youtube called versat13. But I wouldn't mind giving Marth a little something extra. I was actually thinking of giving him a behind diagonal view of the characters flying away. As for Link, I couldn't really think of what shots to take. I just took some off the back of my head. Although some people managed to like it, so I'll leave it as is for now. Suggestions would be nice. Post Merge: July 31, 2012, 10:57:57 PM
Alright, the next character has become official. Normally it'd be tied with Sonic and Lucario, but Azure_Shadow said he would vote Lucario if he was in the poll at the time instead of voting Zelda.
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« Last Edit: July 31, 2012, 10:57:57 PM by Kuro Neko XIII »
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« Reply #96 on: August 01, 2012, 07:33:46 AM » |
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Question...
With Marth's Final Smash hit, the attack, would it be possible to make the hit he does... show up again? Like... Instead of the one hit, the hit box would actually hit and stun the opponent say... 3 or 4 times over before sending them off into oblivion?
I ask because if its possible, then you could manipulate the camera to give multiple close ups at different angles at the time of impact that would simulate 'flash back' type of effects.
Was that confusing?
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #97 on: August 01, 2012, 07:42:54 AM » |
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Question...
With Marth's Final Smash hit, the attack, would it be possible to make the hit he does... show up again? Like... Instead of the one hit, the hit box would actually hit and stun the opponent say... 3 or 4 times over before sending them off into oblivion?
I ask because if its possible, then you could manipulate the camera to give multiple close ups at different angles at the time of impact that would simulate 'flash back' type of effects.
Was that confusing?
I can make multiple hitboxes on the hit, but I don't want to do that because I want to make sure the Final Smash still work the same like normal. The only problem would be that the other players won't see where they are... lol
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« Reply #98 on: August 01, 2012, 10:14:04 AM » |
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Question! Wouldn't that be possible if the hitbox just didn't have any knockback or knockback growth? Not to give you even more work. It's just that these things are really some of the best-looking Final Smashes we've seen on the vault.
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« Last Edit: August 01, 2012, 10:16:12 AM by Azure_Shadow »
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Now available in blue.
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« Reply #99 on: August 01, 2012, 10:16:24 AM » |
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Question! Wouldn't that be possible if the hitbox just didn't have any knockback or knockback growth? Not to give you even more work.
Question! Wouldn't that be possible if the hitbox just didn't have any knockback or knockback growth? Not to give you even more work. It's just that these things are really some of the best-looking Final Smashes we've seen on the vault.
Yes it is possible. But may I ask why?
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« Reply #100 on: August 01, 2012, 10:18:53 AM » |
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add mario to the list cuz it will be epic with his FS
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #101 on: August 01, 2012, 10:19:23 AM » |
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i'd vote for mario as well
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« Reply #102 on: August 01, 2012, 10:28:19 AM » |
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Yes it is possible. But may I ask why? Oops, I didn't make that clear. I meant that wouldn't Kagemaru's idea for a 'flashback' effect be possible if Marth's first hitboxes (up until the final one) didn't have any knockback or knockback growth? You know, so that it still works like it normally would.
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Now available in blue.
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« Reply #103 on: August 01, 2012, 10:48:17 AM » |
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Oops, I didn't make that clear. I meant that wouldn't Kagemaru's idea for a 'flashback' effect be possible if Marth's first hitboxes (up until the final one) didn't have any knockback or knockback growth? You know, so that it still works like it normally would. I works like it normally would already... And the problem with that is if the person manages to dodge the attack, The animation would play like Marth did hit something. So adding those Camera effects can still happen even if he hit nothing.
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« Reply #104 on: August 01, 2012, 11:54:22 AM » |
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Question...
With Marth's Final Smash hit, the attack, would it be possible to make the hit he does... show up again? Like... Instead of the one hit, the hit box would actually hit and stun the opponent say... 3 or 4 times over before sending them off into oblivion?
I ask because if its possible, then you could manipulate the camera to give multiple close ups at different angles at the time of impact that would simulate 'flash back' type of effects.
Was that confusing?
You mean like Uzumaki Barrage/Naruto Rendan?
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By the way, I think every active hacker in this forum could use less distractions.
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